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Rulr

A node based modular toolkit for calibration of spatial artworks featuring:

* 3D view + Node based view
* Standardised models for cameras, projectors
* Many calibration routines
* Saving / Loading / Exporting
* Dynamic linking

Library issues

We use ofxRulr\PlatformExamples\VVVV\SplitSymbolNames\main.v4p to update the DEF files.

Requirements

Addons

(Some of these are forks of code from elsewhere. Best to use my forks for compatability).

Addons for recommended plugins

Addons for additional plugins (disabled by default)

Notes

  • Upgrading oF to VS2019 doesn't work (as of 2021-04)
  • Make sure to use SplitSymbolNames
  • Might need to copy openFrameworks dll's manually

Changelog

0.4

  • ofxDigitalEmulsion -> ofxRulr
  • Move to oF 0.9.0 / VS2015
  • Introduce plugins for nodes and cameras (e.g. seperate dll files). This helps compatability between machines
  • ofxRulr::Graph::Node -> ofxRulr::Nodes::Base

About

An application and high level framework for calibrating spaces with devices. Built on openFrameworks

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