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/* | ||
** thingdef-properties.cpp | ||
** | ||
** Actor denitions - properties and flags handling | ||
** | ||
**--------------------------------------------------------------------------- | ||
** Copyright 2002-2007 Christoph Oelckers | ||
** Copyright 2004-2007 Randy Heit | ||
** All rights reserved. | ||
** | ||
** Redistribution and use in source and binary forms, with or without | ||
** modification, are permitted provided that the following conditions | ||
** are met: | ||
** | ||
** 1. Redistributions of source code must retain the above copyright | ||
** notice, this list of conditions and the following disclaimer. | ||
** 2. Redistributions in binary form must reproduce the above copyright | ||
** notice, this list of conditions and the following disclaimer in the | ||
** documentation and/or other materials provided with the distribution. | ||
** 3. The name of the author may not be used to endorse or promote products | ||
** derived from this software without specific prior written permission. | ||
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be | ||
** covered by the terms of the GNU General Public License as published by | ||
** the Free Software Foundation; either version 2 of the License, or (at | ||
** your option) any later version. | ||
** | ||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR | ||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | ||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | ||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | ||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | ||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
**--------------------------------------------------------------------------- | ||
** | ||
*/ | ||
|
||
#include "gi.h" | ||
#include "filesystem.h" | ||
#include "cmdlib.h" | ||
#include "v_text.h" | ||
#include "thingdef.h" | ||
#include "vmbuilder.h" | ||
#include "types.h" | ||
#include "v_video.h" | ||
#include "texturemanager.h" | ||
#include "coreactor.h" | ||
#include "thingdef.h" | ||
|
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//========================================================================== | ||
// | ||
// Gets a class pointer and performs an error check for correct type | ||
// | ||
//========================================================================== | ||
static PClassActor *FindClassTentative(const char *name, PClass *ancestor, bool optional = false) | ||
{ | ||
// "" and "none" mean 'no class' | ||
if (name == NULL || *name == 0 || !stricmp(name, "none")) | ||
{ | ||
return NULL; | ||
} | ||
|
||
PClass *cls = ancestor->FindClassTentative(name); | ||
assert(cls != NULL); // cls can not be NULL here | ||
if (!cls->IsDescendantOf(ancestor)) | ||
{ | ||
I_Error("%s does not inherit from %s\n", name, ancestor->TypeName.GetChars()); | ||
} | ||
if (cls->Size == TentativeClass && optional) | ||
{ | ||
cls->bOptional = true; | ||
} | ||
return static_cast<PClassActor *>(cls); | ||
} | ||
|
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//========================================================================== | ||
// | ||
// Sets or clears a flag, taking field width into account. | ||
// | ||
//========================================================================== | ||
void ModActorFlag(DCoreActor *actor, FFlagDef *fd, bool set) | ||
{ | ||
// Little-Endian machines only need one case, because all field sizes | ||
// start at the same address. (Unless the machine has unaligned access | ||
// exceptions, in which case you'll need multiple cases for it too.) | ||
#ifdef __BIG_ENDIAN__ | ||
if (fd->fieldsize == 4) | ||
#endif | ||
{ | ||
uint32_t *flagvar = (uint32_t *)((char *)actor + fd->structoffset); | ||
if (set) | ||
{ | ||
*flagvar |= fd->flagbit; | ||
} | ||
else | ||
{ | ||
*flagvar &= ~fd->flagbit; | ||
} | ||
} | ||
#ifdef __BIG_ENDIAN__ | ||
else if (fd->fieldsize == 2) | ||
{ | ||
uint16_t *flagvar = (uint16_t *)((char *)actor + fd->structoffset); | ||
if (set) | ||
{ | ||
*flagvar |= fd->flagbit; | ||
} | ||
else | ||
{ | ||
*flagvar &= ~fd->flagbit; | ||
} | ||
} | ||
else | ||
{ | ||
assert(fd->fieldsize == 1); | ||
uint8_t *flagvar = (uint8_t *)((char *)actor + fd->structoffset); | ||
if (set) | ||
{ | ||
*flagvar |= fd->flagbit; | ||
} | ||
else | ||
{ | ||
*flagvar &= ~fd->flagbit; | ||
} | ||
} | ||
#endif | ||
} | ||
|
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//========================================================================== | ||
// | ||
// Finds a flag by name and sets or clears it | ||
// | ||
// Returns true if the flag was found for the actor; else returns false | ||
// | ||
//========================================================================== | ||
|
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bool ModActorFlag(DCoreActor *actor, const FString &flagname, bool set, bool printerror) | ||
{ | ||
bool found = false; | ||
|
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if (actor != NULL) | ||
{ | ||
const char *dot = strchr(flagname, '.'); | ||
FFlagDef *fd; | ||
PClassActor* cls = static_cast<PClassActor*>(actor->GetClass()); | ||
|
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if (dot != NULL) | ||
{ | ||
FString part1(flagname.GetChars(), dot - flagname); | ||
fd = FindFlag(cls, part1, dot + 1); | ||
} | ||
else | ||
{ | ||
fd = FindFlag(cls, flagname, NULL); | ||
} | ||
|
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if (fd != NULL) | ||
{ | ||
found = true; | ||
|
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if (fd->structoffset == -1) | ||
{ | ||
HandleDeprecatedFlags(actor, cls, set, fd->flagbit); | ||
} | ||
} | ||
else if (printerror) | ||
{ | ||
DPrintf(DMSG_ERROR, "ACS/DECORATE: '%s' is not a flag in '%s'\n", flagname.GetChars(), cls->TypeName.GetChars()); | ||
} | ||
} | ||
|
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return found; | ||
} | ||
|
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//========================================================================== | ||
// | ||
// Returns whether an actor flag is true or not. | ||
// | ||
//========================================================================== | ||
|
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INTBOOL CheckActorFlag(DCoreActor *owner, FFlagDef *fd) | ||
{ | ||
if (fd->structoffset == -1) | ||
{ | ||
return CheckDeprecatedFlags(owner, static_cast<PClassActor*>(owner->GetClass()), fd->flagbit); | ||
} | ||
else | ||
#ifdef __BIG_ENDIAN__ | ||
if (fd->fieldsize == 4) | ||
#endif | ||
{ | ||
return fd->flagbit & *(uint32_t *)(((char*)owner) + fd->structoffset); | ||
} | ||
#ifdef __BIG_ENDIAN__ | ||
else if (fd->fieldsize == 2) | ||
{ | ||
return fd->flagbit & *(uint16_t *)(((char*)owner) + fd->structoffset); | ||
} | ||
else | ||
{ | ||
assert(fd->fieldsize == 1); | ||
return fd->flagbit & *(uint8_t *)(((char*)owner) + fd->structoffset); | ||
} | ||
#endif | ||
} | ||
|
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INTBOOL CheckActorFlag(DCoreActor *owner, const char *flagname, bool printerror) | ||
{ | ||
const char *dot = strchr (flagname, '.'); | ||
FFlagDef *fd; | ||
const PClass *cls = owner->GetClass(); | ||
|
||
if (dot != NULL) | ||
{ | ||
FString part1(flagname, dot-flagname); | ||
fd = FindFlag (cls, part1, dot+1); | ||
} | ||
else | ||
{ | ||
fd = FindFlag (cls, flagname, NULL); | ||
} | ||
|
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if (fd != NULL) | ||
{ | ||
return CheckActorFlag(owner, fd); | ||
} | ||
else | ||
{ | ||
if (printerror) Printf("Unknown flag '%s' in '%s'\n", flagname, cls->TypeName.GetChars()); | ||
return false; | ||
} | ||
} | ||
|
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//=========================================================================== | ||
// | ||
// HandleDeprecatedFlags | ||
// | ||
// Handles the deprecated flags and sets the respective properties | ||
// to appropriate values. This is solely intended for backwards | ||
// compatibility so mixing this with code that is aware of the real | ||
// properties is not recommended | ||
// | ||
//=========================================================================== | ||
void HandleDeprecatedFlags(DCoreActor *defaults, PClassActor *info, bool set, int index) | ||
{ | ||
} | ||
|
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//=========================================================================== | ||
// | ||
// CheckDeprecatedFlags | ||
// | ||
// Checks properties related to deprecated flags, and returns true only | ||
// if the relevant properties are configured exactly as they would have | ||
// been by setting the flag in HandleDeprecatedFlags. | ||
// | ||
//=========================================================================== | ||
|
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bool CheckDeprecatedFlags(DCoreActor *actor, PClassActor *info, int index) | ||
{ | ||
return false; // Any entirely unknown flag is not set | ||
} | ||
|
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//========================================================================== | ||
// | ||
// | ||
// | ||
//========================================================================== | ||
int MatchString (const char *in, const char **strings) | ||
{ | ||
int i; | ||
|
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for (i = 0; *strings != NULL; i++) | ||
{ | ||
if (!stricmp(in, *strings++)) | ||
{ | ||
return i; | ||
} | ||
} | ||
return -1; | ||
} | ||
|
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//========================================================================== | ||
// | ||
// Get access to scripted pointers. | ||
// They need a bit more work than other variables. | ||
// | ||
//========================================================================== | ||
|
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static bool PointerCheck(PType *symtype, PType *checktype) | ||
{ | ||
auto symptype = PType::toClassPointer(symtype); | ||
auto checkptype = PType::toClassPointer(checktype); | ||
return symptype != nullptr && checkptype != nullptr && symptype->ClassRestriction->IsDescendantOf(checkptype->ClassRestriction); | ||
} | ||
|
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//========================================================================== | ||
// | ||
// Info Property handlers | ||
// | ||
//========================================================================== | ||
|
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// todo |
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