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CMakeLists.txt
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CMakeLists.txt
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project(avogadro) # the name of your project
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules)
cmake_minimum_required(VERSION 2.6.0)
cmake_policy(SET CMP0003 NEW)
# this is adapted from KDE's FindKDE4Internal.cmake : default the build type to
# "release with debug info".
#
# We will define two other build types: Debug and Release.
# These names are case-insensitive i.e. you can do -DCMAKE_BUILD_TYPE=debug
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo)
endif (NOT CMAKE_BUILD_TYPE)
message(STATUS "The build type is ${CMAKE_BUILD_TYPE}")
include (CheckCXXCompilerFlag)
include (MacroEnsureVersion)
include (TestIfWeNeedFPermissive)
# use mulithreaded dll runtime on windows when using MSVC
if (MSVC)
set(CMAKE_CXX_FLAGS "/MD ${CMAKE_CXX_FLAGS}")
# Do not generate manifests for the plugins - caused issues loading plugins
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
endif(MSVC)
###########################################################
# Here I am adding GCC magic from KDE. With these settings#
# compiler issues are fixed and more warnings are issued. #
###########################################################
# We should always respect the users CXXFLAGS if they have set them
if (CMAKE_COMPILER_IS_GNUCXX)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wnon-virtual-dtor -Wno-long-long -ansi -Wundef -Wcast-align -Wchar-subscripts -Wall -W -Wpointer-arith -Wformat-security -fno-check-new -fno-common -pedantic")
add_definitions (-D_BSD_SOURCE)
# Set some linker flags
if (CMAKE_SYSTEM_NAME MATCHES Linux)
set (CMAKE_SHARED_LINKER_FLAGS "-Wl,--fatal-warnings -Wl,--no-undefined -lc ${CMAKE_SHARED_LINKER_FLAGS}")
set (CMAKE_SHARED_LINKER_FLAGS "-Wl,--enable-new-dtags ${CMAKE_SHARED_LINKER_FLAGS}")
set (CMAKE_EXE_LINKER_FLAGS "-Wl,--enable-new-dtags ${CMAKE_EXE_LINKER_FLAGS}")
endif (CMAKE_SYSTEM_NAME MATCHES Linux)
# Now check if we can use visibility to selectively export symbols
# Get the GCC version - from KDE4 cmake files
exec_program(${CMAKE_C_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info)
string (REGEX MATCH "[345]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}")
# gcc on mac just reports: "gcc (GCC) 3.3 20030304 ..." without the
# patch level, handle this here:
if (NOT _gcc_version)
string (REGEX REPLACE ".*\\(GCC\\).* ([34]\\.[0-9]) .*" "\\1.0" _gcc_version "${_gcc_version_info}")
endif (NOT _gcc_version)
check_cxx_compiler_flag(-fvisibility=hidden HAVE_GCC_VISIBILITY)
set(HAVE_GCC_VISIBILITY ${HAVE_GCC_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
macro_ensure_version("4.1.0" "${_gcc_version}" GCC_IS_NEWER_THAN_4_1)
macro_ensure_version("4.2.0" "${_gcc_version}" GCC_IS_NEWER_THAN_4_2)
set(_GCC_COMPILED_WITH_BAD_ALLOCATOR FALSE)
if (GCC_IS_NEWER_THAN_4_1)
exec_program(${CMAKE_C_COMPILER} ARGS -v OUTPUT_VARIABLE _gcc_alloc_info)
string(REGEX MATCH "(--enable-libstdcxx-allocator=mt)" _GCC_COMPILED_WITH_BAD_ALLOCATOR "${_gcc_alloc_info}")
endif (GCC_IS_NEWER_THAN_4_1)
if (HAVE_GCC_VISIBILITY AND GCC_IS_NEWER_THAN_4_1 AND NOT _GCC_COMPILED_WITH_BAD_ALLOCATOR)
# We have all the parts necessary - use visibility support
add_definitions(-DHAVE_GCC_VISIBILITY)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
if (GCC_IS_NEWER_THAN_4_2)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden")
endif (GCC_IS_NEWER_THAN_4_2)
endif (HAVE_GCC_VISIBILITY AND GCC_IS_NEWER_THAN_4_1 AND NOT _GCC_COMPILED_WITH_BAD_ALLOCATOR)
# Set up additional build flags for particular build types. These will be added to CMAKE_CXX_FLAGS,
# they will not replace them.
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG -DQT_NO_DEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g -DQT_NO_DEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "-g3 -fno-inline")
TEST_IF_WE_NEED_FPERMISSIVE(NEED_FPERMISSIVE)
if(NEED_FPERMISSIVE)
#OK, adding -fpermissive to the C++ compiler flags
#Workaround for a problem with Boost.Python and GCC >= 4.3.1
#Further information: cmake/modules/TestIfWeNeedFPermissive.cmake
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
endif(NEED_FPERMISSIVE)
# define WITH_SSE2 to enable the SSE2 instruction set.
# Available on Pentium 4, Athlon 64, and newer CPUs.
# Enabled by default on the x86_64 architecture, but not on the x86 architecture.
# If SSE2 is enabled, Eigen uses it by default; this can be disabled by
# definining EIGEN_DONT_VECTORIZE.
if(WITH_SSE2)
message(STATUS "Enabling the SSE2 instruction set")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse2")
endif(WITH_SSE2)
else(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -DQT_NO_DEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-DQT_NO_DEBUG")
endif(CMAKE_COMPILER_IS_GNUCXX)
set(QT_MIN_VERSION "4.4.0") # we need at least version 4.3 of Qt now
find_package(Qt4 REQUIRED) # find and setup Qt4 for this project
find_package(OpenGL REQUIRED) # find and setup OpenGL
find_package(OpenBabel2 REQUIRED) # find and setup OpenBabel
find_package(Linguist REQUIRED) # find and setup Linguist
find_package(Eigen2 REQUIRED) # find and setup Eigen2
###########################################################
# Python Support: Detect and report all stuff here. #
# Subdirectories can use: ALL_PYTHON_FOUND #
###########################################################
option(ENABLE_PYTHON "Enable python support" ON)
if(ENABLE_PYTHON MATCHES ON)
include(PythonDeps)
if (ALL_PYTHON_FOUND)
message(STATUS "All python dependencies found - Python support enabled")
endif (ALL_PYTHON_FOUND)
else(ENABLE_PYTHON MATCHES ON)
message(STATUS "Python support disabled.")
endif(ENABLE_PYTHON MATCHES ON)
# Unit testing, mainly useful for developers and so defaults to off
option(ENABLE_TESTS "Enable unit testing" OFF)
if(ENABLE_TESTS MATCHES ON)
set(QT_USE_QTTEST TRUE)
enable_testing()
include (CTest)
include (AvoCTestConfig)
message(STATUS "Unit testing enabled, run make test to run them")
endif(ENABLE_TESTS MATCHES ON)
# GLSL support is needed for OpenGL shaders
option(ENABLE_GLSL "Enable GLSL support" OFF)
if(ENABLE_GLSL MATCHES ON)
find_package(GLEW)
if(GLEW_FOUND)
message(STATUS "GLEW found and GLSL support enabled")
add_definitions( -DENABLE_GLSL )
else(GLEW_FOUND)
message(WARNING "GLEW not found, please install it if you require GLSL")
endif(GLEW_FOUND)
endif(ENABLE_GLSL MATCHES ON)
# Multithreaded OpenGL. Seems mostly broken on Linux right now.
option(ENABLE_THREADEDGL "Enable threaded OpenGL rendering" OFF)
if(ENABLE_THREADEDGL MATCHES ON)
add_definitions( -DENABLE_THREADED_GL )
set(THREADED_GL true)
message(STATUS "Threaded OpenGL rendering enabled - needs more testing")
else(ENABLE_THREADEDGL MATCHES ON)
set(THREADED_GL false)
message(STATUS "Threaded OpenGL rendering not enabled")
endif(ENABLE_THREADEDGL MATCHES ON)
# Set up our path handling, inspired by the path handling used in KDE
set(LIB_SUFFIX "" CACHE STRING "Suffix of the directory name, e.g. 64 for lib64")
set(SHARE_INSTALL_PREFIX "share"
CACHE PATH "Base directory for shared data")
set(BIN_INSTALL_DIR "bin"
CACHE PATH "Install dir for binaries")
if(UNIX)
set(LIB_INSTALL_DIR "lib${LIB_SUFFIX}"
CACHE PATH "Install dir for libraries")
set(PLUGIN_INSTALL_DIR "${LIB_INSTALL_DIR}/avogadro"
CACHE PATH "Install dir for plugins")
else(UNIX)
set(LIB_INSTALL_DIR "${BIN_INSTALL_DIR}"
CACHE PATH "Install dir for libraries")
set(PLUGIN_INSTALL_DIR "lib${LIB_SUFFIX}/avogadro"
CACHE PATH "Install dir for plugins")
endif(UNIX)
set(INCLUDE_INSTALL_DIR "include/avogadro"
CACHE PATH "Install dir for include files")
set(I18N_INSTALL_DIR "${SHARE_INSTALL_PREFIX}/avogadro/i18n"
CACHE PATH "Install dir for i18n files")
set(XDG_APPS_INSTALL_DIR "${SHARE_INSTALL_PREFIX}/applications"
CACHE PATH "Install dir for application files")
set(XDG_ICON_INSTALL_DIR "${SHARE_INSTALL_PREFIX}/pixmaps"
CACHE PATH "Install dir for application icons")
# Some rpath handling for Linux and Mac
if(UNIX)
if(APPLE)
set(CMAKE_INSTALL_NAME_DIR ${CMAKE_INSTALL_PREFIX}/${LIB_INSTALL_DIR})
else(APPLE)
# Set a relative rpath on Linux - just testing right now...
#set(CMAKE_INSTALL_RPATH "$ORIGIN/../lib${LIB_SUFFIX}")
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
endif(APPLE)
endif(UNIX)
CONFIGURE_FILE(
"${CMAKE_MODULE_PATH}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall
"${CMAKE_COMMAND}" -P
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
FILE(GLOB_RECURSE avogadro_TS i18n/*.ts)
ADD_CUSTOM_TARGET(update-translations
COMMAND ${QT_LUPDATE_EXECUTABLE}
${CMAKE_CURRENT_SOURCE_DIR} -noobsolete -ts ${avogadro_TS}
WORKING_DIRECTORY
${CMAKE_CURRENT_SOURCE_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
CACHE STRING "Binary build output directory")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib${LIB_SUFFIX}"
CACHE STRING "Library build output directory")
# tell cmake to process CMakeLists.txt in that subdirectory
add_subdirectory(libavogadro)
add_subdirectory(avogadro)
add_subdirectory(doc)
# Linux/Windows default: ${PREFIX}/share/avogadro/fragments
set(avogadro_FRAGMENTS ${SHARE_INSTALL_PREFIX}/avogadro)
if(APPLE)
set(avogadro_FRAGMENTS "/Library/Application Support/Avogadro")
endif(APPLE)
# When installing, make sure to install some fragments
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fragments"
DESTINATION ${avogadro_FRAGMENTS})
# Use CPack to do some of our packaging
include(AvoCPack)