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This is indeed something I've been pondering as well. 1) is coherent, and I like it in simple cases, but then if something has a lot of different parameters, or state, that may or may not be relevant to modify, it gets tricky. Not cool to have to specify all the stuff for example for BandLimitedOscillator. We should probably sit down to think the architecture a bit more. Maybe we shouldn't have classes but just functions (since if we have no state, instances make no sense)? I don't have a solution yet. This stuff is hard. x)
At the moment params can live in two places for the same node :
I suggest to clean this. Several possibilities :
process
. This is simple, clear, coherent with ArrayMath, but if lots of parameters, could be annoyingThe text was updated successfully, but these errors were encountered: