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Merge branch 'master' into newrenderer
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mjr4077au committed Apr 19, 2021
2 parents de06030 + c8e466c commit 2f696e1
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Showing 3 changed files with 8 additions and 13 deletions.
1 change: 1 addition & 0 deletions source/common/menu/savegamemanager.cpp
Expand Up @@ -232,6 +232,7 @@ DEFINE_ACTION_FUNCTION(FSavegameManager, LoadSavegame)

void FSavegameManagerBase::DoSave(int Selected, const char *savegamestring)
{
RemoveNewSaveNode();
if (Selected != 0)
{
auto node = SaveGames[Selected];
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2 changes: 1 addition & 1 deletion source/games/duke/src/input.cpp
Expand Up @@ -755,7 +755,7 @@ static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, I
input.avel = boatApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust);
}

input.fvel = clamp(xs_CRoundToInt(p->MotoSpeed), -(MAXVELMOTO >> 3), MAXVELMOTO);
loc.fvel = clamp(xs_CRoundToInt(p->MotoSpeed), -(MAXVELMOTO >> 3), MAXVELMOTO);
input.avel *= BAngToDegree;
loc.avel += input.avel;
}
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18 changes: 6 additions & 12 deletions source/games/exhumed/src/player.cpp
Expand Up @@ -2638,27 +2638,21 @@ void FuncPlayer(int a, int nDamage, int nRun)

Player* pPlayer = &PlayerList[nPlayer];

if (actions & (SB_LOOK_UP | SB_LOOK_DOWN))
{
pPlayer->nDestVertPan = pPlayer->horizon.horiz;
pPlayer->bPlayerPan = pPlayer->bLockPan = true;
}
else if (actions & (SB_AIM_UP | SB_AIM_DOWN | SB_CENTERVIEW))
{
pPlayer->nDestVertPan = pPlayer->horizon.horiz;
pPlayer->bPlayerPan = pPlayer->bLockPan = false;
}

if (SyncInput())
{
pPlayer->horizon.sethorizon(sPlayerInput[nPlayer].pan, &sPlayerInput[nLocalPlayer].actions);
}

if (sPlayerInput[nPlayer].pan)
if (actions & (SB_LOOK_UP | SB_LOOK_DOWN) || sPlayerInput[nPlayer].pan)
{
pPlayer->nDestVertPan = pPlayer->horizon.horiz;
pPlayer->bPlayerPan = pPlayer->bLockPan = true;
}
else if (actions & (SB_AIM_UP | SB_AIM_DOWN | SB_CENTERVIEW))
{
pPlayer->nDestVertPan = pPlayer->horizon.horiz;
pPlayer->bPlayerPan = pPlayer->bLockPan = false;
}

if (totalvel[nPlayer] > 20)
{
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