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EAGLView.m
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/
EAGLView.m
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//
// EAGLView.m
// gambit-iphone
//
// Created by James on 4/22/09.
// Copyright Coptix, Inc 2009. All rights reserved.
//
#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/EAGLDrawable.h>
#import "EAGLView.h"
#define USE_DEPTH_BUFFER 0
// A class extension to declare private methods
@interface EAGLView ()
@property (nonatomic, retain) EAGLContext *context;
@property (nonatomic, assign) NSTimer *animationTimer;
- (BOOL) createFramebuffer;
- (void) destroyFramebuffer;
@end
@implementation EAGLView
@synthesize context;
@synthesize animationTimer;
@synthesize animationInterval;
@synthesize label;
// You must implement this
+ (Class)layerClass {
return [CAEAGLLayer class];
}
//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
- (id)initWithCoder:(NSCoder*)coder {
if ((self = [super initWithCoder:coder])) {
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if (!context || ![EAGLContext setCurrentContext:context]) {
[self release];
return nil;
}
animationInterval = 1.0 / 60.0;
register_view(self);
init();
[self initAccelerometer];
}
return self;
}
//// Accelerometer
- (void)initAccelerometer {
UIAccelerometer* theAccelerometer = [UIAccelerometer sharedAccelerometer];
theAccelerometer.updateInterval = 1/50.0;
theAccelerometer.delegate = self;
}
- (void)accelerometer:(UIAccelerometer *)accelerometer
didAccelerate:(UIAcceleration *)acceleration {
did_accelerate(accelerometer, acceleration);
}
//// Touches
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
touches_began(touches, event);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
touches_moved(touches, event);
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
touches_ended(touches, event);
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
touches_cancelled(touches, event);
}
//// Rendering
- (void)drawView {
NSString *labelText = [[NSString alloc] initWithCString:(char*)get_title()
encoding: NSASCIIStringEncoding];
[self.label setText:labelText];
[EAGLContext setCurrentContext:context];
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
render();
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
}
- (void)layoutSubviews {
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
}
- (BOOL)createFramebuffer {
glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
if (USE_DEPTH_BUFFER) {
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
}
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return NO;
}
return YES;
}
- (void)destroyFramebuffer {
glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;
if(depthRenderbuffer) {
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}
}
- (void)startAnimation {
self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
}
- (void)stopAnimation {
self.animationTimer = nil;
}
- (void)setAnimationTimer:(NSTimer *)newTimer {
[animationTimer invalidate];
animationTimer = newTimer;
}
- (void)setAnimationInterval:(NSTimeInterval)interval {
animationInterval = interval;
if (animationTimer) {
[self stopAnimation];
[self startAnimation];
}
}
- (void)dealloc {
[self stopAnimation];
if ([EAGLContext currentContext] == context) {
[EAGLContext setCurrentContext:nil];
}
[context release];
[super dealloc];
}
@end