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After packaging, recorded video does not display UMG #9

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FlingFire opened this issue Jan 22, 2024 · 1 comment
Open

After packaging, recorded video does not display UMG #9

FlingFire opened this issue Jan 22, 2024 · 1 comment

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@FlingFire
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Hello, after packaging successfully, the recorded video UMG is hidden, is there any way to make the recorded video UMG display in runtime mode

@irajsb
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irajsb commented Jan 24, 2024

Well its not an issue of plugin not working we just have to provide the right texture to it that it can read from. Currently for UI We use
/** Callback on the render thread after slate rendering finishes and right before present is called */ DECLARE_MULTICAST_DELEGATE_TwoParams(FOnBackBufferReadyToPresent, SWindow&, const FTexture2DRHIRef&); FOnBackBufferReadyToPresent& OnBackBufferReadyToPresent() { return OnBackBufferReadyToPresentDelegate; }
Which should technically be final image+ UI and its but for some reason its not with UI in packaged game . To solve this we have to find out where is right place to capture the final image texture of rendering .

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