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Moved gl_dynlight to hwrenderer because it does not depend on any dir…
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…ect renderer info.
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coelckers committed Apr 16, 2018
1 parent 3e6f69f commit c1ce6c9
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Showing 12 changed files with 14 additions and 13 deletions.
2 changes: 1 addition & 1 deletion src/CMakeLists.txt
Expand Up @@ -856,9 +856,9 @@ set( FASTMATH_SOURCES
gl/scene/gl_walls_draw.cpp
gl/scene/gl_vertex.cpp
gl/scene/gl_spritelight.cpp
gl/dynlights/gl_dynlight1.cpp
gl_load/gl_load.c
gl/models/gl_models.cpp
hwrenderer/dynlights/hw_dynlightdata.cpp
r_data/models/models.cpp
r_data/matrix.cpp
sound/adlmidi/adldata.cpp
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3 changes: 2 additions & 1 deletion src/gl/compatibility/gl_20.cpp
Expand Up @@ -40,7 +40,8 @@
#include "g_levellocals.h"
#include "actorinlines.h"
#include "g_levellocals.h"
#include "gl/dynlights/gl_dynlight.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/system/gl_interface.h"
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3 changes: 2 additions & 1 deletion src/gl/compatibility/gl_swshader20.cpp
Expand Up @@ -34,7 +34,8 @@
#include "i_system.h"
#include "r_utility.h"
#include "w_wad.h"
#include "gl/dynlights/gl_dynlight.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

#include "gl/renderer/gl_renderer.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderstate.h"
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2 changes: 1 addition & 1 deletion src/gl/dynlights/gl_lightbuffer.cpp
Expand Up @@ -28,9 +28,9 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/system/gl_interface.h"
#include "gl/utility//gl_clock.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

static const int INITIAL_BUFFER_SIZE = 160000; // This means 80000 lights per frame and 160000*16 bytes == 2.56 MB.

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2 changes: 1 addition & 1 deletion src/gl/dynlights/gl_shadowmap.cpp
Expand Up @@ -23,14 +23,14 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_shadowmap.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/shaders/gl_shadowmapshader.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "r_state.h"
#include "g_levellocals.h"
#include "stats.h"
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2 changes: 1 addition & 1 deletion src/gl/scene/gl_flats.cpp
Expand Up @@ -37,14 +37,14 @@
#include "templates.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/shaders/gl_shader.h"
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3 changes: 1 addition & 2 deletions src/gl/scene/gl_scene.cpp
Expand Up @@ -45,6 +45,7 @@
#include "serializer.h"
#include "g_levellocals.h"
#include "events.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/system/gl_interface.h"
Expand All @@ -54,8 +55,6 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/models/gl_models.h"
#include "gl/scene/gl_clipper.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
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2 changes: 1 addition & 1 deletion src/gl/scene/gl_spritelight.cpp
Expand Up @@ -33,11 +33,11 @@
#include "g_level.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
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2 changes: 1 addition & 1 deletion src/gl/scene/gl_walls.cpp
Expand Up @@ -34,10 +34,10 @@
#include "doomdata.h"
#include "portal.h"
#include "g_levellocals.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
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2 changes: 1 addition & 1 deletion src/gl/scene/gl_walls_draw.cpp
Expand Up @@ -27,14 +27,14 @@
#include "g_levellocals.h"
#include "actor.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
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@@ -1,7 +1,7 @@
//
//---------------------------------------------------------------------------
//
// Copyright(C) 2002-2016 Christoph Oelckers
// Copyright(C) 2002-2018 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
Expand Down Expand Up @@ -33,7 +33,7 @@
#include "actorinlines.h"
#include "a_dynlight.h"

#include "gl_dynlight.h"
#include "hw_dynlightdata.h"


//==========================================================================
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