/
global.h
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/
global.h
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/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Christoph Brill
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef _SM3D_GLOBAL_H_
#define _SM3D_GLOBAL_H_
#define TILE_DIR "./"
/**
* @brief the size of a tile in pixels
*/
#define TILE_SIZE (150.0)
/**
* @brief holds the state of the window's width and height
*/
struct s_window_state {
/**
* @brief width of the window
*/
int width;
/**
* @brief height of the window
*/
int height;
};
/**
* @brief hold the players current position
*/
struct s_player_state {
double latitude = 50.356718;
double longitude = 7.599485;
int zoom = 16;
};
extern struct s_window_state window_state;
extern struct s_player_state player_state;
#endif