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- Change wrapper internals for previous pitch to the actor's sprite D…
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…Rotator and make sure all the games load a level.
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mjr4077au committed Nov 26, 2022
1 parent 7a35110 commit f8bfa3e
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Showing 2 changed files with 1 addition and 4 deletions.
2 changes: 0 additions & 2 deletions source/core/gameinput.cpp
Expand Up @@ -338,7 +338,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngles& w, P
("spin", w.YawSpin)
("actor", w.pActor)
("inputdisabled", w.legacyDisabledYaw)
("horiz", w.ZzHORIZON())
("horizoff", w.ZzHORIZOFF)
("inputdisabled", w.legacyDisabledPitch)
.EndObject();
Expand All @@ -350,7 +349,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngles& w, P
w.ZzOLDROTSCRNANG = w.ZzROTSCRNANG;
w.legacyDisabledYaw = w.legacyDisabledYaw;
w.resetAdjustmentYaw();
w.ZzOLDHORIZON() = w.ZzHORIZON();
w.ZzOHORIZOFF = w.ZzHORIZOFF;
w.legacyDisabledPitch = w.legacyDisabledPitch;
w.resetAdjustmentPitch();
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3 changes: 1 addition & 2 deletions source/core/gameinput.h
Expand Up @@ -13,8 +13,7 @@ struct PlayerAngles

// Temporary wrappers.
DAngle& ZzHORIZON() { return pActor->spr.Angles.Pitch; }
DAngle prevHoriz;
DAngle& ZzOLDHORIZON() { return prevHoriz; }
DAngle& ZzOLDHORIZON() { return pActor->PrevAngles.Pitch; }
DAngle thisAngle;
DAngle& ZzANGLE() { return thisAngle; }
DAngle prevAngle;
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