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- Exhumed: Tidy up some pos/sect variables on the stack.
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mjr4077au committed Mar 24, 2023
1 parent d976a6d commit 4cdced6
Showing 1 changed file with 6 additions and 12 deletions.
18 changes: 6 additions & 12 deletions source/games/exhumed/src/player.cpp
Expand Up @@ -1168,11 +1168,8 @@ void AIPlayer::Tick(RunListEvent* ev)
doPlayerGravity(pPlayerActor);

// loc_1A4E6
auto pSector = pPlayerActor->sector();
int nSectFlag = pPlayer->pPlayerViewSect->Flag;

auto playerPos = pPlayerActor->spr.pos.XY();

DVector2 vect = pPlayer->vel;
double zz = pPlayerActor->vel.Z;

Expand All @@ -1184,8 +1181,8 @@ void AIPlayer::Tick(RunListEvent* ev)
vect *= 0.5;
}

auto spr_pos = pPlayerActor->spr.pos;
auto spr_sect = pPlayerActor->sector();
const auto spr_pos = pPlayerActor->spr.pos;
const auto spr_sect = pPlayerActor->sector();

// TODO
// nSectFlag & kSectUnderwater;
Expand Down Expand Up @@ -1331,11 +1328,8 @@ void AIPlayer::Tick(RunListEvent* ev)
pPlayer->nDestVertPan = maphoriz((pPlayerActor->spr.pos.Z - spr_pos.Z) * 2.);
}

playerPos -= pPlayerActor->spr.pos.XY();


pPlayer->ototalvel = pPlayer->totalvel;
pPlayer->totalvel = int(playerPos.Length() * worldtoint);
pPlayer->totalvel = int((spr_pos.XY() - pPlayerActor->spr.pos.XY()).Length() * worldtoint);

auto pViewSect = pPlayerActor->sector();

Expand Down Expand Up @@ -1523,11 +1517,11 @@ void AIPlayer::Tick(RunListEvent* ev)
}
}

if (pSector != pPlayerActor->sector())
if (spr_sect != pPlayerActor->sector())
{
if (pSector->lotag > 0)
if (spr_sect->lotag > 0)
{
runlist_SignalRun(pSector->lotag - 1, nPlayer, &ExhumedAI::EnterSector);
runlist_SignalRun(spr_sect->lotag - 1, nPlayer, &ExhumedAI::EnterSector);
}

if (pPlayerActor->sector()->lotag > 0)
Expand Down

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