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reference.wast
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reference.wast
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(module
(import "console" "log" (func $log (param i32) (param i32)))
(memory 1)
;;; ########################
;;; ### pixel primitives ###
;;; ########################
(func $fill_pixels (param $pos i32) (param $len i32) (param $step i32) (param $color i32)
;;; fill pixels in memory with the given color, skipping pixels if needed using $step
loop $loop
block $stop
get_local $pos
get_local $len
i32.const 1
i32.sub
i32.ge_u
br_if $stop
get_local $pos
get_local $color
call $pixel
get_local $pos
get_local $step
i32.add
set_local $pos
br $loop
end
end)
(func $fill_row (param $row i32) (param $color i32)
;;; fill a full row of the screen with the given color
(local $i i32)
(local $len i32)
i32.const 0 ;; @WIDTH
i32.load
get_local $row
i32.mul
set_local $i
i32.const 0 ;; @WIDTH
i32.load
get_local $i
i32.add
set_local $len
get_local $i
get_local $len
i32.const 1
get_local $color
call $fill_pixels)
(func $fill_col (param $col i32) (param $color i32)
;;; fill a full column of the screen with the given color
(local $len i32)
i32.const 0 ;; @WIDTH
i32.load
i32.const 4 ;; @HEIGHT
i32.load
i32.mul
set_local $len
get_local $col
get_local $len
i32.const 0 ;; @WIDTH
i32.load
get_local $color
call $fill_pixels)
(func $fill_screen (param $color i32)
;;; fill the whole screen with a color
;; start
i32.const 0
;; end
i32.const 0 ;; @WIDTH
i32.load
i32.const 4 ;; @HEIGHT
i32.load
i32.mul
i32.const 1
get_local $color
call $fill_pixels)
(func $pixel (param $pos i32) (param $color i32)
;;; draw a pixel at the given position in memory with the given color
(local $cursor i32) ;; write position in memory
(local $comp i32) ;; color component to write
get_local $pos
i32.const 4 ;; pixel size
i32.mul
i32.const 1024 ;; @IMAGE
i32.add
tee_local $cursor
get_local $color
i32.const 3 ;; palette pixel size
i32.mul
i32.const 8 ;; @PALETTE
i32.add
tee_local $comp
i32.load
i32.store ;; red component
get_local $cursor
i32.const 1
i32.add
get_local $comp
i32.const 1
i32.add
i32.load
i32.store ;; green component
get_local $cursor
i32.const 2
i32.add
get_local $comp
i32.const 2
i32.add
i32.load
i32.store ;; blue component
get_local $cursor
i32.const 3
i32.add
i32.const 0xFF ;; alpha component
i32.store)
(func $plot (param $x i32) (param $y i32) (param $color i32)
;;; draw a pixel at the given coordinates
get_local $y
i32.const 4 ;; @HEIGHT
i32.load
i32.mul
get_local $x
i32.add
get_local $color
call $pixel)
;;; ########################
;;; ### game init ###
;;; ########################
(func $init (export "init") (param $width i32) (param $height i32)
;;; grow memory given the dimensions of the screen
i32.const 0 ;; @WIDTH
get_local $width
i32.store
i32.const 4 ;; @HEIGHT
get_local $height
i32.store
get_local $width
get_local $height
i32.mul
i32.const 4 ;; pixel size
i32.mul
i32.const 0x10000 ;; memory page size
i32.div_u
grow_memory
drop)
;;; ########################
;;; ### misc ###
;;; ########################
(func $hello (export "hello")
i32.const 256 ;; @MESSAGES
i32.const 12 ;; length
call $log)
;;; ########################
;;; ### game render ###
;;; ########################
(func $render (export "render") (param $t i32)
i32.const 1
call $fill_screen
get_local $t
i32.const 4 ;; @HEIGHT
i32.load
i32.rem_u
i32.const 0
call $fill_row
get_local $t
i32.const 0 ;; @WIDTH
i32.load
i32.rem_u
i32.const 2
call $fill_col
get_local $t
i32.const 2
i32.mul
i32.const 0 ;; @WIDTH
i32.load
i32.rem_u
i32.const 3
call $fill_col
get_local $t
i32.const 3
i32.mul
i32.const 4 ;; @HEIGHT
i32.load
i32.rem_u
i32.const 4
call $fill_row
i32.const 0
i32.const 0
i32.const 0
call $plot)
;;; ########################
;;; ### memory ###
;;; ########################
;;; Memory Map
;;; [0-3] @WIDTH screen width
;;; [4-7] @HEIGHT screen height
;;; [8-55] @PALETTE color palette
;;; [256-1023] @MESSAGES debug messages
;;; [1024-?] @IMAGE image memory
(export "memory" (memory 0))
;; PALETTE
;; 0 1 2 3 4 5 6 7
;; black ]white ]red ]green ]blue ] ] ] ]
(data (i32.const 8) "\00\00\00\FF\FF\FF\FF\00\00\00\FF\00\00\00\FF\00\00\00\00\00\00\00\00\00")
;; 8 9 10 11 12 13 14 15
;; ] ] ] ] ] ] ] ]
(data (i32.const 32) "\00\00\00\FF\FF\FF\FF\00\00\00\FF\00\00\00\FF\00\00\00\00\00\00\00\00\00")
;; MESSAGES
(data (i32.const 256) "Hello world!"))