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- SW: use correct sky scale in Polymost.
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coelckers committed Jan 23, 2022
1 parent e64a6f7 commit bd22aeb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion source/games/sw/src/sprite.cpp
Expand Up @@ -1810,7 +1810,7 @@ void SpriteSetup(void)
pskybits_override = actor->spr.lotag;
if (SP_TAG4(actor) > 2048)
parallaxyscale_override = SP_TAG4(actor);
defineSky(DEFAULTPSKY, pskybits_override, nullptr, 0, parallaxyscale_override / 65536.f);
defineSky(DEFAULTPSKY, pskybits_override, nullptr, 0, parallaxyscale_override / 8192.f);
KillActor(actor);
break;
}
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