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Rendering Issues #70
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It could be an issue with the texture replacement. Try disabling that and see what happens. Otherwise there are two ways of debugging rendering in XNA - both require that you have a Windows version of your game, which should be easy to make in VS.
I realize that this is one of the places where using FFWD gets really nasty. There are a lot of possible explanations for why you get this error, so it is very hard to say exactly what to do. It is best just to have patience and dig in. |
Wow patience means time, which I don't have..... Stan |
I found the problem to be similar to your first response. Now to get to the solution what would you recommend. |
I have major and annoying issue. The game in Unity Editor works perfectly. The Game scene has 3 cameras rendering the scene, each with its own layer, culling mask and Depth.
This is what happened in XNA, the game has cameras rendering some of the meshes and masking meshes of its own layer.
Which is pretty annoying??
These meshes have their MainTexture replaced simultaneously in Update. If thats of any help.
Stan
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