/
esd16.cpp
1834 lines (1477 loc) · 86.2 KB
/
esd16.cpp
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// license:BSD-3-Clause
// copyright-holders:Luca Elia, David Haywood
/***************************************************************************
-= ESD 16 Bit Games =-
driver by Luca Elia (l.elia@tin.it)
additions by David Haywood
The hardware is basically a copy of Tumble Pop bootleg hardware but with
higher bitplane graphics for the backgrounds
Main CPU : M68000
Video Chips : 2 x ACTEL A40MX04 (84 Pin Square Socketed) or
ESD CRTC99 (QFP240) & ACTEL A40MX04
Sound CPU : Z80
Sound Chips : M6295 (AD-65) + YM3812 (U6612) + YM3014 (U6614)
---------------------------------------------------------------------------
Year + Game PCB Notes
---------------------------------------------------------------------------
98 Multi Champ ESD 11-09-98 (also a year 1999 revision)
99 Multi Champ Deluxe ESD 08-26-1999 (also a year 2000 revision)
99 Head Panic ESD 05-28-99 (All English version, copyright 1999)
99 Head Panic ESD 06-10-1999 (All English version, copyright 1999)
00 Head Panic ESD 08-26-1999 (All English version, copyright 2000)
00 Head Panic ESD 08-26-1999 (with Fuuki, Story in Japanese)
00 Deluxe 5 ESD (no date is marked on PCB)
00 Tang Tang ESD (no date is marked on PCB)
01 SWAT Police ESD (no date is marked on PCB)
01 Jumping Pop ESD 11-09-98 (version by Emag Soft)
01 Jumping Pop ESD 12-04-00 (ESD branded version)
---------------------------------------------------------------------------
Other ESD games:
3 Cushion Billiards (c) 2000 - Undumped
Tang Tang (c) 2000 - Undumped ESD 05-28-99 version
Fire Hawk (c) 2001 - see nmk16.cpp driver
---------------------------------------------------------------------------
Jumping Pop
-----------
Jumping Pop is a complete rip-off of Tumble Pop, not even the levels have
been changed, it simply has different hardware and new 8bpp backgrounds!
Looks like "Emag" might have been the original programmers (bootleggers)
of Jumping Pop and ESD picked it up later. Check out the names on the high
score table, they spell out emag soft. hhmmmm... Also it doesn't look like
emag "cleaned" the tiles for the title screen, but started clean and ESD
added their text into the tiles later.
ToDo:
Verify if Multi Champ, on ESD 11-09-98, uses the same timing / clocks as
Jumping Pop also on ESD 11-09-98 or the later games:
Jumping Pop Later Games
-------------------------------------------------------
68000 = 16MHz 68000 = 16MHz
Z80 = 3.5MHz (14MHz/4) Z80 = 4MHz (16MHz/4)
YM3812 = 3.5MHz (14MHz/4) YM3812 = 4MHz (16MHz/4)
M6295 = 875KHz (14MHz/16) M6295 = 1Mhz (16MHz/16)
***************************************************************************/
#include "emu.h"
#include "esd16.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "sound/okim6295.h"
#include "sound/ymopl.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
/***************************************************************************
Memory Maps - Main CPU
***************************************************************************/
void esd16_state::sound_command_w(u8 data)
{
if (m_soundlatch)
{
m_soundlatch->write(data & 0xff);
m_maincpu->spin_until_time(attotime::from_usec(50)); // Allow the other CPU to reply
}
else
{
logerror("%s: sound_command_w %02x without soundlatch\n", machine().describe_context(), data);
}
}
template<unsigned Layer>
void esd16_state::vram_w(offs_t offset, u16 data, u16 mem_mask)
{
COMBINE_DATA(&m_vram[Layer][offset]);
m_tilemap[Layer]->mark_tile_dirty(offset);
m_tilemap_16x16[Layer]->mark_tile_dirty(offset);
}
void esd16_state::hedpanic_platform_w(u16 data)
{
int offsets = m_headpanic_platform_x[0] + 0x40 * m_headpanic_platform_y[0];
m_vram[1][offsets] = data;
m_tilemap[1]->mark_tile_dirty(offsets);
m_tilemap_16x16[1]->mark_tile_dirty(offsets);
}
u8 esd16_state::eeprom_r()
{
return ((m_eeprom->do_read() & 0x01) << 7);
}
void esd16_state::eeprom_w(u8 data)
{
m_io_eepromout->write(data, 0xff);
}
void esd16_state::io_area_dsw(address_map &map, u32 base)
{
map(base + 0x0, base + 0x1).nopw(); /* Irq Ack */
map(base + 0x2, base + 0x3).portr("P1_P2");
map(base + 0x4, base + 0x5).portr("SYSTEM");
map(base + 0x6, base + 0x7).portr("DSW");
map(base + 0x8, base + 0x9).w(FUNC(esd16_state::tilemap0_color_w));
map(base + 0xa, base + 0xb).nopw(); /* Unknown */
map(base + 0xd, base + 0xd).w(FUNC(esd16_state::sound_command_w));
map(base + 0xe, base + 0xf).nopw(); /* n/c */
}
void esd16_state::io_area_eeprom(address_map &map, u32 base)
{
map(base + 0x0, base + 0x1).nopw(); /* Irq Ack */
map(base + 0x2, base + 0x3).portr("P1_P2");
map(base + 0x4, base + 0x5).portr("SYSTEM");
map(base + 0x6, base + 0x6).r(FUNC(esd16_state::eeprom_r));
map(base + 0x8, base + 0x9).w(FUNC(esd16_state::tilemap0_color_w));
map(base + 0xa, base + 0xb).nopw(); /* Unknown */
map(base + 0xd, base + 0xd).w(FUNC(esd16_state::sound_command_w));
map(base + 0xe, base + 0xf).w(FUNC(esd16_state::eeprom_w));
}
void esd16_state::vid_attr_area(address_map &map, u32 base)
{
map(base + 0x0, base + 0x3).writeonly().share("scroll_0");
map(base + 0x4, base + 0x7).writeonly().share("scroll_1");
map(base + 0x8, base + 0x9).writeonly().share("platform_x");
map(base + 0xa, base + 0xb).writeonly().share("platform_y");
map(base + 0xc, base + 0xd).nopw();
map(base + 0xe, base + 0xf).writeonly().share("head_layersize");
}
void esd16_state::palette_area(address_map &map, u32 base)
{
map(base + 0x000, base + 0xfff).ram().w("palette", FUNC(palette_device::write16)).share("palette");
}
void esd16_state::sprite_area(address_map &map, u32 base)
{
map(base + 0x000, base + 0x7ff).writeonly().share("spriteram").mirror(0x000800);
}
void esd16_state::vram_area(address_map &map, u32 base)
{
map(base + 0x00000, base + 0x03fff).w(FUNC(esd16_state::vram_w<0>)).share("vram_0").mirror(0x4000);
map(base + 0x20000, base + 0x23fff).w(FUNC(esd16_state::vram_w<1>)).share("vram_1").mirror(0x4000);
}
/*** Memory Maps ***/
void esd16_state::multchmp_map(address_map &map)
{
map(0x000000, 0x07ffff).rom();
map(0x100000, 0x10ffff).ram();
palette_area(map, 0x200000);
sprite_area(map, 0x300000);
vram_area(map, 0x400000);
vid_attr_area(map, 0x500000);
io_area_dsw(map, 0x600000);
map(0x700008, 0x70000b).nopr(); // unused protection?
}
void esd16_state::fantstrya_map(address_map &map)
{
multchmp_map(map);
map(0x100000, 0x10ffff).unmaprw();
map(0x900000, 0x90ffff).ram();
}
void esd16_state::jumppop_map(address_map &map)
{
map(0x000000, 0x07ffff).rom();
map(0x120000, 0x123fff).ram();
map(0x1a0000, 0x1a7fff).ram();
palette_area(map, 0x140000);
sprite_area(map, 0x160000);
io_area_dsw(map, 0x180000);
vram_area(map, 0x300000);
vid_attr_area(map, 0x380000);
map(0x180008, 0x180009).w(FUNC(esd16_state::tilemap0_color_jumppop_w)); // todo
}
void esd16_state::hedpanic_map(address_map &map)
{
map(0x000000, 0x07ffff).rom();
map(0x100000, 0x10ffff).ram();
palette_area(map, 0x800000);
sprite_area(map, 0x900000);
vram_area(map, 0xa00000);
vid_attr_area(map, 0xb00000);
io_area_eeprom(map, 0xc00000);
map(0xd00008, 0xd00009).w(FUNC(esd16_state::hedpanic_platform_w)); // protection
}
/* Multi Champ Deluxe, like Head Panic but different addresses */
void esd16_state::mchampdx_map(address_map &map)
{
map(0x000000, 0x07ffff).rom();
map(0x200000, 0x20ffff).ram();
vram_area(map, 0x300000);
palette_area(map, 0x400000);
io_area_eeprom(map, 0x500000);
sprite_area(map, 0x600000);
vid_attr_area(map, 0x700000);
map(0xd00008, 0xd00009).w(FUNC(esd16_state::hedpanic_platform_w)); // not used in mchampdx?
}
/* Tang Tang & Deluxe 5 - like the others but again with different addresses */
void esd16_state::tangtang_map(address_map &map)
{
map(0x000000, 0x07ffff).rom();
map(0x700000, 0x70ffff).ram();
palette_area(map, 0x100000);
sprite_area(map, 0x200000);
vram_area(map, 0x300000);
vid_attr_area(map, 0x400000);
io_area_eeprom(map, 0x500000);
map(0x600008, 0x600009).w(FUNC(esd16_state::hedpanic_platform_w));
}
/***************************************************************************
Memory Maps - Sound CPU
***************************************************************************/
void esd16_state::sound_rombank_w(u8 data)
{
m_audiobank->set_entry(data & 0xf);
}
void esd16_state::sound_map(address_map &map)
{
map(0x0000, 0x7fff).rom(); // ROM
map(0x8000, 0xbfff).bankr("audiobank"); // Banked ROM
map(0xf800, 0xffff).ram(); // RAM
}
void esd16_state::sound_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x01).w("ymsnd", FUNC(ym3812_device::write)); // YM3812
map(0x02, 0x02).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // M6295
map(0x03, 0x03).r(m_soundlatch, FUNC(generic_latch_8_device::read)); // From Main CPU
map(0x04, 0x04).nopw(); // ? $00, $30
map(0x05, 0x05).w(FUNC(esd16_state::sound_rombank_w)); // ROM Bank
map(0x06, 0x06).noprw(); // ? At the start / ? 1 (End of NMI routine)
}
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( jumppop )
PORT_START("P1_P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:6,7,8")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0400, 0x0400, "Picture Viewer" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, "BG Modesty" ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x0800, "More" )
PORT_DIPSETTING( 0x0000, "Less" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x8000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0xc000, "3" )
PORT_DIPSETTING( 0x4000, "4" )
INPUT_PORTS_END
static INPUT_PORTS_START( multchmp )
PORT_START("P1_P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Resets the test mode
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
PORT_DIPNAME( 0x0002, 0x0002, "Coinage Type" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0002, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0000)
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0000)
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0000)
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0002)
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0002)
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0002)
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0002)
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0002)
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0002)
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0000)
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0000)
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_CONDITION("DSW", 0x0002, EQUALS, 0x0000)
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0c00, "3" )
PORT_DIPSETTING( 0x0800, "4" )
PORT_DIPSETTING( 0x0400, "5" )
PORT_DIPNAME( 0x1000, 0x1000, "Selectable Games" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x1000, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" )
INPUT_PORTS_END
static INPUT_PORTS_START( fantstry )
PORT_START("P1_P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x000e, 0x000e, "Game Level" )
PORT_DIPSETTING( 0x000c, "1" )
PORT_DIPSETTING( 0x000a, "2" )
PORT_DIPSETTING( 0x000e, "3" )
PORT_DIPSETTING( 0x0008, "4" )
PORT_DIPSETTING( 0x0006, "5" )
PORT_DIPSETTING( 0x0004, "6" )
PORT_DIPSETTING( 0x0002, "7" )
PORT_DIPSETTING( 0x0000, "8" )
PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Language ) )
PORT_DIPSETTING( 0x0100, "Korean" )
PORT_DIPSETTING( 0x0000, "English" )
PORT_DIPNAME( 0x1e00, 0x1e00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 4C_2C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_4C ) )
PORT_DIPSETTING( 0x1a00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1200, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_3C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x1c00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x1400, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x1e00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x1600, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 2C_4C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_SERVICE( 0x8000, IP_ACTIVE_LOW )
INPUT_PORTS_END
static INPUT_PORTS_START( hedpanic )
PORT_START("P1_P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE( 0x0040, IP_ACTIVE_LOW)
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START( "EEPROMOUT" )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, cs_write)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, di_write)
INPUT_PORTS_END
static INPUT_PORTS_START( swatpolc )
PORT_START("P1_P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE( 0x0040, IP_ACTIVE_LOW)
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START( "EEPROMOUT" )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, cs_write)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, di_write)
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
static const gfx_layout jumppop_sprite_16x16x4 =
{
16,16,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+8, RGN_FRAC(1,2)+0, 8, 0 },
{ STEP8(8*2*16,1), STEP8(0,1) },
{ STEP16(0,8*2) },
64*8
};
static const gfx_layout hedpanic_sprite_16x16x5 =
{
16,16,
RGN_FRAC(1,3),
5,
{ RGN_FRAC(2,3), RGN_FRAC(0,3), RGN_FRAC(0,3)+8, RGN_FRAC(1,3),RGN_FRAC(1,3)+8 },
{ STEP8(8*2*16,1), STEP8(0,1) },
{ STEP16(0,8*2) },
16*32,
};
static const gfx_layout hedpanic_layout_16x16x8 =
{
16,16,
RGN_FRAC(1,1),
8,
{ STEP8(0,1) },
{ STEP8(0,8), STEP8(8*8*8,8) },
{ STEP8(0,8*8), STEP8(8*8*8*2,8*8) },
256*8,
};
static GFXDECODE_START( gfx_esd16 )
GFXDECODE_ENTRY( "spr", 0, hedpanic_sprite_16x16x5, 0x200, 8 ) // [0] Sprites
GFXDECODE_ENTRY( "bgs", 0, gfx_8x8x8_raw, 0x000, 2 ) // [1] Layers
GFXDECODE_ENTRY( "bgs", 0, hedpanic_layout_16x16x8, 0x000, 2 ) // [1] Layers
GFXDECODE_END
static GFXDECODE_START( gfx_jumppop )
GFXDECODE_ENTRY( "spr", 0, jumppop_sprite_16x16x4, 0x000, 0x40 ) // Sprites 16x16 - has 4bpp sprites, unlike the others
GFXDECODE_ENTRY( "bgs", 0, gfx_8x8x8_raw, 0x000, 4 ) // Characters 8x8
GFXDECODE_ENTRY( "bgs", 0, hedpanic_layout_16x16x8, 0x000, 4 ) // Tiles 16x16
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
void esd16_state::machine_start()
{
if (m_audiobank)
{
uint8_t* AUDIO = memregion("audiocpu")->base();
m_audiobank->configure_entries(0, 16, &AUDIO[0x0000], 0x4000);
}
save_item(NAME(m_tilemap_color));
}
void esd16_state::machine_reset()
{
m_tilemap_color[0] = 0;
m_tilemap_color[1] = 0;
}
DECOSPR_PRIORITY_CB_MEMBER(esd16_state::pri_callback)
{
if (pri & 0x8000)
return 0xfffe; // under "tilemap 1"
else
return 0; // above everything
}
void esd16_state::esd16_nosound(machine_config &config)
{
/* basic machine hardware */
M68000(config, m_maincpu, XTAL(16'000'000)); /* 16MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &esd16_state::multchmp_map);
m_maincpu->set_vblank_int("screen", FUNC(esd16_state::irq6_line_hold));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(0x140, 0x100);
screen.set_visarea(0, 0x140-1, 0+8, 0x100-8-1);
screen.set_screen_update(FUNC(esd16_state::screen_update));
screen.set_palette("palette");
DECO_SPRITE(config, m_sprgen, 0);
m_sprgen->set_gfx_region(0);
m_sprgen->set_is_bootleg(true);
m_sprgen->set_pri_callback(FUNC(esd16_state::pri_callback));
m_sprgen->set_flipallx(1);
m_sprgen->set_gfxdecode_tag(m_gfxdecode);
GFXDECODE(config, m_gfxdecode, "palette", gfx_esd16);
PALETTE(config, "palette").set_format(palette_device::xRGB_555, 0x1000/2);
}
void esd16_state::fantstry(machine_config& config)
{
esd16_nosound(config);
// PIC16F84A-04/P for sound CPU
/* sound hardware */
SPEAKER(config, "mono").front_center();
OKIM6295(config, "okisfx", XTAL(16'000'000) / 8, okim6295_device::PIN7_LOW);
OKIM6295(config, "okimusic", XTAL(16'000'000) / 8, okim6295_device::PIN7_LOW);
}
void esd16_state::fantstrya(machine_config& config)
{
fantstry(config);
m_maincpu->set_addrmap(AS_PROGRAM, &esd16_state::fantstrya_map);
config.device_remove("okisfx");
}
void esd16_state::esd16(machine_config& config)
{
esd16_nosound(config);
Z80(config, m_audiocpu, XTAL(16'000'000)/4); /* 4MHz */
m_audiocpu->set_addrmap(AS_PROGRAM, &esd16_state::sound_map);
m_audiocpu->set_addrmap(AS_IO, &esd16_state::sound_io_map);
m_audiocpu->set_periodic_int(FUNC(esd16_state::nmi_line_pulse), attotime::from_hz(32*60)); /* IRQ By Main CPU */
/* sound hardware */
SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, m_soundlatch).data_pending_callback().set_inputline(m_audiocpu, 0);
YM3812(config, "ymsnd", XTAL(16'000'000)/4).add_route(ALL_OUTPUTS, "mono", 0.30); /* 4MHz */
OKIM6295(config, "oki", XTAL(16'000'000)/16, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 0.60); /* 1MHz */
}
void esd16_state::jumppop(machine_config &config)
{
esd16(config);
/* basic machine hardware */
m_maincpu->set_addrmap(AS_PROGRAM, &esd16_state::jumppop_map);
m_audiocpu->set_clock(XTAL(14'000'000)/4); /* 3.5MHz - Verified */
m_gfxdecode->set_info(gfx_jumppop);
subdevice<ym3812_device>("ymsnd")->set_clock(XTAL(14'000'000)/4); /* 3.5MHz - Verified */
subdevice<okim6295_device>("oki")->set_clock(XTAL(14'000'000)/16); /* 875kHz - Verified */
}
/* The ESD 05-28-99 PCB adds an EEPROM */
void esd16_state::hedpanio(machine_config &config)
{
esd16(config);
/* basic machine hardware */
m_maincpu->set_addrmap(AS_PROGRAM, &esd16_state::hedpanic_map);
EEPROM_93C46_16BIT(config, "eeprom");
}
/* The ESD 08-26-1999 PCBs take that further and modify the sprite offsets */
void esd16_state::hedpanic(machine_config &config)
{
hedpanio(config);
m_sprgen->set_offsets(-0x18, -0x100);
}
/* ESD 08-26-1999 PCBs with different memory maps */
void esd16_state::mchampdx(machine_config &config)
{
hedpanic(config);
m_maincpu->set_addrmap(AS_PROGRAM, &esd16_state::mchampdx_map);
}
void esd16_state::tangtang(machine_config &config)
{
hedpanic(config);
m_maincpu->set_addrmap(AS_PROGRAM, &esd16_state::tangtang_map);
}
/***************************************************************************
ROMs Loading
***************************************************************************/
/***************************************************************************
Multi Champ
PCB Layout
----------
ESD 11-09-98
+-----------------------------------------+
| YM3812 6116 su10 fu27|
|VOL YM3014 su06 M6295 fu32|
| PAL Z80 fu26|
| 6116 fu30|
|J 6116 Actel fu28|
|A DSWA DSWB 76C256 A40MX04 fu31|
|M 76C256 fu29|
|M cu03 76C256 6116 Actel PAL fu33|
|A cu02 76C256 6116 A40MX04 PAL ju07|
| 68000 6116 ju03|
| PAL 6116 PAL ju04|
| PAL 6116 PAL ju05|
|16MHz 14MHz 6116 PAL ju06|
+-----------------------------------------+
(C) ESD 1998, 1999
PCB No. ESD 11-09-98
CPU: MC68HC000FN16 (68000, 68 pin PLCC socketed)
SND: Z80 (Z0840006PSC), YM3812/YM3014 & OKI M6295 (rebadged as U6612/U6614 & AD-65)
OSC: 16.000MHz, 14.000MHz
RAM: 4 x 62256, 9 x 6116
DIPS: 2 x 8 position
Dip info is in Japanese! I will scan and make it available on my site for translation.
Other Chips: 2 x Actel A40MX04-F FPGA (PLCC84)
8 PAL's (not dumped)
ROMS:
MULTCHMP.U02 \ Main Program MX27C2000
MULTCHMP.U03 / MX27C2000
MULTCHMP.U06 -- Sound Program 27C010
MULTCHMP.U10 -- ADPCM Samples 27C010
MULTCHMP.U27 -\ 27C4001
MULTCHMP.U28 \ 27C4001
MULTCHMP.U29 | 27C4001
MULTCHMP.U30 + Backgrounds 27C4001
MULTCHMP.U31 | 27C4001
MULTCHMP.U32 | 27C4001
MULTCHMP.U33 / 27C4001
MULTCHMP.U34 -/ 27C4001
MULTCHMP.U35 -\ MX27C2000
MULTCHMP.U36 \ MX27C2000
MULTCHMP.U37 +- Sprites MX27C2000
MULTCHMP.U38 / MX27C2000
MULTCHMP.U39 -/ MX27C2000
***************************************************************************/
ROM_START( multchmp )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "esd2.cu02", 0x000000, 0x040000, CRC(2d1b098a) SHA1(c2f3991f02c611c258219da2c61cad22c9a21f7d) )
ROM_LOAD16_BYTE( "esd1.cu03", 0x000001, 0x040000, CRC(10974063) SHA1(854b38b4d4cb529e9928aae4212c86a220615e04) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* Z80 Code */
ROM_LOAD( "esd3.su06", 0x00000, 0x20000, CRC(7c178bd7) SHA1(8754d3c70d9b2bf369a5ce0cce4cc0696ed22750) )
ROM_REGION( 0x180000, "spr", 0 ) /* Sprites, 16x16x5 */
ROM_LOAD16_BYTE( "esd17.ju06", 0x000000, 0x040000, CRC(a69d4399) SHA1(06ae6c07cc6b7313e2e2aa3b994f7532d6994e1b) )
ROM_LOAD16_BYTE( "esd16.ju05", 0x000001, 0x040000, CRC(e670a6da) SHA1(47cbe45b6d5d0ca70d0c6787d589dde5d14fdba4) )
ROM_LOAD16_BYTE( "esd15.ju04", 0x080000, 0x040000, CRC(88b7a97c) SHA1(0a57ec8f6a44c8e3aa3ef35499a415d6a2b7eb16) )
ROM_LOAD16_BYTE( "esd14.ju03", 0x080001, 0x040000, CRC(a6122225) SHA1(cbcf2b31c4c011daba21f0ae5fd3be63c9a87c00) )
ROM_LOAD16_BYTE( "esd13.ju07", 0x100000, 0x040000, CRC(22071594) SHA1(c79102b250780d1da8c290d065d61fbbfa193366) )
ROM_REGION( 0x400000, "bgs", 0 ) /* Layers, 16x16x8 */
ROM_LOAD32_BYTE( "esd9.fu28", 0x000000, 0x080000, CRC(6652c04a) SHA1(178e1d42847506d869ef79db2f7e10df05e9ef76) )
ROM_LOAD32_BYTE( "esd11.fu29", 0x000002, 0x080000, CRC(9bafd8ee) SHA1(db18be05431d4b6d4207e19fa4ed8701621aaa19) )
ROM_LOAD32_BYTE( "esd7.fu26", 0x000001, 0x080000, CRC(a783a003) SHA1(1ff61a049485c5b599c458a8bf7f48027d14f8e0) )
ROM_LOAD32_BYTE( "esd5.fu27", 0x000003, 0x080000, CRC(299f32c2) SHA1(274752444f6ddba16eeefc02c3e78525c079b3d8) )
ROM_LOAD32_BYTE( "esd10.fu31", 0x200000, 0x080000, CRC(d815974b) SHA1(3e528a5df79fa7dc0f38b0ee7f2f3a0ebc97a369) )
ROM_LOAD32_BYTE( "esd12.fu33", 0x200002, 0x080000, CRC(c6b86001) SHA1(11a63b56df30ab7b85ce4568d2a24e96a125735a) )
ROM_LOAD32_BYTE( "esd8.fu30", 0x200001, 0x080000, CRC(22861af2) SHA1(1e74e85517cb8fd5fb4bda6e9d9d54046e31f653) )
ROM_LOAD32_BYTE( "esd6.fu32", 0x200003, 0x080000, CRC(e2689bb2) SHA1(1da9b1f7335d5c2d1c2f8353fccf91c0109d2e9d) )
ROM_REGION( 0x40000, "oki", 0 ) /* Samples */
ROM_LOAD( "esd4.su10", 0x00000, 0x20000, CRC(6e741fcd) SHA1(742e0952916c00f67dd9f8d01e721a9a538d2fc4) )
ROM_END
ROM_START( multchmpk )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "multchmp.u02", 0x000000, 0x040000, CRC(7da8c0df) SHA1(763a3240554a02d8a9a0b13b6bfcd384825a6c57) )
ROM_LOAD16_BYTE( "multchmp.u03", 0x000001, 0x040000, CRC(5dc62799) SHA1(ff7882985efc20309c3f901a622f1beffa0c47be) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* Z80 Code */
ROM_LOAD( "esd3.su06", 0x00000, 0x20000, CRC(7c178bd7) SHA1(8754d3c70d9b2bf369a5ce0cce4cc0696ed22750) )
ROM_REGION( 0x180000, "spr", 0 ) /* Sprites, 16x16x5 */
ROM_LOAD16_BYTE( "multchmp.u39", 0x000000, 0x040000, CRC(51f01067) SHA1(d5ebbc7d358b63724d2f24da8b2ce4a202be37a5) )
ROM_LOAD16_BYTE( "multchmp.u38", 0x000001, 0x040000, CRC(88e252e8) SHA1(07d898379798c6be42b636762b0af61b9111a480) )
ROM_LOAD16_BYTE( "multchmp.u37", 0x080000, 0x040000, CRC(b1ae7f08) SHA1(37dd9d4cef8b9e1d09d7b46a9794fb2b777c9a01) )
ROM_LOAD16_BYTE( "multchmp.u36", 0x080001, 0x040000, CRC(d8f06fa8) SHA1(f76912f93f99578529612a7f01d82ac7229a8e41) )
ROM_LOAD16_BYTE( "multchmp.u35", 0x100000, 0x040000, CRC(9d1590a6) SHA1(35f634dbf0df06ec62359c7bae43c7f5d14b0ab2) )
ROM_REGION( 0x400000, "bgs", 0 ) /* Layers, 16x16x8 */
ROM_LOAD32_BYTE( "multchmp.u31", 0x000000, 0x080000, CRC(b1e4e9e3) SHA1(1a7393e9073b028b4170393b3788ad8cb86c0c78) )
ROM_LOAD32_BYTE( "multchmp.u33", 0x000002, 0x080000, CRC(e4c0ec96) SHA1(74152108e4d05f4aff9d38919f212fcb8c87cef3) )
ROM_LOAD32_BYTE( "multchmp.u29", 0x000001, 0x080000, CRC(01bd1399) SHA1(b717ccffe0af92a42a0879736d34d3ad71840233) )
ROM_LOAD32_BYTE( "multchmp.u27", 0x000003, 0x080000, CRC(dc42704e) SHA1(58a04a47ffc6d6ae0e4d49e466b1c58b37ad741a) )
ROM_LOAD32_BYTE( "multchmp.u32", 0x200000, 0x080000, CRC(f05cb5b4) SHA1(1b33e60942238e39d61ae59e9317b99e83595ab1) )
ROM_LOAD32_BYTE( "multchmp.u34", 0x200002, 0x080000, CRC(bffaaccc) SHA1(d9ab248e2c7c639666e3717cfc5d8c8468a1bde2) )
ROM_LOAD32_BYTE( "multchmp.u30", 0x200001, 0x080000, CRC(c6b4cc18) SHA1(d9097b85584272cfe4989a40d622ef1feeee6775) )
ROM_LOAD32_BYTE( "multchmp.u28", 0x200003, 0x080000, CRC(449991fa) SHA1(fd93e420a04cb8bea5421aa9cbe079bd3e7d4924) )
ROM_REGION( 0x40000, "oki", 0 ) /* Samples */
ROM_LOAD( "esd4.su10", 0x00000, 0x20000, CRC(6e741fcd) SHA1(742e0952916c00f67dd9f8d01e721a9a538d2fc4) )
ROM_END
ROM_START( multchmpa ) /* Also found on a ESD 10-10-98 PCB which looks identical to the ESD 11-09-98 PCB */
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "esd2.cu02", 0x000000, 0x040000, CRC(bfd39198) SHA1(11c0cb7a865daa1be9301ddfa5f5d2014e8f9908) )
ROM_LOAD16_BYTE( "esd1.cu03", 0x000001, 0x040000, CRC(cd769077) SHA1(741cca679393dab031691834874c96fee791241e) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* Z80 Code */
ROM_LOAD( "esd3.su01", 0x00000, 0x20000, CRC(7c178bd7) SHA1(8754d3c70d9b2bf369a5ce0cce4cc0696ed22750) )
ROM_REGION( 0x180000, "spr", 0 ) /* Sprites, 16x16x5 */
ROM_LOAD16_BYTE( "esd17.ju06", 0x000000, 0x040000, CRC(51f01067) SHA1(d5ebbc7d358b63724d2f24da8b2ce4a202be37a5) )
ROM_LOAD16_BYTE( "esd16.ju05", 0x000001, 0x040000, CRC(88e252e8) SHA1(07d898379798c6be42b636762b0af61b9111a480) )
ROM_LOAD16_BYTE( "esd15.ju04", 0x080000, 0x040000, CRC(b1ae7f08) SHA1(37dd9d4cef8b9e1d09d7b46a9794fb2b777c9a01) )
ROM_LOAD16_BYTE( "esd14.ju03", 0x080001, 0x040000, CRC(d8f06fa8) SHA1(f76912f93f99578529612a7f01d82ac7229a8e41) )
ROM_LOAD16_BYTE( "esd13.ju07", 0x100000, 0x040000, CRC(9d1590a6) SHA1(35f634dbf0df06ec62359c7bae43c7f5d14b0ab2) )
ROM_REGION( 0x400000, "bgs", 0 ) /* Layers, 16x16x8 */
ROM_LOAD32_BYTE( "esd9.fu28", 0x000000, 0x080000, CRC(a3cfe895) SHA1(a8dc0d5d9e64d4c5112177b8f20b5bdb86ca73af) )
ROM_LOAD32_BYTE( "esd11.fu29", 0x000002, 0x080000, CRC(d3c1855e) SHA1(bb547d4a45a745e9ae4a6727087cdf325105de90) )
ROM_LOAD32_BYTE( "esd7.fu26", 0x000001, 0x080000, CRC(042d59ff) SHA1(8e45a4757e07d8aaf50b151d8849c1a27424e64b) )
ROM_LOAD32_BYTE( "esd5.fu27", 0x000003, 0x080000, CRC(ed5b4e58) SHA1(82c3ee9e2525c0b370a29d5560c21ec6380d1a43) )
ROM_LOAD32_BYTE( "esd10.fu31", 0x200000, 0x080000, CRC(396d77b6) SHA1(f22449a7f9f50e172e36db4f399c14e527409884) )
ROM_LOAD32_BYTE( "esd12.fu33", 0x200002, 0x080000, CRC(a68848a8) SHA1(915239a961d76af6a1a567eb89b1569f158e714e) )
ROM_LOAD32_BYTE( "esd8.fu30", 0x200001, 0x080000, CRC(fa8cd2d3) SHA1(ddc1b98867e6d2eee458bf35a933e7cdc59f4c7e) )
ROM_LOAD32_BYTE( "esd6.fu32", 0x200003, 0x080000, CRC(97fde7b1) SHA1(b3610f6fcc1367ff079dc01121c86bc1e1f4c7a2) )
ROM_REGION( 0x40000, "oki", 0 ) /* Samples */
ROM_LOAD( "esd4.su08", 0x00000, 0x20000, CRC(6e741fcd) SHA1(742e0952916c00f67dd9f8d01e721a9a538d2fc4) )
ROM_END
/*
Multi Champ Deluxe
------------------
PCB Layout
----------
ESD 08-26-1999
|-----------------------------------------|
| 3014 3812 6116 6295 ESD4.SU10 * |
|VOL ESD3.SU06 Z80 ROM.JU01|
| PAL * |
| 6116 |
| 6116 PAL 6116 ROM.JU02|
| 6116 |-------| * |
|J PAL | ESD | * |
|A PAL |CRTC99 |ESD5.JU07 |
|M PAL | | * |
|M PAL |-------| |
|A 68000 ESD1.CU03 |
| ESD2.CU02 |-------| |
| |ACTEL | 6116 |