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- missed one definition for adding a direct native call.
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coelckers committed Dec 5, 2018
1 parent 494a113 commit e01306d
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Showing 2 changed files with 9 additions and 9 deletions.
8 changes: 0 additions & 8 deletions src/g_shared/a_action.cpp
Expand Up @@ -82,14 +82,6 @@ void A_Unblock(AActor *self, bool drop)
}
}

DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(drop);
A_Unblock(self, drop);
return 0;
}

//----------------------------------------------------------------------------
//
// CorpseQueue Routines (used by Hexen)
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10 changes: 9 additions & 1 deletion src/scripting/vmthunks_actors.cpp
Expand Up @@ -1290,7 +1290,7 @@ static void SetOrigin(AActor *self, double x, double y, double z, bool moving)
self->SetOrigin(x, y, z, moving);
}

DEFINE_ACTION_FUNCTION(AActor, SetOrigin)
DEFINE_ACTION_FUNCTION_NATIVE(AActor, SetOrigin, SetOrigin)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_FLOAT(x);
Expand Down Expand Up @@ -1540,6 +1540,14 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, GetSpawnableType, P_GetSpawnableType)
ACTION_RETURN_POINTER(P_GetSpawnableType(num));
}

DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_NoBlocking, A_Unblock)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(drop);
A_Unblock(self, drop);
return 0;
}

//=====================================================================================
//
// Inventory exports
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