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optimize rendering with instanced rendering #99

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jimy-byerley opened this issue Dec 6, 2023 · 0 comments
Open
4 tasks

optimize rendering with instanced rendering #99

jimy-byerley opened this issue Dec 6, 2023 · 0 comments
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enhancement New feature or request

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@jimy-byerley
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The current rendering pipeline produce one Display each object, and they only share immortal ressources in the scene. for real-life assemblies there could be hundred of times the same part (like screws)

  • share ref-counted shared ressources per-mesh
  • batch renderings of objects of the same kind/geometry
  • use LOD (level of detail)
  • do not render occluded objects ?
@jimy-byerley jimy-byerley created this issue from a note in global roadmap (to do) Dec 6, 2023
@jimy-byerley jimy-byerley added the enhancement New feature or request label Dec 6, 2023
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Labels
enhancement New feature or request
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