/
bandwidth.c
220 lines (197 loc) · 5.16 KB
/
bandwidth.c
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/*
gcc -lGL -lX11 bandwidth.c -o bandwidth
*/
#include <GL/glx.h>
#include <GL/gl.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int attrib[] = { GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 1,
GLX_DEPTH_SIZE, 1,
None
};
int pbuf_attrib[] = {
GLX_PBUFFER_WIDTH, 256,
GLX_PBUFFER_HEIGHT, 256,
None
};
struct Pctx {
Display *display;
GLXContext ctx;
GLXPbuffer pbuf;
};
struct Pctx makeCtx() {
int num;
struct Pctx pctx;
Display *display = XOpenDisplay(NULL);
GLXFBConfig *configs = glXChooseFBConfig(
display, DefaultScreen(display),
attrib, &num);
GLXFBConfig config = *configs;
GLXContext ctx = glXCreateNewContext(display, config, GLX_RGBA_TYPE, 0, 1);
XFree(configs);
GLXPbuffer pbuf = glXCreatePbuffer(display, config, attrib);
glXMakeContextCurrent(display, pbuf, pbuf, ctx);
pctx.display = display;
pctx.pbuf = pbuf;
pctx.ctx = ctx;
return pctx;
}
void destroyCtx (struct Pctx ctx) {
glXMakeContextCurrent(ctx.display, 0, 0, 0);
glXDestroyPbuffer(ctx.display, ctx.pbuf);
glXDestroyContext(ctx.display, ctx.ctx);
XCloseDisplay(ctx.display);
}
GLuint tex, bufs[2];
GLubyte *texArr;
GLfloat *bufArr;
double warmup() {
double d = 0.1;
int i=0;
for (i=0; i<1000000; i++)
d *= d + i;
return d;
}
void texImage2D() {
clock_t t1, t2;
int i;
t1 = clock();
for (i=0; i<1000; i++) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,
GL_RGBA, GL_UNSIGNED_BYTE, texArr);
glFinish();
}
t2 = clock();
printf("texImage2D 1000x 256x256x4: %f\n", ((double)(t2-t1)) / CLOCKS_PER_SEC);
}
void texSubImage2D() {
clock_t t1, t2;
int i;
t1 = clock();
for (i=0; i<1000; i++) {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 256,
GL_RGBA, GL_UNSIGNED_BYTE, texArr);
glFinish();
}
t2 = clock();
printf("texSubImage2D 1000x 256x256x4: %f\n", ((double)(t2-t1)) / CLOCKS_PER_SEC);
}
void bufferData() {
clock_t t1, t2;
int i;
glBindBuffer(GL_ARRAY_BUFFER, bufs[0]);
t1 = clock();
for (i=0; i<1000; i++) {
glBufferData(GL_ARRAY_BUFFER, 256*256*4*sizeof(GLuint), bufArr,
GL_STATIC_DRAW);
glFinish();
}
t2 = clock();
printf("bufferData 1000x 256x256x4x4: %f\n", ((double)(t2-t1)) / CLOCKS_PER_SEC);
}
void bufferSubData() {
clock_t t1, t2;
int i;
glBindBuffer(GL_ARRAY_BUFFER, bufs[0]);
t1 = clock();
for (i=0; i<1000; i++) {
glBufferSubData(GL_ARRAY_BUFFER, 0, 256*256*4*sizeof(GLuint), bufArr);
glFinish();
}
t2 = clock();
printf("bufferSubData 1000x 256x256x4x4: %f\n", ((double)(t2-t1)) / CLOCKS_PER_SEC);
}
void vertexArrayDraw() {
clock_t t1, t2;
int i;
glDisable(GL_DEPTH_TEST);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glVertexPointer(4, GL_FLOAT, 0, bufArr);
t1 = clock();
for (i=0; i<1000; i++) {
glDrawArrays(GL_TRIANGLES, 0, 256*256);
glFinish();
}
t2 = clock();
printf("vertex arrays 1000x 256x256 verts: %f\n", ((double)(t2-t1)) / CLOCKS_PER_SEC);
}
void vertexArrayDrawC() {
clock_t t1, t2;
int i;
glDisable(GL_DEPTH_TEST);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
t1 = clock();
for (i=0; i<1000; i++) {
glVertexPointer(4, GL_FLOAT, 0, bufArr);
glDrawArrays(GL_TRIANGLES, 0, 256*256);
glFinish();
}
t2 = clock();
printf("vertex arrays change after draw 1000x 256x256 verts: %f\n", ((double)(t2-t1)) / CLOCKS_PER_SEC);
}
void vboDraw() {
clock_t t1, t2;
int i;
glDisable(GL_DEPTH_TEST);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, bufs[0]);
glVertexPointer(4, GL_FLOAT, 0, 0);
t1 = clock();
for (i=0; i<1000; i++) {
glDrawArrays(GL_TRIANGLES, 0, 256*256);
glFinish();
}
t2 = clock();
printf("vbo 1000x 256x256 verts: %f\n", ((double)(t2-t1)) / CLOCKS_PER_SEC);
}
void vboDrawC() {
clock_t t1, t2;
int i;
glDisable(GL_DEPTH_TEST);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, bufs[1]);
glBufferData(GL_ARRAY_BUFFER, 256*256*4*sizeof(GLuint), bufArr, GL_STATIC_DRAW);
t1 = clock();
for (i=0; i<1000; i++) {
glBindBuffer(GL_ARRAY_BUFFER, bufs[i%2]);
glVertexPointer(4, GL_FLOAT, 0, 0);
glDrawArrays(GL_TRIANGLES, 0, 256*256);
glFinish();
}
t2 = clock();
printf("vbo change after draw 1000x 256x256 verts: %f\n", ((double)(t2-t1)) / CLOCKS_PER_SEC);
}
int main () {
struct Pctx c1;
texArr = (GLubyte*)malloc(256*256*4*sizeof(GLubyte));
bufArr = (GLfloat*)malloc(256*256*4*sizeof(GLfloat));
c1 = makeCtx();
glViewport(0,0,256,256);
glGenTextures(1, &tex);
glGenBuffers(2, bufs);
glBindTexture(GL_TEXTURE_2D, tex);
glBindBuffer(GL_ARRAY_BUFFER, bufs[0]);
warmup();
texImage2D();
texImage2D();
texSubImage2D();
bufferData();
bufferSubData();
vertexArrayDraw();
vertexArrayDrawC();
vboDraw();
vboDrawC();
glDeleteBuffers(2, bufs);
glDeleteTextures(1, &tex);
printf("glGetError = %d\n", glGetError());
destroyCtx(c1);
return 0;
}