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- fixed NAM's sniper rifle.
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This was using one of WW2GI's apl* variables, but shouldn't.
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coelckers committed Jan 8, 2022
1 parent 415dc52 commit 3c2c53c
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion source/games/duke/src/player_d.cpp
Expand Up @@ -2446,7 +2446,7 @@ static void operateweapon(int snum, ESyncBits actions)
//#endif
}
else if (!isNam()) p->kickback_pic++;
if (isNam() && p->kickback_pic > aplWeaponReload(p->curr_weapon, snum)) // 30)
if (isNam() && p->kickback_pic > 30)
{
// reload now...
p->okickback_pic = p->kickback_pic = 0;
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