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Projectile.hpp
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/
Projectile.hpp
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/*
* File: Projectile.hpp
* Author: iMer
*
* Created on 6. Dezember 2014, 09:09
*/
#ifndef LD31_PROJECTILE_HPP
#define LD31_PROJECTILE_HPP
#include <Engine/SpriteNode.hpp>
class Projectile : public engine::SpriteNode {
public:
class ContactHandler : public engine::util::EventHandler<b2Contact*, bool> {
protected:
Projectile* m_projectile;
public:
ContactHandler(Projectile* snowman);
virtual void handle(b2Contact* contact, bool);
};
protected:
bool m_doesExplode;
bool m_explode;
ContactHandler m_contactHandler;
public:
Projectile(engine::Scene* scene);
virtual ~Projectile();
virtual bool initialize(Json::Value& root);
void SetExplode(bool explode) {
m_explode = explode;
}
bool IsExplode() const {
return m_doesExplode;
}
virtual void OnUpdate(sf::Time interval);
protected:
};
#endif /* LD31_PROJECTILE_HPP */