Open
Description
Tested versions
- Reproducable in v4.2.2.stable.official [15073af]
System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.5244) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
Issue description
multiplayer.is_server()
returns true
in a fresh project. It's not stated like that in the documentation.
Steps to reproduce
- Create a new Godot project
- in the
_ready()
function simplyprint(multiplayer.is_server())
- the returning value is
true
even though the peer is Offline