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- trying again: fix shader targets being case sensitive
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Rachael Alexanderson committed Nov 19, 2017
1 parent 351de94 commit de19efa
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1 change: 1 addition & 0 deletions src/gl/shaders/gl_shader.cpp
Expand Up @@ -682,6 +682,7 @@ void gl_ParseHardwareShader(FScanner &sc, int deflump)

PostProcessShader shaderdesc;
shaderdesc.Target = sc.String;
shaderdesc.Target.ToLower();

bool validTarget = false;
if (sc.Compare("beforebloom")) validTarget = true;
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