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C_14C8.PAS
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C_14C8.PAS
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(*
Escape From Delirium
by Virtual X-Perience 1995
decompiled by ergonomy_joe in 2019
*)
{$G+}
UNIT C_14C8;{movement?}
INTERFACE
{C_14C8_0000}FUNCTION Scale(_y,_top1,_bottom1,_top2,_bottom2:WORD):BYTE;
{C_14C8_0071}FUNCTION FindPathBetween(_zoneId1,_zoneId2:BYTE):BYTE;
{C_14C8_00F2}PROCEDURE StartMove(_x1,_y1,_x2,_y2:INTEGER; _resetAnim:BOOLEAN);
{C_14C8_04E1}PROCEDURE ZoneLinkParse(_p06:STRING);{parse tZoneLink array?}
{C_14C8_0652}PROCEDURE ZoneLinkRelease;
PROCEDURE C_14C8_07A2;
PROCEDURE C_14C8_0A5B;
{C_14C8_1126}FUNCTION Distance(x1,y1,x2,y2:INTEGER):INTEGER;
{C_14C8_186B}PROCEDURE ComputePath(_zoneId1,_zoneId2:BYTE);
{C_14C8_1931}FUNCTION FindZoneAt(_x,_y:INTEGER):BYTE;
{C_14C8_1A5D}PROCEDURE PlayerGoesTo(_x,_y:INTEGER);
{C_14C8_1C03}PROCEDURE MoveRefresh;
IMPLEMENTATION
USES CRT,
C_16C2,
C_16DC,
C_1918,
BSS;
{C_14C8_0000}FUNCTION Scale(_y,_top1,_bottom1,_top2,_bottom2:WORD):BYTE;
BEGIN
IF (_bottom1 - _top1) <> 0
THEN Scale := ROUND((_y - _top1) * (_bottom2 - _top2) / (_bottom1 - _top1) + _top2)
ELSE Scale := 255;
END;
{C_14C8_0071}FUNCTION FindPathBetween(_zoneId1,_zoneId2:BYTE):BYTE;
VAR
bp_02:BYTE;
_i:BYTE;
BEGIN
{-- swap --}
IF _zoneId1 > _zoneId2
THEN BEGIN
bp_02 := _zoneId1;
_zoneId1 := _zoneId2;
_zoneId2 := bp_02;
END;
{-- --}
FindPathBetween := 0;
FOR _i := 1 TO PortalsCount
DO WITH Portals[_i]^
DO IF (f_zoneId1 = _zoneId1) AND (f_zoneId2 = _zoneId2)
THEN FindPathBetween := _i;
END;
{C_14C8_00F2}PROCEDURE StartMove(_x1,_y1,_x2,_y2:INTEGER; _resetAnim:BOOLEAN);
VAR
_angle:REAL;
_deltaX,_deltaY:LONGINT;
_newFrame:BYTE;
_prevAnimType:BYTE;
_mirrorX:BOOLEAN;
BEGIN
GuessAnimType(Actors[1]^.f_curFrame,_prevAnimType);
_mirrorX := Actors[1]^.f_mirrorX;
MovSrcX := _x1;
MovSrcY := _y1;
MovSin := 0.0;
MovCos := 0.0;
MovCurDist := 0;
IF _x1 = _x2
THEN BEGIN{else 01A6}
IF _y2 > _y1
THEN BEGIN
MovSin := 1.0;
AnimType := 1;
END ELSE BEGIN
MovSin := -1.0;
AnimType := 2;
END;
MovDistance := ABS(_y2 - _y1);
{goto 0320}
END ELSE IF _y1 = _y2
THEN BEGIN{else 01F7}
IF _x2 > _x1
THEN BEGIN
MovCos := 1.0;
AnimType := 0;
END ELSE BEGIN
MovCos := -1.0;
AnimType := 0;
END;
MovDistance := ABS(_x2 - _x1);
{goto 0320}
END ELSE BEGIN
_deltaX := _x2 - _x1;
_deltaY := _y2 - _y1;
_angle := ARCTAN(ABS(_deltaY / _deltaX));
MovSin := SIN(_angle);
IF _angle > 0.698132 {(PI / 4.5)?}
THEN AnimType := 1
ELSE AnimType := 0;
IF _y1 > _y2
THEN BEGIN{else 02B2}
MovSin := -MovSin;
IF AnimType = 1
THEN AnimType := 2;
END;
MovCos := COS(_angle);
IF _x1 > _x2
THEN MovCos := -MovCos;
MovDistance := ROUND(SQRT(SQR(_deltaY) + SQR(_deltaX)));
END;
IF MovDistance < 5
THEN BEGIN{else 0360}
AnimType := _prevAnimType;
IF MovDistance = 0
THEN BEGIN{else 0360}
IF _mirrorX
THEN MovCos := 1.0
ELSE MovCos := -1.0;
END;
END;
{-- --}
IF _resetAnim
THEN AnimStep := 0;
{-- --}
IF
(
((AnimType = 1) AND (_prevAnimType = 2)) OR
((AnimType = 2) AND (_prevAnimType = 1))
) AND (_prevAnimType <> AnimType)
THEN _newFrame := $07
ELSE IF (NOT _mirrorX) AND (MovCos > 0) AND (_prevAnimType = AnimType) AND (AnimType = 0)
THEN _newFrame := $11
ELSE IF _mirrorX AND (MovCos < 0) AND (_prevAnimType = AnimType) AND (AnimType = 0)
THEN _newFrame := $11
ELSE _newFrame := 0;
{-- --}
WITH Actors[1]^
DO BEGIN
f_fb := TRUE;
IF _newFrame > 0
THEN f_curFrame := _newFrame
ELSE f_curFrame := AnimFrames[AnimType][9];
IF f_scale <> 255
THEN BEGIN
f_aWidth[1] := (f_aFrameWidth[f_curFrame] * f_scale) SHR 7;
f_aHeight[1] := (f_aFrameHeight[f_curFrame] * f_scale) SHR 7;
END ELSE BEGIN
f_aWidth[1] := f_aFrameWidth[f_curFrame];
f_aHeight[1] := f_aFrameHeight[f_curFrame];
END;
END;
END;
{C_14C8_04E1}PROCEDURE ZoneLinkParse(_p06:STRING);
BEGIN
{-- --}
ZonesCount := BufferFetchByte(D_27E0);
FOR GlobalI := 1 TO ZonesCount
DO BEGIN
NEW(Zones[GlobalI]);
ScriptFetchArray(Zones[GlobalI]^,SIZEOF(tZone));
END;
FOR GlobalI := 1 TO ZonesCount
DO BEGIN
NEW(ZoneLinks[GlobalI]);
WITH ZoneLinks[GlobalI]^
DO BEGIN
f_count := BufferFetchByte(D_27E0);
GETMEM(pZones,f_count);
ScriptFetchArray(pZones^,f_count);
END;
END;
{-- --}
PortalsCount := BufferFetchByte(D_27E0);
FOR GlobalI := 1 TO PortalsCount
DO BEGIN
NEW(Portals[GlobalI]);
ScriptFetchArray(Portals[GlobalI]^,SIZEOF(tPortal));
END;
{-- --}
END;
{C_14C8_0652}PROCEDURE ZoneLinkRelease;
BEGIN
FOR GlobalI := 1 TO ZonesCount
DO BEGIN
DISPOSE(Zones[GlobalI]);
WITH ZoneLinks[GlobalI]^
DO FREEMEM(pZones,f_count);
DISPOSE(ZoneLinks[GlobalI]);
END;
{-- --}
FOR GlobalI := 1 TO PortalsCount
DO DISPOSE(Portals[GlobalI]);
END;
PROCEDURE C_0710;
BEGIN
MovSpeed := ROUND(SQRT(
SQR(Zones[D_1A37]^.ff_09 * MovCos) +
SQR(Zones[D_1A37]^.ff_0a * MovSin)
));
IF MovSpeed < 1
THEN MovSpeed := 1;
END;
PROCEDURE C_14C8_07A2;
BEGIN
WITH Actors[1]^
DO WITH Zones[D_1A37]^
DO BEGIN
IF ff_scale = 0
THEN f_scale := Scale(f_aY[1],f_top,f_bottom,HI(f_stateId),LO(f_stateId))
ELSE f_scale := ff_scale;
END;
END;
{C_0820}PROCEDURE _FindZoneNear(_x,_y:INTEGER; VAR _newX,_newY:INTEGER);
VAR
_radius:LONGINT;
_i:BYTE;
___0a:ARRAY[1..5] OF BYTE;
_cos,_sin:LONGINT;
BEGIN
_radius := 0;
_newX := -1;
_newY := -1;
REPEAT
INC(_radius,2);
FOR _i := 0 TO 18
DO BEGIN
_cos := (D_127E[_i][1] * _radius) SHR $f;
_sin := (D_127E[_i][0] * _radius) SHR $f;
IF FindZoneAt(_x + _cos,_y + _sin) > 0
THEN BEGIN{else 08F0}
_newX := _x + _cos;
_newY := _y + _sin;
_i := $12;
END ELSE IF FindZoneAt(_x - _cos,_y + _sin) > 0
THEN BEGIN
_newX := _x - _cos;
_newY := _y + _sin;
_i := $12;
END ELSE IF FindZoneAt(_x - _cos,_y - _sin) > 0
THEN BEGIN
_newX := _x - _cos;
_newY := _y - _sin;
_i := $12;
END ELSE IF FindZoneAt(_x + _cos,_y - _sin) > 0
THEN BEGIN
_newX := _x + _cos;
_newY := _y - _sin;
_i := $12;
END;
END;
UNTIL (_newX <> -1) OR (_newY <> -1) OR (_radius = 318);
END;
PROCEDURE C_09ED;
VAR _newX,_newY:INTEGER;
BEGIN
D_1A37 := FindZoneAt(Actors[1]^.f_aX[1],Actors[1]^.f_aY[1]);
IF D_1A37 = 0
THEN BEGIN
_FindZoneNear(Actors[1]^.f_aX[1],Actors[1]^.f_aY[1],_newX,_newY);
Actors[1]^.f_aX[1] := _newX;
Actors[1]^.f_aY[1] := _newY;
D_1A37 := FindZoneAt(_newX,_newY);
END;
END;
PROCEDURE C_14C8_0A5B;
BEGIN
PlayerIsMoving := FALSE;
WITH Actors[1]^
DO BEGIN
f_fb := TRUE;
f_curFrame := AnimFrames[AnimType][9];
END;
C_09ED;
C_14C8_07A2;
C_1918_0D50(1);
END;
{C_0AA5}FUNCTION _IsZoneActiveAt(_x,_y,_zoneId:INTEGER):BOOLEAN;
VAR bp_02:BOOLEAN;
BEGIN
_IsZoneActiveAt := FALSE;
WITH Zones[_zoneId]^
DO IF
(_x >= f_left) AND (_x <= f_right) AND
(_y >= f_top) AND (_y <= f_bottom)
THEN BEGIN{else 0B4A}
IF f_type <> 1{get state}
THEN BEGIN
_IsZoneActiveAt := TRUE;
END ELSE BEGIN
IF f_stateId > $7fff
THEN bp_02 := (State[$ffff - f_stateId] = 0)
ELSE bp_02 := (State[f_stateId] = 1);
IF bp_02
THEN _IsZoneActiveAt := TRUE;
END;
END;
END;
{C_0B51}PROCEDURE _FindNearZone(_x,_y,_zoneId:INTEGER; VAR _newX,_newY:INTEGER);
VAR
bp_4c:ARRAY [0..18,1..4] OF BOOLEAN;
_radius:LONGINT;
_i:BYTE;
___56:ARRAY[1..4] OF BYTE;
_cos,_sin:LONGINT;
BEGIN
{-- --}
IF D_1A37 = _zoneId
THEN BEGIN
MovDestX := ZoneGraph[D_1A3B].f_x;
MovDestY := ZoneGraph[D_1A3B].f_y;
SOUND(1000);
DELAY(1000);
NOSOUND;
EXIT;
END;
{-- --}
FOR _radius := 0 TO 18
DO FOR _i := 1 TO 4
DO bp_4c[_radius][_i] := FALSE;
{-- --}
_radius := 0;
_newX := -1;
_newY := -1;
REPEAT
INC(_radius,2);
FOR _i := 0 TO 18
DO BEGIN
_cos := (_radius * D_127E[_i][1]) SHR $f;
_sin := (_radius * D_127E[_i][0]) SHR $f;
IF (NOT bp_4c[_i][1]) AND _IsZoneActiveAt(_x + _cos,_y + _sin,_zoneId)
THEN BEGIN
_newX := _x + _cos;
_newY := _y + _sin;
EXIT;
END;
IF (NOT bp_4c[_i][2]) AND _IsZoneActiveAt(_x - _cos,_y + _sin,_zoneId)
THEN BEGIN
_newX := _x - _cos;
_newY := _y + _sin;
EXIT;
END;
IF (NOT bp_4c[_i][3]) AND _IsZoneActiveAt(_x - _cos,_y - _sin,_zoneId)
THEN BEGIN
_newX := _x - _cos;
_newY := _y - _sin;
EXIT;
END;
IF (NOT bp_4c[_i][4]) AND _IsZoneActiveAt(_x + _cos,_y - _sin,_zoneId)
THEN BEGIN
_newX := _x + _cos;
_newY := _y - _sin;
EXIT;
END;
IF NOT _IsZoneActiveAt(_x + _cos,_y + _sin,D_1A37)
THEN bp_4c[_i][1] := TRUE;
IF NOT _IsZoneActiveAt(_x - _cos,_y + _sin,D_1A37)
THEN bp_4c[_i][2] := TRUE;
IF NOT _IsZoneActiveAt(_x - _cos,_y - _sin,D_1A37)
THEN bp_4c[_i][3] := TRUE;
IF NOT _IsZoneActiveAt(_x + _cos,_y - _sin,D_1A37)
THEN bp_4c[_i][4] := TRUE;
END;
UNTIL (_newX <> -1) OR (_newY <> -1) OR (_radius = 100);
END;
{C_0EA9}PROCEDURE MoveStop;
VAR
_p_04:ARRAY[1..4] OF BYTE;
_i:BYTE;
BEGIN
PlayerIsMoving := FALSE;
IF D_1A3B < D_194D
THEN BEGIN{else 101B}
INC(D_1A3B);
D_1A37 := ZoneGraph[D_1A3B].f_zoneId;
MovDestX := -1;
IF D_1A3B < D_194D
THEN _FindNearZone(
Actors[1]^.f_aX[1],Actors[1]^.f_aY[1],
ZoneGraph[D_1A3B + 1].f_zoneId,
MovDestX,MovDestY
);
IF (MovDestX = -1) OR (MovDestY = -1)
THEN BEGIN
MovDestX := ZoneGraph[D_1A3B].f_x;
MovDestY := ZoneGraph[D_1A3B].f_y;
END;
StartMove(Actors[1]^.f_aX[1],Actors[1]^.f_aY[1],MovDestX,MovDestY,FALSE);
C_14C8_07A2;
C_1918_0D50(1);
PlayerIsMoving := TRUE;
{-- --}
IF Zones[D_1A37]^.f_type = 2{set state}
THEN BEGIN
State[Zones[D_1A37]^.f_stateId] := 1;
RefreshState(Zones[D_1A37]^.f_stateId);
END ELSE IF Zones[D_1A37]^.f_type = 3{reset state}
THEN BEGIN
State[Zones[D_1A37]^.f_stateId] := 0;
RefreshState(Zones[D_1A37]^.f_stateId);
END;
{-- --}
C_0710;
END ELSE BEGIN
WITH Actors[1]^
DO BEGIN
D_1A58 := 0;
f_fb := TRUE;
IF D_12CB > 0
THEN BEGIN
f_curFrame := D_271C[D_12CB]^.f_3b;
f_mirrorX := D_271C[D_12CB]^.f_3c;
END ELSE BEGIN
f_curFrame := AnimFrames[AnimType][9];
END;
END;
C_09ED;
C_14C8_07A2;
C_1918_0D50(1);
INC(AnimStep);
IF AnimSteps[AnimType] < AnimStep
THEN AnimStep := 1;
CASE D_12CC OF
1: C_16DC_03E2;
2: BEGIN
C_1918_2A16;
IF D_27D6 > 0
THEN FOR _i := 1 TO D_27D6
DO C_1918_1BB1(_i);
D_27CB := TRUE;
D_27C9 := HI(D_271C[D_12CB]^.f_0a);
D_27CA := LO(D_271C[D_12CB]^.f_0a);
END;
END;
D_12CC := 0;
END;
END;
{C_14C8_1126}FUNCTION Distance(x1,y1,x2,y2:INTEGER):INTEGER;
VAR _deltaX,_deltaY:LONGINT;
BEGIN
_deltaX := ABS(x2 - x1);
_deltaY := ABS(y2 - y1);
Distance := ROUND(SQRT(SQR(_deltaX) + SQR(_deltaY)));
END;
{C_14C8_186B}PROCEDURE ComputePath(_zoneId1,_zoneId2:BYTE);
VAR
_distance:INTEGER;
_zoneId:BYTE;
_reachedDistance:BOOLEAN;
{-- --}
{INNER_118F}PROCEDURE INNER_ResetDistance;
BEGIN
FOR GlobalI := 1 TO $14
DO ZoneDistances[GlobalI] := 0;
END;
{-- --}
{INNER_11BC}PROCEDURE INNER_ResetList(VAR __pHead:pt1A; __zoneId:INTEGER);
VAR _pNewNode:pt1A;
BEGIN
NEW(__pHead);
NEW(_pNewNode);
__pHead^.f_pNext := _pNewNode;
WITH _pNewNode^
DO BEGIN
f_pNext := nil;
f_index := 0;
f_zoneId := __zoneId;
END;
END;
{-- --}
{INNER_1227}PROCEDURE INNER_FillList(VAR bbp0c:pt1A; VAR _vReachedDistance:BOOLEAN; __distance:INTEGER);
VAR
_pCurNode,_pPrevNode,_pHead,_pNewNode:pt1A;
_i:BYTE;
__p_16:array[1..5] OF BYTE;
_pZones:^BYTE;
_active:BOOLEAN;
BEGIN
_vReachedDistance := FALSE;
_pCurNode := bbp0c;
NEW(bbp0c);
_pHead := bbp0c;
REPEAT
_pPrevNode := _pCurNode;
_pCurNode := _pCurNode^.f_pNext;
DISPOSE(_pPrevNode);
_i := 0;
_pZones := ZoneLinks[_pCurNode^.f_zoneId]^.pZones;
WHILE _i < ZoneLinks[_pCurNode^.f_zoneId]^.f_count
DO BEGIN
INC(_i);
_active := TRUE;
IF Zones[_pZones^]^.f_type = 1{get state}
THEN BEGIN{else 135B}
IF Zones[_pZones^]^.f_stateId > $7fff
THEN _active := (State[$ffff - Zones[_pZones^]^.f_stateId] = 0)
ELSE _active := (State[Zones[_pZones^]^.f_stateId] = 1);
END;
IF (ZoneDistances[_pZones^] = 0) OR (__distance = ZoneDistances[_pZones^])
THEN IF _active
THEN BEGIN{else 1423}
NEW(_pNewNode);
_pHead^.f_pNext := _pNewNode;
_pNewNode^.f_zoneId := _pZones^;
_pNewNode^.f_02 := _pCurNode^.f_02;
_pNewNode^.f_index := _pCurNode^.f_index + 1;
_pNewNode^.f_02[_pNewNode^.f_index] := _pZones^;
IF ZoneDistances[_pZones^] = __distance
THEN _vReachedDistance := TRUE;
_pHead := _pNewNode;
END;
INC(_pZones);
END;
UNTIL _pCurNode^.f_pNext = nil;
DISPOSE(_pCurNode);
_pHead^.f_pNext := nil;
IF bbp0c^.f_pNext = nil
THEN _vReachedDistance := TRUE;
END;
{-- --}
{INNER_146E}PROCEDURE INNER_PadList(bbp08:pt1A; __distance:INTEGER);
BEGIN
WHILE bbp08^.f_pNext <> nil
DO BEGIN
bbp08 := bbp08^.f_pNext;
ZoneDistances[bbp08^.f_zoneId] := __distance;
END;
END;
{-- --}
{INNER_14AF}PROCEDURE INNER_MakeGraph;
VAR
_pPrevNode,_pCurNode_1,_pCurNode_2:pt1A;
__p_10:INTEGER;
BEGIN
D_194D := 0;
D_194C := 0;
D_1950 := 10000;
D_1952 := 0;
IF (List_1^.f_pNext = nil) OR (List_2^.f_pNext = nil)
THEN BEGIN
_pCurNode_1 := List_1;
REPEAT
_pPrevNode := _pCurNode_1;
_pCurNode_1 := _pCurNode_1^.f_pNext;
DISPOSE(_pPrevNode);
UNTIL _pCurNode_1 = nil;
D_12CA := TRUE;
{goto 17D5}
END ELSE BEGIN
_pCurNode_1 := List_1;
REPEAT
_pPrevNode := _pCurNode_1;
_pCurNode_1 := _pCurNode_1^.f_pNext;
DISPOSE(_pPrevNode);
IF _distance = ZoneDistances[_pCurNode_1^.f_zoneId]
THEN BEGIN{else 17B8}
_pCurNode_2 := List_2;
REPEAT
_pCurNode_2 := _pCurNode_2^.f_pNext;
IF _pCurNode_1^.f_zoneId = _pCurNode_2^.f_zoneId
THEN BEGIN{else 17A8}
D_194D := 0;
_zoneId := _zoneId1;
IF (_pCurNode_1^.f_index - 1) > 0
THEN BEGIN{else 168E}
FOR GlobalI := 1 TO (_pCurNode_1^.f_index - 1)
DO BEGIN
INC(D_194D);
GlobalJ := FindPathBetween(_zoneId,_pCurNode_1^.f_02[GlobalI]);
WITH ZoneGraph[D_194D]
DO BEGIN
f_x := Portals[GlobalJ]^.f_x;
f_y := Portals[GlobalJ]^.f_y;
f_zoneId := _zoneId;
END;
_zoneId := _pCurNode_1^.f_02[GlobalI];
END;
END;
FOR GlobalI := _pCurNode_2^.f_index DOWNTO 1
DO BEGIN
INC(D_194D);
GlobalJ := FindPathBetween(_zoneId,_pCurNode_2^.f_02[GlobalI]);
WITH ZoneGraph[D_194D]
DO BEGIN
f_x := Portals[GlobalJ]^.f_x;
f_y := Portals[GlobalJ]^.f_y;
f_zoneId := _zoneId;
END;
_zoneId := _pCurNode_2^.f_02[GlobalI];
END;
INC(D_194D);
GlobalJ := FindPathBetween(_zoneId,_zoneId2);
WITH ZoneGraph[D_194D]
DO BEGIN
f_x := Portals[GlobalJ]^.f_x;
f_y := Portals[GlobalJ]^.f_y;
f_zoneId := _zoneId;
END;
END;
UNTIL _pCurNode_2^.f_pNext = nil;
END;
UNTIL _pCurNode_1^.f_pNext = nil;
DISPOSE(_pCurNode_1);
END;
_pCurNode_2 := List_2;
WHILE _pCurNode_2^.f_pNext <> nil
DO BEGIN
_pPrevNode := _pCurNode_2;
_pCurNode_2 := _pCurNode_2^.f_pNext;
DISPOSE(_pPrevNode);
END;
DISPOSE(_pCurNode_2);
IF D_12CA
THEN BEGIN
GuessAnimType(Actors[1]^.f_curFrame,AnimType);
C_14C8_0A5B;
D_12CC := 0;
D_194D := 0;
D_1A3B := 0;
D_12CB := 0;
C_16C2_00E8(D_27C4,3);
END;
END;
{-- --}
BEGIN
INNER_ResetDistance;
_distance := 1;
ZoneDistances[_zoneId2] := -_distance;
ZoneDistances[_zoneId1] := _distance;
INNER_ResetList(List_1,_zoneId1);
INNER_ResetList(List_2,_zoneId2);
REPEAT
INNER_FillList(List_1,_reachedDistance,-_distance);
IF NOT _reachedDistance
THEN INNER_PadList(List_1,_distance + 1);
IF NOT _reachedDistance
THEN BEGIN{else 191B}
INC(_distance);
INNER_FillList(List_2,_reachedDistance,_distance);
INNER_PadList(List_2,-_distance);
END;
UNTIL _reachedDistance;
_distance := -_distance;
INNER_MakeGraph
END;
{C_14C8_1931}FUNCTION FindZoneAt(_x,_y:INTEGER):BYTE;
VAR bp_02:BOOLEAN;
BEGIN
FindZoneAt := 0;
FOR GlobalI := 1 TO ZonesCount
DO WITH Zones[GlobalI]^
DO IF
(_x >= f_left) AND (_x <= f_right) AND
(_y >= f_top) AND (_y <= f_bottom)
THEN BEGIN
IF f_type <> 1{get state}
THEN BEGIN
FindZoneAt := GlobalI;
END ELSE BEGIN
IF f_stateId > $7fff
THEN bp_02 := (State[$ffff - f_stateId] = 0)
ELSE bp_02 := (State[f_stateId] = 1);
IF bp_02
THEN FindZoneAt := GlobalI;
END;
END;
END;
{C_14C8_1A5D}PROCEDURE PlayerGoesTo(_x,_y:INTEGER);
VAR
_newX,_newY:INTEGER;
_p_08:ARRAY[1..4] OF BYTE;
{-- --}
{INNER_1A09}PROCEDURE INNER_NextZone;
BEGIN
INC(D_194D);
WITH ZoneGraph[D_194D]
DO BEGIN
f_x := _x;
f_y := _y;
f_zoneId := DestZoneId;
END;
END;
{-- --}
BEGIN
{-- --}
DestZoneId := FindZoneAt(_x,_y);
IF DestZoneId = 0
THEN BEGIN
_FindZoneNear(_x,_y,_newX,_newY);
_x := _newX;
_y := _newY;
DestZoneId := FindZoneAt(_newX,_newY);
END;
{-- --}
WITH Actors[1]^
DO OrigZoneId := FindZoneAt(f_aX[1],f_aY[1]);
{-- --}
IF DestZoneId <> 0
THEN BEGIN{else 1BFF}
PlayerIsMoving := TRUE;
D_12CA := FALSE;
IF OrigZoneId <> DestZoneId
THEN BEGIN{else 1B75}
WITH Actors[1]^
DO;
ComputePath(OrigZoneId,DestZoneId);
IF D_12CA = FALSE
THEN BEGIN{else 1B73}
INNER_NextZone;
D_1A3B := 1;
D_1A37 := OrigZoneId;
_FindNearZone(
Actors[1]^.f_aX[1],Actors[1]^.f_aY[1],
ZoneGraph[2].f_zoneId,
MovDestX,MovDestY
);
IF (MovDestX = -1) OR (MovDestY = -1)
THEN BEGIN{else 1B73}
MovDestX := ZoneGraph[D_1A3B].f_x;
MovDestY := ZoneGraph[D_1A3B].f_y;
END;
END;
{goto 1B9A}
END ELSE BEGIN
MovDestX := _x;
MovDestY := _y;
D_194D := 0;
D_1A3B := 1;
D_1A37 := FindZoneAt(MovDestX,MovDestY);
END;
IF D_12CA = FALSE
THEN BEGIN{else 1BFF}
StartMove(Actors[1]^.f_aX[1],Actors[1]^.f_aY[1],MovDestX,MovDestY,FALSE);
C_0710;
WITH Actors[1]^
DO BEGIN
IF (MovCos > 0.0) AND (AnimType = 0)
THEN f_mirrorX := TRUE
ELSE f_mirrorX := FALSE;
END;
END;
END;
END;
{C_14C8_1C03}PROCEDURE MoveRefresh;
VAR
_p_04:ARRAY[1..4] OF BYTE;
_newX,_newY:INTEGER;
_p___:ARRAY[1..$102] OF BYTE;
BEGIN
IF PlayerIsMoving
THEN WITH Actors[1]^
DO BEGIN
f_fb := TRUE;
INC(AnimStep);
IF AnimStep > AnimSteps[AnimType]
THEN AnimStep := 1;
f_curFrame := AnimFrames[AnimType][AnimStep];
WITH Zones[D_1A37]^
DO BEGIN
IF ff_scale = 0
THEN f_scale := Scale(f_aY[1],f_top,f_bottom,HI(f_stateId),LO(f_stateId))
ELSE f_scale := ff_scale;
END;
IF f_scale <> 255
THEN BEGIN
f_aWidth[1] := (f_aFrameWidth[f_curFrame] * f_scale) SHR 7;
f_aHeight[1] := (f_aFrameHeight[f_curFrame] * f_scale) SHR 7;
END ELSE BEGIN
f_aWidth[1] := f_aFrameWidth[f_curFrame];
f_aHeight[1] := f_aFrameHeight[f_curFrame];
END;
{-- --}
IF ABS(LONGINT(MovCurDist) - LONGINT(MovDistance)) <= MovSpeed
THEN BEGIN
f_aX[1] := MovDestX;
f_aY[1] := MovDestY;
MoveStop;
END;
IF (f_aX[1] = MovDestX) AND (f_aY[1] = MovDestY)
THEN MoveStop;
{-- --}
IF PlayerIsMoving
THEN WITH Zones[D_1A37]^
DO BEGIN
INC(MovCurDist,MovSpeed);
_newX := ROUND(MovSrcX + MovCurDist * MovCos);
_newY := ROUND(MovSrcY + MovCurDist * MovSin);
IF (MovCos > 0) AND (AnimType = 0)
THEN f_mirrorX := TRUE
ELSE f_mirrorX := FALSE;
f_aX[1] := _newX;
f_aY[1] := _newY;
END;
END;
END;
{C_14C8_1ED2}
BEGIN
D_12CC := 0;
FOR GlobalI := 0 TO 18
DO BEGIN
D_127E[GlobalI][0] := ROUND(SIN((GlobalI * 5 * PI) / 180.0) * 32767.0);
D_127E[GlobalI][1] := ROUND(COS((GlobalI * 5 * PI) / 180.0) * 32767.0);
END;
END.