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Problems with certain games. #92
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Ok Drive 0 is not my default soundcard defined by .asoundrc |
I can't say whenever it's related to apulse or not. My first guess would be "yes", since there are a ton of API not implemented in apulse. By the way, if you build from source, and use As for the multiple card issues, I can only give link to the ALSA wiki: https://alsa.opensrc.org/MultipleCards. I'm by no means an ALSA expert. Sorry. |
Thank you for the quick reply. Well the sound works, I plugged in my headphones on the motherboard soundcard output. Unfortunately that's the wrong card. I think I will try the -DWITH_TRACE=1 option if I don't hear back from the game developer, I wrote them too :) |
I don't think it's the game that chooses which driver to choose. It's likely that order of cards is chosen at startup time. Which module initializes hardware faster, becomes first. And after that apulse just uses |
Well according to https://alsa.opensrc.org/MultipleCards
And the game actually does choose a driver, from the email with the developer:
And all the FMODDRIVER.txt included was And the only way I found fixing this problem of random indexing my cards by udev (or eudev in my case) is to which is kind of ridiculous, isn't it? 😫 |
You probably can fix this with setting environment variable |
Hey thanks for this information. I will try it out. Thx all, I will close this now. Peace |
Hi,
First of all, thank you for this. Finally Discord works now.
I have an usb card and alsa 80% of times detects it. Sometimes on startup it chooses the motherboard soundcard as default. No idea why that happens sometimes.
Unfortunately still have some problems with certain games like "Pyre", which still has no sound:
Driver 0 should be the usb default soundcard, isn't it? Since I installed apulse nothing changed in regard of other games which had sound, they still have sound. Like wine with Path of Exile works fine, Halcyon6 or caves of qud.
Not sure if it is apulse related, any ideas? :)
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