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rendering.h
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rendering.h
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/*
* rendering.h
*
* This file contains all the stuff needed to animate the animations and
* display the text. here are the calculations and update
*
* http://interactive-matter.eu/
*
* This file is part of Blinken Button.
*
* Blinken Button is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Blinken Button is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Blinken Button. If not, see <http://www.gnu.org/licenses/>.
*
*
* Created on: 26.01.2010
*/
#ifndef ANIMATION_H_
#define ANIMATION_H_
//initialization routine
void animation_init(void);
//render text
void animation_display_message(char* message);
//animate a sequence of sprites (images) to form an animation
void animation_set_sequence(int8_t start, int8_t end, uint8_t speed);
//the routine for the animation timer to change animations & display texts
void animation_switch_sprite(void);
//the routine to switch between different animations & texts - used by the update timer
void aimation_update(void);
#endif /* ANIMATION_H_ */