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Fix null pointer crash if shader fails to compile during startup
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dpjudas authored and coelckers committed Jun 22, 2022
1 parent 5446e37 commit f1775ee
Showing 1 changed file with 8 additions and 4 deletions.
12 changes: 8 additions & 4 deletions src/common/rendering/vulkan/system/vk_framebuffer.cpp
Expand Up @@ -98,10 +98,14 @@ VulkanFrameBuffer::~VulkanFrameBuffer()
delete mLights;
mShadowMap.Reset();

mDescriptorSetManager->Deinit();
mTextureManager->Deinit();
mBufferManager->Deinit();
mShaderManager->Deinit();
if (mDescriptorSetManager)
mDescriptorSetManager->Deinit();
if (mTextureManager)
mTextureManager->Deinit();
if (mBufferManager)
mBufferManager->Deinit();
if (mShaderManager)
mShaderManager->Deinit();

mCommands->DeleteFrameObjects();
}
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