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DIARY
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DIARY
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DIARY
8: get up, have breakfast, eat while thinking about theme
9-12: brainstorm. got 3 ideas. spent lots more time than I have done before (on purpose)
12: decided to prototype idea 2 (harder but bigger scope) and if it doesnt feel right, go for 3.
but first! lunch
12.30: started doing proto. realise all the work needed. AI. animations. level design. just pure code will take time. and the gameplay will probably be fairly easy given we can only have so many blocks (if we want to display all the other sides.) ANd the AI will need to climb and turn. hard stuff.
instead! let's do 3. we can finish gameplay today. add levels. start animating.
then:
redraw all sprites
add bridges, tunnels, etc
add levels to make it interesting
and if time: add conductor who talks to you. lots of facial animation needed
14: lunch!
15.30: alright, looked at old code, started re-creating it. started on a level loader. now working to same level as before, but with level loader! woo
IRC is tempting, looking at other people's gifs is tempting. next: test out larger levels
19: got basic code all working now. time to eat
20:30 back. next up is moving trains
todo:
DONE read level from file,
display the level in a sensible size,
detect win condition,
go to next level after timeout (or when they clikced button)
add timers, move info
secretly submit scores
write dialogue for intro/tutorial and character
then "write"/brainstorm next levels
i guess ~10 levels atleast
randomly generated levels? would be ace
more trains
different speeds
tunnels
bridges
stops
obstructions like road and crossing
the trains can have destinations on them when you hover over