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Essential calls for new 'Spine' plugin #enhancement #451
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StopAnimation already exists, you just have to set an emoty(nil) animation. For other calls, can someone give me their possible implantation for lua based spine, to save me the need of learning spine internals myself ? |
@hgy29 sure!
Many thanks! |
P. S. yep, I've checked 'timeScale=1' param, we can change animation speed with it "loadSkeleton" function from original Corona example with Event callbacks and TimeScale*2:
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thanks, I will add more methods based on that. It seems like spine runtime doesn't have getters, only setters, so I will only implement setXXX calls. Anyway it is faster to store the values at lua side than to rely on a getter to fetch them. |
YOU'RE AWESOME!!!! |
docs for upcoming version: https://wiki.giderosmobile.com/index.php/Spine |
Awesome!! |
Yes, I probably forgot some error checking. I will fix this. |
Hi guys! IMO these calls are extremely important and essential:
Thx!
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