Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Persistent Parties & Instances #10

Open
cybertiger opened this issue Mar 12, 2013 · 3 comments
Open

Persistent Parties & Instances #10

cybertiger opened this issue Mar 12, 2013 · 3 comments
Assignees
Milestone

Comments

@cybertiger
Copy link
Owner

The title covers it.

Parties and Instances survive players disconnecting and reconnecting, and also server restarts.

@cybertiger
Copy link
Owner Author

This requires a lot of work to achieve.

@ghost ghost assigned cybertiger Mar 12, 2013
@OriginalMadman
Copy link

Party info could be just dropped into an .yml of its own and have a timer tick down?
Alternatively keep it as now, just not wipe the party because last player disconnected - wait-state for X amount of time. That should be fairly straightforward

The harder part would be saved to disk with everything. I do hope it is not that much and you'll consider it. Thanks! :)

@cybertiger
Copy link
Owner Author

Instances save chunks now as part of my fix for #4 (they just don't survive a server restart).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants