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Dungeon biologist is a work in progress which intends to become a dungeon ecology simulation type "LARVA" in game to add a larva any creature you add to creatures.txt you can add in the same manner Larva: eats walls that have only one side exposed can only move orthogonally gelatinous cubes: must stay in contact with a wall at all times. if attacked they excrete a wall, they eat wall slime moles: eat cubes, can only destroy walls that are unsupported on the opposite side and flanked by two solid walls hammercrab: destroys any walls that are exposed on three or more faces,can move slowly on the y axis, eats trantoros and wallslime seeds current planned creatures Giant Worm: eats larva, if it gets stuck it turns and knocks out a wall Trantoro: turns to stone when scared, eats moss slug: leaves a slime trail when frightened that slows other creatures down vampire bush: spreads when it kills a creature glow flower: anything that eats it starts glowing choke vine: rock coral: slowly turns into a wall moths: seeks lit squares, it's eggs only hatch every 500 turns liveing portal: they come in pairs looks like a p from three sides, like a doorway from one side Shield bug: immune to attacks from the front Grow Troll: enlarges and can knock out walls when angry thower: throws items or monsters for defense floating eye: raises alarm when scared trapper: lays down traps to catch prey Ballistomycete: when it explodes it produces a few giant spores. giant spore: once about every 40 turns it produces a Ballistomycete. it leaves a trail of mold covered tiles. when it dies it explodes into several Ballistomycetes Dwarf prospector: carves out an exponential random walk and deposits doors randomly when diggin out a tile dwarf minor: it carves out tiles that are exposed on one corner and it's two orthagonal sides but aren't next to a door Dragon: if a dwarf walks on a large enough pile of gold it turns into a dragon spanish eels: hunt in packs and freeze prey
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a dungeon ecology simulator
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