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- sprite init code.
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coelckers committed Jun 1, 2023
1 parent b31e8dd commit 61bc698
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Showing 2 changed files with 93 additions and 7 deletions.
76 changes: 76 additions & 0 deletions source/core/states.cpp
Expand Up @@ -40,10 +40,86 @@
#include "thingdef.h"
#include "templates.h"
#include "states.h"
#include "texturemanager.h"


// stores indices for symbolic state labels for some old-style DECORATE functions.
FStateLabelStorage StateLabels;
TArray<FSpriteFrame> SpriteFrames;
TArray<FSpriteDef> SpriteDefs;

void InitSpriteDefs(const char** names, size_t count)
{
SpriteDefs.Clear();
SpriteDefs.Push({});

// allocate one buffer for all sprite names.
size_t maxlen = 0;
for (size_t i = 0; i < count; i++)
{
size_t ll = strlen(names[i]);
if (ll > maxlen) maxlen = ll;
}
TArray<char> work(maxlen + 4, true);

for (size_t i = 0; i < count; i++)
{
FSpriteFrame swork[26]{};
size_t ll = strlen(names[i]);
memcpy(work.Data(), names[i], ll);
work[ll] = '@';

int maxframe = -1;
for (int j = 0; j < 26; j++)
{
int bits = 0;
FTextureID texs[9];
work[ll + 1] = 'A' + j;
work[ll + 3] = 0;

for (int k = 0; k <= 8; k++)
{
work[ll + 2] = '0' + k;
texs[k] = TexMan.CheckForTexture(work.Data(), ETextureType::Any);
if (texs[k].isValid()) bits |= (1 << k);
}
if (bits == 1)
{
swork[j].Texture[0] = texs[0];
swork[j].RotMode = 1;
maxframe = j;
}
else if (bits == 2)
{
swork[j].Texture[0] = texs[1];
swork[j].RotMode = 1;
maxframe = j;
}
else if (bits == 62)
{
memcpy(swork[j].Texture, &texs[1], 5 * sizeof(FTextureID));
swork[j].RotMode = 5;
maxframe = j;
}
else if (bits == 510)
{
memcpy(swork[j].Texture, &texs[1], 8 * sizeof(FTextureID));
swork[j].RotMode = 8;
maxframe = j;
}
else
{
Printf("Incomplete frames for sprite %s, frame %c\n", names[i], 'A' + j);
}
}
maxframe++;
auto pos = SpriteFrames.Reserve(maxframe);
memcpy(&SpriteFrames[pos], swork, maxframe * sizeof(FSpriteFrame));
FSpriteDef def = { names[i], (uint8_t)maxframe, (uint16_t)pos };
SpriteDefs.Push(def);
}
}


// Each state is owned by an actor. Actors can own any number of
// states, but a single state cannot be owned by more than one
Expand Down
24 changes: 17 additions & 7 deletions source/core/states.h
Expand Up @@ -47,6 +47,23 @@ class FStateDefinitions;
class FInternalLightAssociation;
struct FState;

struct FSpriteFrame
{
FTextureID Texture[8];
uint8_t RotMode; // 1, 5, 8 are the regular ones. Duke also has mirrored 3 and 7 frame options.
};
struct FSpriteDef
{
FName name;
uint8_t numframes;
uint16_t spriteframes;

FTextureID GetSpriteFrame(int frame, int rot, DAngle ang, bool* mirror, bool flipagain = false);
};

extern TArray<FSpriteFrame> SpriteFrames;
extern TArray<FSpriteDef> SpriteDefs;

enum EStateDefineFlags
{
SDF_NEXT = 0,
Expand Down Expand Up @@ -78,13 +95,6 @@ struct FStateParamInfo
};


// Sprites that are fixed in position because they can have special meanings.
enum
{
SPR_TNT1, // The empty sprite
SPR_FIXED, // Do not change sprite or frame
SPR_NOCHANGE, // Do not change sprite (frame change is okay)
};

struct FState
{
Expand Down

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