Skip to content

Commit

Permalink
- SW: added interpolation for sine wave floors.
Browse files Browse the repository at this point in the history
  • Loading branch information
coelckers committed May 29, 2022
1 parent d7c15d7 commit 22d6e3f
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions source/games/sw/src/sector.cpp
Expand Up @@ -472,6 +472,8 @@ void SectorSetup(void)

// set the first on up
swf = &SineWaveFloor[NextSineWave][swf_ndx];
if (tag != TAG_SINE_WAVE_CEILING) StartInterpolation(sectp, Interp_Sect_Floorz);
if (tag != TAG_SINE_WAVE_FLOOR) StartInterpolation(sectp, Interp_Sect_Ceilingz);

swf->flags = 0;

Expand Down

0 comments on commit 22d6e3f

Please sign in to comment.