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skopro.cpp
83 lines (61 loc) · 1.89 KB
/
skopro.cpp
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// license:BSD-3-Clause
// copyright-holders:
/*
Skonec SkoPro v1.0 PC hardware
Intel Pentium E2160 1M Cache, 1.80 GHz, 800 MHz FSB
Biostar MG31-M7 TE motherboard
1GB RAM
nVidia GeForce 8400GS
Integrated sound?
Hitachi Deskstar HDS721680PLA320 80 GB
EGIS2JVS V1.2 card
Windows XP embedded
The system was meant to be modular, but only 2 titles are said to have been actually released.
Announced titles:
Douga De Puzzle - Idol Paradise
Dragon Dance
Exception
Otenami Haiken Ritaanzu!
Shanghai
*/
#include "emu.h"
#include "cpu/i386/i386.h"
#include "machine/pci.h"
namespace {
class skopro_state : public driver_device
{
public:
skopro_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
{ }
void skopro(machine_config &config);
private:
required_device<cpu_device> m_maincpu;
void skopro_map(address_map &map);
};
void skopro_state::skopro_map(address_map &map)
{
}
static INPUT_PORTS_START( skopro )
INPUT_PORTS_END
void skopro_state::skopro(machine_config &config)
{
/* basic machine hardware */
PENTIUM4(config, m_maincpu, 100'000'000); // actually a Pentium E2160 at 1.80 GHz
m_maincpu->set_addrmap(AS_PROGRAM, &skopro_state::skopro_map);
m_maincpu->set_disable();
PCI_ROOT(config, "pci", 0);
// ...
}
/***************************************************************************
Game drivers
***************************************************************************/
ROM_START( drgdance )
ROM_REGION(0x20000, "bios", 0)
ROM_LOAD("mbbios", 0x10000, 0x10000, NO_DUMP )
DISK_REGION( "ide:0:hdd" )
DISK_IMAGE( "dragon_dance", 0, SHA1(73868dd9354d936100ba56f460e872087ede012c) )
ROM_END
} // anonymous namespace
GAME( 2008, drgdance, 0, skopro, skopro, skopro_state, empty_init, ROT0, "Success", "Dragon Dance (V1.02J)", MACHINE_IS_SKELETON )