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Rules of War

Rules of War is a game/engine/experiment for developing turn-based tactical wargames.

The thing that makes this game unique is that the rules of the game are often in flux from match to match. In one battle, tanks might be very strong. In another, they might be very weak. In another, they might be able to fly. The ultimate guiding philosophy for this game is

Editing the rules of the game should be as straightforward as designing a new map.

I'm theoretically developing this game for One Game a Month, and I'm livestreaming development nightly from 10-midnight EST on my website.

Impatient Person's Instructions

Install Pygame and run the 'rules-of-war.py' launcher. Select the map "Intro.json" and pick play. Type the name of the first player, press down, then type the name of the second player. Press Enter and the game will begin.

When it's your turn, move the cursor with the arrow keys and press Enter to select units and properties. At the start of the game, you will have no units. Move the cursor over the "$" icon and press enter. A "$" is a factory. Factories let you build units. You can't move the unit until your next turn. To move units, press the Enter key over them, select their destination within the highlighted range, and press Enter again. Press the enter key anywhere else on the map to end your turn and let the other player move.

If you ever mess up, you can always undo your last move or completely start over, so feel free to experiment. Your turn isn't over until you say it is. Right now, the game only supports hotseat multiplayer, so don't keep your opponent waiting too long.

If you need more help, press "?".

Support

If you think this project is cool, consider tipping some Dogecoin to DAvv9fM9HdxbUsfJa8W6KpmxhXQx6Mmxjg - click the link to see how much this project has received to date!

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