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Enable or disable mods #219

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theRookieCoder opened this issue Oct 19, 2022 · 4 comments
Open

Enable or disable mods #219

theRookieCoder opened this issue Oct 19, 2022 · 4 comments
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enhancement Improvements to the project

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@theRookieCoder
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theRookieCoder commented Oct 19, 2022

The problem

There is no way to temporarily remove a mod.

My solutions

A ferium remove-like menu where mods can be enabled or disabled. The disabled mods will still be downloaded, but will be suffixed with a .disabled file extension. This will make ferium compatible with MultiMC and PrismMC.

@xrtxn
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xrtxn commented May 24, 2023

How should it work? Should it just disable the mods and if the user upgrades check the filename and if it exists with the extension .disabled not update? That makes sense to me.

@theRookieCoder
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Yup, I plan on just checking if there is a .disabled extension

@xrtxn
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xrtxn commented May 24, 2023

It doesn't look too difficult I think I can take a look at it.

@xrtxn
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xrtxn commented May 25, 2023

Should we store the mod filenames locally? Because if we don't the command can only run when the user has internet connection...

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Labels
enhancement Improvements to the project
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