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GUISkin:
The custom style present in GUISkin was not able to put on the button control that I had. It threw an overload error stating that I was using string instead of a style.
GUILayout.Button:
The GUILayout.Button issue which I had looks simple only thing is I have no bloody clue in solving it.
This is what I have at the moment in XNA.
if (GUILayout.Button(empty,"ArrowCW",GUILayout.Width(75), GUILayout.Height(75)))
{
//Do Something
}
However Pressplay.FFWD.GUILayout does not have a definition for both height and width.
Stan
The text was updated successfully, but these errors were encountered:
GUISkin:
The custom style present in GUISkin was not able to put on the button control that I had. It threw an overload error stating that I was using string instead of a style.
GUILayout.Button:
The GUILayout.Button issue which I had looks simple only thing is I have no bloody clue in solving it.
This is what I have at the moment in XNA.
if (GUILayout.Button(empty,"ArrowCW",GUILayout.Width(75), GUILayout.Height(75)))
{
//Do Something
}
However Pressplay.FFWD.GUILayout does not have a definition for both height and width.
Stan
The text was updated successfully, but these errors were encountered: