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Twinaphex edited this page Jun 4, 2012 · 16 revisions

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Documentation for developers

Documentation on libretro

A 6-page document has been written targeted at developers who would like to make their own libretro port.

Link: Libretro - Implementing the core

Documentation on writing shaders

This tutorial teaches you how to write fragment/vertex shaders for use with RetroArch. It also goes into 'Game-Aware Shading', a unique RetroArch feature. No real prior knowledge is required of the reader.

Link: Documentation for developers

API Reference

API reference documentation for now is limited to the header files themselves.

Libretro API: https://raw.github.com/Themaister/RetroArch/master/libretro.h

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