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bracket.py
276 lines (247 loc) · 8.79 KB
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bracket.py
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import re
from math import ceil, floor
bracket = eval(file("teams.dat").read())
teamre = '\s*(\d+) <a href="[^"]+">([^<]+)</a>\s*<a href=.*?</a></a>\s*(\d+-\d+)\s*(\.\d+)\s*([\d.]*)\/(\d+)\s*([\d.]*)\/(\d+)'
kenpom = [x.groups() for x in [re.search(teamre, line) for line in file("kenpom.html")] if x]
#kenpom is a list of tuples:
#(rank, name, record, pythagorean score, adjusted O, adj O rank, adjusted D, adj D rank)
kenpom = dict((x[1], x) for x in kenpom)
#make sure we agree on all our team names
for r in bracket:
for t in bracket[r].values():
if type(t) == type([]):
for t2 in t:
assert(t2 in kenpom)
else:
assert(t in kenpom)
#let's build a dictionary {"region" -> {seed -> [name, pyth, adjo, adjd]}}
merged = {}
for region in ("Midwest", "West", "East", "South"):
merged[region] = {}
for seed, teamname in bracket[region].items():
if type(teamname) == type([]):
t1, t2 = teamname
rank, name, record, pyth, adjo, adjorank, adjd, adjdrank = kenpom[t1]
merged[region][16] = [name, pyth, adjo, adjd]
rank, name, record, pyth, adjo, adjorank, adjd, adjdrank = kenpom[t2]
merged[region][17] = [name, pyth, adjo, adjd]
else:
rank, name, record, pyth, adjo, adjorank, adjd, adjdrank = kenpom[teamname]
merged[region][seed] = [name, pyth, adjo, adjd]
class Game(object):
def __init__(self, region, round, gameno, seed1=None, team1=None, seed2=None, team2=None):
self.region = region
self.round = round
self.gameno = gameno
self.seed1 = seed1 or ""
self.team1 = team1 or [""]
self.seed2 = seed2 or ""
self.team2 = team2 or [""]
self.child = None
self.rows = [None, None]
def __repr__(self):
return "%s vs %s round %s game %s region %s rows %s" % (self.team1[0],
self.team2[0], self.round, self.gameno, self.region, self.rows)
games = []
game = 1
for region in merged:
for seed in (1,8,5,4,6,3,7,2):
oppseed = 17-seed
t1 = merged[region][seed]
t2 = merged[region][oppseed]
games.append(Game(region, 1, game, seed, t1, oppseed, t2))
game += 1
for round in (2,3,4):
i = iter(g for g in games if g.round==round-1)
roundg = []
for g in i:
g2 = i.next()
gg = Game(g.region, round, game)
roundg.append(gg)
g.child = g2.child = gg
game += 1
games.extend(roundg)
rf1, rf2 = [g for g in games if g.round==4 and g.region in ("Midwest", "West")]
rf3, rf4 = [g for g in games if g.round==4 and g.region in ("East", "South")]
ff1 = Game("final four", 5, game)
ff2 = Game("final four", 5, game+1)
games.append(ff1)
games.append(ff2)
rf1.child = rf2.child = ff1
rf3.child = rf4.child = ff2
c = Game("final four", 6, game+2)
games.append(c)
ff1.child = ff2.child = c
winner = Game("final four", 7, game+3)
games.append(winner)
c.child = winner
class Table(object):
def __init__(self):
self.data = [[]]
def __getitem__(self, (x,y)):
return self.data[y][x]
def __setitem__(self, (x,y), val):
try:
self.data[y][x] = val
except IndexError:
self.resize(x, y)
self.data[y][x] = val
except:
print y, x
raise
#we're fine with *horrible* efficiency in this particular app
def resize(self, x, y):
for i in range(y - len(self.data) + 1):
self.data.append([])
for row in self.data:
for i in range(x - len(row) + 1):
row.append(None)
def __repr__(self):
return self.data.__repr__()
def tableize(self):
o = []
for y, row in enumerate(self.data):
o.append("<tr>")
for x, elt in enumerate(row):
if x == 0:
#TODO: 16v17
pass
elif not elt: o.append('<td class="none"></td>')
elif elt.rows[0] == y:
if x == 1:
o.append('''<td class="top" width="200">%s. <span class="round-%s game-%s"
>%s (%s, %s, %s)</span></td>''' % (
elt.seed1, elt.round, elt.gameno, elt.team1[0], elt.team1[1],
elt.team1[2], elt.team1[3]))
else:
o.append('''<td class="top" width="180"> <span
class="round-%s game-%s"></span>''' % (
elt.round, elt.gameno))
elif elt.rows[1] == y:
if x in (0,1):
o.append('''<td class="bottom">%s. <span class="round-%s game-%s"
>%s (%s, %s, %s)</span></td>''' % (
elt.seed2, elt.round, elt.gameno, elt.team2[0], elt.team2[1],
elt.team2[2], elt.team2[3]))
else:
o.append('''<td class="bottom"> <span class="round-%s game-%s"></span>''' % (
elt.round, elt.gameno))
else:
o.append('<td class="middle"> </td>')
return '\n'.join(o)
t = Table()
#insert the games into the table in the proper spot
row = 0
for region in ("Midwest", "West", "East", "South"):
for g in [x for x in games if x.round==1 and x.region==region]:
g.rows = [row, row+2]
t[1, row] = g
t[1, row+1] = g
t[1, row+2] = g
g.child.rows[1 if g.child.rows[0] else 0] = row+1
row += 3
for round in (2,3,4):
for g in [x for x in games if x.round==round and x.region==region]:
miny, maxy = g.rows
for i in range(0, maxy - miny + 1):
t[round, miny + i] = g
g.child.rows[1 if g.child.rows[0] else 0] = miny + int(ceil(float(maxy-miny)/2))
ff1.rows = [12, 36]
for i in range(12,37): t[5, i] = ff1
ff2.rows = [60, 84]
for i in range(60,85): t[5, i] = ff2
c.rows = [25, 72]
for i in range(25,73): t[6, i] = c
winner.rows = [50, 51]
t[7, 50] = winner
out = file("out.html", "w")
#TODO: if you change a team in an early game, update later games
#TODO: color teams based on pythagorean diff
#TODO: better randomizer
out.write("""
<html><head>
<script src="jquery-1.3.2.min.js" type="text/javascript"></script>
<script>
rounds = {0:0, 1: 32, 2: 48, 3:56, 4:60, 5:62, 6:63};
function handleClick(that) {
var atts = that.attr("class");
var game = parseFloat(atts.match(/game-(\d+)/)[1]);
var round = parseFloat(atts.match(/round-(\d+)/)[1]);
var game_parity = (game - rounds[round-1]) % 2 == 0 ? 1 : 0;
if (round < 4) {
var nextgame = (Math.ceil((game-rounds[round-1])/2) + rounds[round]).toString();
var firstorlast = game_parity ? ":last" : ":first";
}
else {
if (game == 59 || game==57) {
var nextgame = 61;
var firstorlast = game == 59 ? ":first" : ":last";
}
else if (game==58 || game==60) {
var nextgame = 62;
var firstorlast = game == 58 ? ":first" : ":last";
}
else if (game == 61 || game == 62) {
var nextgame = 63;
var firstorlast = game == 61 ? ":first" : ":last";
}
else if (game == 63) {
var nextgame = 64;
var firstorlast = ":first";
}
}
that.click(function() {
//console.log("game, round, nextgame, (g-r[r-1]) ", game, round, nextgame, game - rounds[round-1], firstorlast);
$(".game-" + nextgame + firstorlast).html(that.html());
});
}
function randomize() {
for (i=0; i < 7; i++) {
$("td.top > span.round-" + i).each(function(_) {
var that = $(this);
var atts = that.attr("class");
var game = atts.match(/game-\d+/)[0];
var opp = $("." + game + ":last");
function parsepoints(obj) {
p = obj.html().match(/(.*?) \((.\d+), (\d+\.\d+), (\d+\.\d+)/);
return [p[1], parseFloat(p[2]), parseFloat(p[3]), parseFloat(p[4])]
}
var topp = parsepoints(that);
var oppp = parsepoints(opp);
var a = topp[1];
var b = oppp[1];
//use the log5 formula
var log5 = (a - a * b) / (a + b - 2 * a * b);
if (log5 > .5) {
that.css("color", "#00" + parseInt(255 * log5).toString(16) + "00");
opp.css("color", "#" + parseInt(255 * log5).toString(16) + "0000");
} else {
opp.css("color", "#00" + parseInt(255 * log5).toString(16) + "00");
that.css("color", "#" + parseInt(255 * log5).toString(16) + "0000");
}
console.log(topp[0] + " vs " + oppp[0] + " %: ", log5);
log5 > Math.random() ? that.click() : opp.click();
});
}
}
$(document).ready(function() {
for (i=0; i < 8; i++) {
$(".round-" + i).each(function(i) { handleClick($(this)); });
}
$("td.top > span.round-1").each(function(i) { $(this).parent().css("height", "30px").css("vertical-align", "bottom"); })
$("#randomize").click(function() { randomize(); });
});
</script>
<style>
.top { border-bottom: 1px solid #aaaaaa; padding: 0px 5px 0px 5px; }
.bottom { border-bottom: 1px solid #aaaaaa; border-right: 1px solid #aaaaaa; padding: 0px 5px 0px 5px; }
.middle { border-right: 1px solid #aaaaaa; padding: 0px 5px 0px 5px; }
tr { padding-bottom: 10px; font-size: 12px; }
span { cursor: pointer; }
</style>
</head>
<body><input type="submit" id="randomize" value="randomize"><table cellspacing=0 width=1200 style='table-layout:fixed'>
""")
out.write(t.tableize())
out.write("</table></body></html>")
out.close()