/
zscript.zc
79 lines (65 loc) · 1.44 KB
/
zscript.zc
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Version "4.6.1"
class SMPBEventHandler : StaticEventHandler
{
ThinkerIterator it;
override void WorldTick()
{
if (!smpb_enable)
return;
int slowdownspeed = smpb_tics;
float slowrange = smpb_range;
if ((gametic % slowdownspeed) != 0)
return;
if (!it)
it = ThinkerIterator.Create("Actor", Thinker.STAT_DEFAULT);
else
it.Reinit();
actor mo;
while (mo = Actor(it.Next()))
{
if (mo.isFrozen())
break;
bool inrange = false;
for (int i = 0; i < MAXPLAYERS; i++)
{
if (players[i].mo && players[i].camera)
{
float dx = int(players[i].camera.Pos.X - mo.Pos.X);
float dy = int(players[i].camera.Pos.Y - mo.Pos.Y);
float qdist = dx * dx + dy * dy - slowrange * slowrange;
if (qdist < 0)
inrange = true;
}
}
if (!(inrange) && !(mo.player) && (mo.Tics != -1))
{
mo.Tics += (slowdownspeed - 1);
if (!(mo.bJustHit) && (smpb_distmoreaggro) && (mo.bIsMonster))
mo.bJustHit = true;
}
}
}
}
// party mode. let's actually test this thing!
class AlertEverything : CustomInventory
{
states
{
Pickup:
TNT1 A 0 {
ThinkerIterator it;
if (!it)
it = ThinkerIterator.Create("Actor", Thinker.STAT_DEFAULT);
else
it.Reinit();
actor mo;
while (mo = Actor(it.Next()))
{
mo.LastHeard = Self;
mo.bAmbush = false;
}
it.Destroy();
it = null;
}
}
}