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group.py
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group.py
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#
# Copyright (C) 2009 Frederico Cerveira <frederico.cerveira@gmail.com>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# Adonthell is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# Adonthell is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Adonthell; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
from adonthell.base import flat
class group (object):
"""
This is the python counterpart to rpg/group.h. It contains an
group's most basic attributes. Any actual group should inherit
from this class.
"""
def __init__ (self):
"""ctor"""
# -- reference to the underlying rpg.group instance
self.this = None
# -- Group Name
self.Name = ""
# -- Dictionary with relation between the terrain and respective
# -- imapct in speed
self.Dic = {}
def destroy (self):
"""properly delete a group"""
if self.this != None:
self.this.destroy ()
def estimate_speed (self, terrain):
try:
return self.Dic[terrain]
except: return 0
# -- save item to disk
# record needs to be of type base.flat
def put_state (self, record):
record.put_string("pgpn", self.Name)
terrains = flat()
for terrain in self.Dic:
terrains.put_sint8(terrain, self.Dic[terrain])
record.put_flat ("gTerr", terrains)
# -- load item from disk
# record needs to be of type base.flat
def get_state (self, record):
self.Name = record.get_string("pgpn")
terrains = record.get_flat ("gTerr")
type, value, unused, key = terrains.next ()
while type == flat.T_SINT8:
self.Dic[key] = value
type, value, unused, key = terrains.next ()