Skip to content

Commit

Permalink
Bumped version number to 4.5pre. (#1132)
Browse files Browse the repository at this point in the history
* - Bumped version number to 4.5pre.

* - Delete superfluous include.
  • Loading branch information
drfrag666 committed Jul 9, 2020
1 parent d1373c7 commit c8fe5bc
Show file tree
Hide file tree
Showing 2 changed files with 5 additions and 6 deletions.
1 change: 0 additions & 1 deletion src/common/rendering/hwrenderer/data/hw_renderstate.h
Expand Up @@ -4,7 +4,6 @@
#include "matrix.h"
#include "hw_material.h"
#include "texmanip.h"
#include "version.h"

struct FColormap;
class IVertexBuffer;
Expand Down
10 changes: 5 additions & 5 deletions src/version.h
Expand Up @@ -41,20 +41,20 @@ const char *GetVersionString();

/** Lots of different version numbers **/

#define VERSIONSTR "4.4pre"
#define VERSIONSTR "4.5pre"

// The version as seen in the Windows resource
#define RC_FILEVERSION 4,3,9999,0
#define RC_PRODUCTVERSION 4,3,9999,0
#define RC_FILEVERSION 4,4,9999,0
#define RC_PRODUCTVERSION 4,4,9999,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 4
#define VER_MINOR 5
#define VER_REVISION 0

// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 4
#define ENG_MINOR 5
#define ENG_REVISION 0

// Version identifier for network games.
Expand Down

0 comments on commit c8fe5bc

Please sign in to comment.