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vehicle.py
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vehicle.py
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"""
Copyright 2014,2015 Yves Dejonghe
This file is part of Tron-R.
Tron-R is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Tron-R is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tron-R. If not, see <http://www.gnu.org/licenses/>. 2
"""
import bge
import pickle, time
import backup_manager as bm
import client
# indexes for 'vehicles' list.
NAME = 0
FILE = 1
SPAWN = 2
INIT = 3
# constantes pour les commandes passées au vehicule
FORD = 0
BACK = 1
LEFT = 2
RIGHT = 3
BOOST = 4
FIRE = 5
ALTFIRE = 6
def vehicle_init():
owner = bge.logic.getCurrentController().owner
owner['class'] = Vehicle(owner, owner['vehiclename'])
owner['class'].init()
class Vehicle(object):
driver = None # kxobject qui est le conducteur, ce doit etre un character (avec un champ class qui contient une instance de la class Character)
driversplace = None
passengers = {}
sync_look = 0.
sync_command = 0.
# values to implement ont each vehicle, to inform characters (NPC or players), or to use in internal fonctions
max_speed = 0 # (m/s)
max_yaw = 0 # maximal rotation speed (rad/s)
def __init__(self, kxobject, name):
self.object = kxobject
self.name = name
self.object.setOcclusion(False, True)
for child in self.object.children:
if "vehicle place" in child:
place = child['vehicle place']
if place == "driver" : self.driversplace = child
else: self.passengers[child] = None
client = bge.logic.client
if client:
if client_callback not in client.callbacks: client.callbacks.append(client_callback)
client.sync_physic(self.object)
client.sync_property(self.object, 'hp')
# internal method: send sync information, given as bytes and the python data
def syncInfo(self, info, data):
if bge.logic.client:
if type(data) == int: data = str(data).encode()
elif type(data) == bytes: pass
else: data = pickle.dumps(data)
bge.logic.client.add_to_queue(b'vehicle\0'+info+b'\0'+str(bm.get_object_id(self.object)).encode()+b'\0'+data)
def enter(self, character, place, netsync=True):
# character est le kxobject du personnage, place est le kxobject (empty) sur lequel est attaché le perso
if self.driver == None and place == self.driversplace:
if netsync: self.syncInfo(b'drive', str(bm.get_object_id(character)).encode())
self.driver = character
keyword = self.driversplace['vehicle place']+" "+self.name
if keyword in character['class'].skin.animations.keys() :
anim = character['class'].skin.animations[keyword]
armature = character['class'].skin.armature
armature.playAction(anim[0], anim[1], anim[4], 0)
self.driver['class'].disable()
self.driver.setParent(self.driversplace)
self.driver['class'].vehicle = self.object
elif place in self.passengers.keys() and self.passengers[place] == None:
if netsync: self.syncInfo(b'enter', (bm.get_object_id(character), place.name))
self.passengers[place] = character
keyword = place['vehicle place']+" "+self.name
if keyword in character['class'].skin.animations.keys() :
anim = character['class'].skin.animations[keyword]
armature = character['class'].skin.armature
armature.playAction(anim[0], anim[1], anim[4], 0)
self.driver['class'].disable()
self.driver.setParent(self.place, compound=False, ghost=True)
self.driver['class'].vehicle = self.object
def exit(self, character, netsync=True):
self.syncInfo(b'exit', bm.get_object_id(character))
if character == self.driver :
self.driver = None
character['class'].vehicle = None
character.removeParent()
orient = self.object.worldOrientation.to_euler()
character['class'].takeWay(orient.z)
character['class'].enable()
else:
for p in self.passengers.keys():
if self.passengers[p] == character:
self.passengers[p] = None
character['class'].vehicle = None
character.removeParent()
orient = self.object.worldOrientation.to_euler()
character['class'].takeWay(orient.z)
character['class'].enable()
def init(self):
pass
def updateControl(self, speed, yaw, breaks, netsync=True):
"""
speed: the target speed to reach, if greather than the maximum speed, it will never be reched (meters per sec, float)
yaw: the angular speed to reach, ... (radians per sec, float)
breaks: vehicle breaks (bool)
"""
if netsync and self.sync_command < time.time():
self.syncInfo(b'command', (speed, yaw, breaks))
self.sync_command = time.time() + 0.1
def updateLook(self, rotEuler, netsync=True):
# orientation euler du regard du joueur (world)
if netsync and self.sync_look < time.time():
self.syncInfo(b'look', rotEuler[:])
self.sync_look = time.time() + 0.1
def destroy(self, netsync=True):
if netsync: self.syncInfo(b'destroy', b'')
def remove(self, netsync=True):
if netsync: self.syncInfo(b'remove', b'')
if self.driver: self.exit(self.driver)
for passenger in self.passengers.values():
self.exit(passenger)
self.object.endObject()
def client_callback(interface, packet):
if client.similar(packet, b'vehicle\0'):
# then retreive vehicle
if packet.count(b'\0') < 3:
print('error: client_callback: invalid packet', packet)
return True
info, idbytes = packet.split(b'\0', maxsplit=3)[1:3]
data = packet[10+len(info)+len(idbytes):]
if not idbytes.isdigit(): return True
uniqid = int(idbytes)
object = bm.get_object_by_id(bge.logic.getCurrentScene(), uniqid)
if not object:
print('error: client_callback: vehicle', uniqid, "doesn't exists")
return True
if 'class' not in object:
print('error: client_callback: vehicle', uniqid, "doesn't have any class")
return True
vehicle = object['class']
# treatment of informations
if info == b'look':
try: rotEuler = pickle.loads(data)
except: return True
vehicle.updateLook(rotEuler, netsync=False)
elif info == b'command':
try: speed, yaw, breaks = pickle.loads(data)
except: return True
vehicle.updateControl(speed, yaw, breaks, netsync=False)
elif info == b'drive':
if not data.isdigit(): return True
character = bm.get_object_by_id(bge.logic.getCurrentScene(), int(data))
if not character: return True
vehicle.enter(character, vehicle.driversplace, netsync=False)
elif info == b'enter':
try: id, placename = pickle.loads(data)
except: return True
character = bm.get_object_by_id(bge.logic.getCurrentScene(), id)
place = None
if placename == vehicle.driversplace.name: place = vehicle.driversplace
for placeobject in vehicle.passengers.keys():
if placeobject.name == placename:
place = placeobject
if place and character:
vehicle.enter(character, place, netsync=False)
elif info == b'exit':
if not data.isdigit(): return False
character = bm.get_object_by_id(bge.logic.getCurrentScene(), int(data))
if not character: return False
vehicle.exit(character, netsync=False)
elif info == b'destroy':
vehicle.destroy(netsync=False)
elif info == b'remove':
vehicle.remove(netsync=False)