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socket.hpp
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/
socket.hpp
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/****************************************************************************
Copyright (C) 1995, University of California, Davis
THIS SOFTWARE IS MADE AVAILABLE, AS IS, AND THE UNIVERSITY
OF CALIFORNIA DOES NOT MAKE ANY WARRANTY ABOUT THE SOFTWARE, ITS
PERFORMANCE, ITS MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR
USE, FREEDOM FROM ANY COMPUTER DISEASES OR ITS CONFORMITY TO ANY
SPECIFICATION. THE ENTIRE RISK AS TO QUALITY AND PERFORMANCE OF
THE SOFTWARE IS WITH THE USER.
Copyright of the software and supporting documentation is
owned by the University of California, and free access
is hereby granted as a license to use this software, copy this
software and prepare derivative works based upon this software.
However, any distribution of this software source code or
supporting documentation or derivative works (source code and
supporting documentation) must include this copyright notice.
****************************************************************************/
/***************************************************************************
*
* University of California, Davis
* UCDMC DICOM Network Transport Libraries
* Version 0.1 Beta
*
* Technical Contact: mhoskin@ucdavis.edu
*
***************************************************************************/
/*********************************************************************
*
* Connection Class
*
*
*********************************************************************/
// The library used to link with the DICOM Lib has a naming conflict with
// socket. Therefor we simply remap our socket class into MacSocket.
#ifdef MAC
# define Socket MacSocket
#endif
class Socket
{
int Error;
unsigned long tulong,*tulongptr;
public:
int Socketfd;
int ListenSocketfd;
BOOL UDP;
BOOL Connected;
BOOL Listened;
private:
struct sockaddr_in sa;
struct hostent hes;
struct servent servs;
int TimeOut;
public:
virtual BOOL SendBinary(BYTE *, UINT);
virtual INT ReadBinary(BYTE *, UINT);
struct hostent *Gethostbyname(char *);
struct servent *Getservbyname(char *, char *);
int GetLinkError();
Socket();
virtual ~Socket();
virtual BOOL Open ( char *ip, char *port );
BOOL Close ();
int GetLastError() { return ( Error ); };
BOOL Listen (char *port);
BOOL Accept ();
BOOL SetTimeOut(int);
// UDP Extensions
BOOL BindUDPServer(char *port);
BOOL BindUDPClient(char *host, char *port);
};