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- Rename DCoreActor::interpolatedangle() to `DCoreActor::interpolat…
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…edyaw()`
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mjr4077au committed Nov 26, 2022
1 parent de0b696 commit 3ff23d6
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Showing 8 changed files with 10 additions and 10 deletions.
2 changes: 1 addition & 1 deletion source/core/coreactor.h
Expand Up @@ -96,7 +96,7 @@ class DCoreActor : public DObject
return interpolatedvalue(opos, spr.pos, interpfrac);
}

DAngle interpolatedangle(double const interpfrac)
DAngle interpolatedyaw(double const interpfrac)
{
return interpolatedvalue(PrevAngles.Yaw, spr.Angles.Yaw, interpfrac);
}
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2 changes: 1 addition & 1 deletion source/games/blood/src/animatesprite.cpp
Expand Up @@ -556,7 +556,7 @@ void viewProcessSprites(tspriteArray& tsprites, const DVector3& cPos, DAngle cA,
if (cl_interpolate && owneractor->interpolated && !(pTSprite->flags & 512))
{
pTSprite->pos = owneractor->interpolatedpos(interpfrac);
pTSprite->Angles.Yaw = owneractor->interpolatedangle(interpfrac);
pTSprite->Angles.Yaw = owneractor->interpolatedyaw(interpfrac);
}
int nAnim = 0;
switch (picanm[nTile].extra & 7) {
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2 changes: 1 addition & 1 deletion source/games/duke/src/animatesprites_d.cpp
Expand Up @@ -174,7 +174,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi

if (actorflag(h, SFLAG2_INTERPOLATEANGLE))
{
t->Angles.Yaw = h->interpolatedangle(interpfrac);
t->Angles.Yaw = h->interpolatedyaw(interpfrac);
}


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2 changes: 1 addition & 1 deletion source/games/duke/src/animatesprites_r.cpp
Expand Up @@ -154,7 +154,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi

if (actorflag(h, SFLAG2_INTERPOLATEANGLE))
{
t->Angles.Yaw = h->interpolatedangle(interpfrac);
t->Angles.Yaw = h->interpolatedyaw(interpfrac);
}


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2 changes: 1 addition & 1 deletion source/games/duke/src/game_misc.cpp
Expand Up @@ -436,7 +436,7 @@ bool GameInterface::DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos,
double j = clamp(czoom * act->spr.scale.Y + abs(pp.truefz - pp.GetActor()->getOffsetZ()) * REPEAT_SCALE, 0.333, 2.);

auto const vec = OutAutomapVector(mxy - cpos, cangvect, czoom, xydim);
auto const daang = -((!SyncInput() ? act->spr.Angles.Yaw : act->interpolatedangle(interpfrac)) - cang).Normalized360().Degrees();
auto const daang = -((!SyncInput() ? act->spr.Angles.Yaw : act->interpolatedyaw(interpfrac)) - cang).Normalized360().Degrees();

DrawTexture(twod, tileGetTexture(i), vec.X, vec.Y, DTA_TranslationIndex, TRANSLATION(Translation_Remap + setpal(&pp), act->spr.pal), DTA_CenterOffset, true,
DTA_Rotate, daang, DTA_Color, shadeToLight(act->spr.shade), DTA_ScaleX, j, DTA_ScaleY, j, TAG_DONE);
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6 changes: 3 additions & 3 deletions source/games/duke/src/render.cpp
Expand Up @@ -89,7 +89,7 @@ void GameInterface::UpdateCameras(double smoothratio)
display_mirror = 1; // should really be 'display external view'.
auto cstat = camera->spr.cstat;
camera->spr.cstat = CSTAT_SPRITE_INVISIBLE;
render_camtex(camera, camera->spr.pos, camera->sector(), camera->interpolatedangle(smoothratio), maphoriz(-camera->spr.shade), nullAngle, tex, rect, smoothratio);
render_camtex(camera, camera->spr.pos, camera->sector(), camera->interpolatedyaw(smoothratio), maphoriz(-camera->spr.shade), nullAngle, tex, rect, smoothratio);
camera->spr.cstat = cstat;
display_mirror = 0;
});
Expand Down Expand Up @@ -253,7 +253,7 @@ void displayrooms(int snum, double interpfrac, bool sceneonly)
else if (viewer->spr.yint > 199) viewer->spr.yint = 300;

cpos = viewer->spr.pos.plusZ(-4);
cang = viewer->interpolatedangle(interpfrac);
cang = viewer->interpolatedyaw(interpfrac);
choriz = maphoriz(-viewer->spr.yint);
rotscrnang = nullAngle;
sect = viewer->sector();
Expand Down Expand Up @@ -312,7 +312,7 @@ void displayrooms(int snum, double interpfrac, bool sceneonly)
if (p->newOwner != nullptr)
{
viewer = p->newOwner;
cang = viewer->interpolatedangle(interpfrac);
cang = viewer->interpolatedyaw(interpfrac);
choriz = maphoriz(-viewer->spr.shade);
cpos = viewer->spr.pos;
sect = viewer->sector();
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2 changes: 1 addition & 1 deletion source/games/exhumed/src/view.cpp
Expand Up @@ -70,7 +70,7 @@ static void analyzesprites(tspriteArray& tsprites, const DVector3& view, double
{
// interpolate sprite position
pTSprite->pos = pTSprite->ownerActor->interpolatedpos(interpfrac);
pTSprite->Angles.Yaw = pTSprite->ownerActor->interpolatedangle(interpfrac);
pTSprite->Angles.Yaw = pTSprite->ownerActor->interpolatedyaw(interpfrac);
}
}

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2 changes: 1 addition & 1 deletion source/games/sw/src/draw.cpp
Expand Up @@ -1463,7 +1463,7 @@ bool GameInterface::DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos,

if (spnum >= 0)
{
const auto daang = -((!SyncInput() ? actor->spr.Angles.Yaw : actor->interpolatedangle(interpfrac)) - cang).Normalized360().Degrees();
const auto daang = -((!SyncInput() ? actor->spr.Angles.Yaw : actor->interpolatedyaw(interpfrac)) - cang).Normalized360().Degrees();
auto vect = OutAutomapVector(mxy - cpos, cangvect, czoom, xydim);

// This repeat scale is correct.
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