Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- add debug ccmds for custom shaders
- Loading branch information
1 parent
931c762
commit 7b560a3
Showing
2 changed files
with
137 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
136 changes: 136 additions & 0 deletions
136
source/common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,136 @@ | ||
/* | ||
** Debug ccmds for post-process shaders | ||
** Copyright (c) 2022 Rachael Alexanderson | ||
** | ||
** This software is provided 'as-is', without any express or implied | ||
** warranty. In no event will the authors be held liable for any damages | ||
** arising from the use of this software. | ||
** | ||
** Permission is granted to anyone to use this software for any purpose, | ||
** including commercial applications, and to alter it and redistribute it | ||
** freely, subject to the following restrictions: | ||
** | ||
** 1. The origin of this software must not be misrepresented; you must not | ||
** claim that you wrote the original software. If you use this software | ||
** in a product, an acknowledgment in the product documentation would be | ||
** appreciated but is not required. | ||
** 2. Altered source versions must be plainly marked as such, and must not be | ||
** misrepresented as being the original software. | ||
** 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
|
||
#include "hwrenderer/postprocessing/hw_postprocessshader.h" | ||
#include "hwrenderer/postprocessing/hw_postprocess.h" | ||
#include "printf.h" | ||
#include "c_dispatch.h" | ||
|
||
CCMD (shaderenable) | ||
{ | ||
if (argv.argc() < 3) | ||
{ | ||
Printf("Usage: shaderenable [name] [1/0/-1]\nState '-1' toggles the active shader state\n"); | ||
return; | ||
} | ||
auto shaderName = argv[1]; | ||
|
||
int value = atoi(argv[2]); | ||
|
||
bool found = 0; | ||
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) | ||
{ | ||
PostProcessShader &shader = PostProcessShaders[i]; | ||
if (strcmp(shader.Name, shaderName) == 0) | ||
{ | ||
if (value != -1) | ||
shader.Enabled = value; | ||
else | ||
shader.Enabled = !shader.Enabled; //toggle | ||
found = 1; | ||
} | ||
} | ||
if (found && value != -1) | ||
Printf("Changed active state of all instances of %s to %s\n", shaderName, value?"On":"Off"); | ||
else if (found) | ||
Printf("Toggled active state of all instances of %s\n", shaderName); | ||
else | ||
Printf("No shader named '%s' found\n", shaderName); | ||
} | ||
|
||
CCMD (shaderuniform) | ||
{ | ||
if (argv.argc() < 3) | ||
{ | ||
Printf("Usage: shaderuniform [shader name] [uniform name] [[value1 ..]]\n"); | ||
return; | ||
} | ||
auto shaderName = argv[1]; | ||
auto uniformName = argv[2]; | ||
|
||
bool found = 0; | ||
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) | ||
{ | ||
PostProcessShader &shader = PostProcessShaders[i]; | ||
if (strcmp(shader.Name, shaderName) == 0) | ||
{ | ||
if (argv.argc() > 3) | ||
{ | ||
double *vec4 = shader.Uniforms[uniformName].Values; | ||
vec4[0] = argv.argc()>=4 ? atof(argv[3]) : 0.0; | ||
vec4[1] = argv.argc()>=5 ? atof(argv[4]) : 0.0; | ||
vec4[2] = argv.argc()>=6 ? atof(argv[5]) : 0.0; | ||
vec4[3] = 1.0; | ||
} | ||
else | ||
{ | ||
double *vec4 = shader.Uniforms[uniformName].Values; | ||
Printf("Shader '%s' uniform '%s': %f %f %f\n", shaderName, uniformName, vec4[0], vec4[1], vec4[2]); | ||
} | ||
found = 1; | ||
} | ||
} | ||
if (found && argv.argc() > 3) | ||
Printf("Changed uniforms of %s named %s\n", shaderName, uniformName); | ||
else if (!found) | ||
Printf("No shader named '%s' found\n", shaderName); | ||
} | ||
|
||
CCMD(listshaders) | ||
{ | ||
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) | ||
{ | ||
PostProcessShader &shader = PostProcessShaders[i]; | ||
Printf("Shader (%i): %s\n", i, shader.Name.GetChars()); | ||
} | ||
} | ||
|
||
CCMD(listuniforms) | ||
{ | ||
if (argv.argc() < 2) | ||
{ | ||
Printf("Usage: listuniforms [name]\n"); | ||
return; | ||
} | ||
auto shaderName = argv[1]; | ||
|
||
bool found = 0; | ||
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) | ||
{ | ||
PostProcessShader &shader = PostProcessShaders[i]; | ||
if (strcmp(shader.Name, shaderName) == 0) | ||
{ | ||
Printf("Shader '%s' uniforms:\n", shaderName); | ||
|
||
decltype(shader.Uniforms)::Iterator it(shader.Uniforms); | ||
decltype(shader.Uniforms)::Pair* pair; | ||
|
||
while (it.NextPair(pair)) | ||
{ | ||
double *vec4 = shader.Uniforms[pair->Key].Values; | ||
Printf(" %s : %f %f %f\n", pair->Key.GetChars(), vec4[0], vec4[1], vec4[2]); | ||
} | ||
found = 1; | ||
} | ||
} | ||
if (!found) | ||
Printf("No shader named '%s' found\n", shaderName); | ||
} |