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I'd like to implement a behavior found on the iPhone's system keyboard: user touches a key, and other keys are highlighted as the finger drags across the keyboard. When the finger lifts, the last highlighted key inserts the text. If user long-taps a key, then its expandedInputView pan gesture is tracked instead of the entire keyboard.
The text was updated successfully, but these errors were encountered:
I'd like to implement a behavior found on the iPhone's system keyboard: user touches a key, and other keys are highlighted as the finger drags across the keyboard. When the finger lifts, the last highlighted key inserts the text. If user long-taps a key, then its expandedInputView pan gesture is tracked instead of the entire keyboard.
The text was updated successfully, but these errors were encountered: