/
mjkjidai.cpp
579 lines (458 loc) · 18.1 KB
/
mjkjidai.cpp
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// license:BSD-3-Clause
// copyright-holders: Nicola Salmoria
/***************************************************************************
Mahjong Kyou Jidai (麻雀狂時代) (c)1986 Sanritsu
CPU: Z80
I/O: NEC D8255AC*2
Sound: SN76489*2 CUSTOM
OSC: 10MHz ??MHz
driver by Nicola Salmoria
TODO:
- Complete dip switches.
- Several imperfections with sprites rendering:
- some sprites are misplaced by 1pixel vertically
- during the tile distribution at the beginning of a match, there's something
wrong with the stacks moved around, they are misaligned and something is
missing.
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/i8255.h"
#include "machine/nvram.h"
#include "sound/msm5205.h"
#include "sound/sn76496.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
// configurable logging
#define LOG_CTRL (1U << 1)
//#define VERBOSE (LOG_GENERAL | LOG_CTRL)
#include "logmacro.h"
#define LOGCTRL(...) LOGMASKED(LOG_CTRL, __VA_ARGS__)
namespace {
class mjkjidai_state : public driver_device
{
public:
mjkjidai_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_msm(*this, "msm"),
m_nvram(*this, "nvram"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_adpcmrom(*this, "adpcm"),
m_videoram(*this, "videoram"),
m_mainbank(*this, "mainbank"),
m_row(*this, "ROW.%u", 0)
{ }
void mjkjidai(machine_config &config);
DECLARE_CUSTOM_INPUT_MEMBER(keyboard_r);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<msm5205_device> m_msm;
required_device<nvram_device> m_nvram;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_region_ptr<uint8_t> m_adpcmrom;
required_shared_ptr<uint8_t> m_videoram;
required_memory_bank m_mainbank;
required_ioport_array<12> m_row;
uint16_t m_adpcm_pos = 0;
uint32_t m_adpcm_end = 0;
uint16_t m_keyb = 0;
bool m_nmi_enable = false;
bool m_display_enable = false;
tilemap_t *m_bg_tilemap = nullptr;
void keyboard_select_lo_w(uint8_t data);
void keyboard_select_hi_w(uint8_t data);
void videoram_w(offs_t offset, uint8_t data);
void ctrl_w(uint8_t data);
void adpcm_w(uint8_t data);
void adpcm_int(int state);
TILE_GET_INFO_MEMBER(get_tile_info);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void vblank_irq(int state);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void io_map(address_map &map);
void prg_map(address_map &map);
};
/***************************************************************************
Callbacks for the TileMap code
***************************************************************************/
TILE_GET_INFO_MEMBER(mjkjidai_state::get_tile_info)
{
int attr = m_videoram[tile_index + 0x800];
int code = m_videoram[tile_index] + ((attr & 0x1f) << 8);
int color = m_videoram[tile_index + 0x1000];
tileinfo.set(0, code, color >> 3, 0);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
void mjkjidai_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(mjkjidai_state::get_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
}
/***************************************************************************
Memory handlers
***************************************************************************/
void mjkjidai_state::videoram_w(offs_t offset, uint8_t data)
{
m_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset & 0x7ff);
}
void mjkjidai_state::ctrl_w(uint8_t data)
{
LOGCTRL("%s: port c0 = %02x\n", m_maincpu->pc(), data);
// bit 0 = NMI enable
m_nmi_enable = data & 1;
if (!m_nmi_enable)
m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
// bit 1 = flip screen
flip_screen_set(data & 0x02);
// bit 2 = display enable
m_display_enable = data & 0x04;
// bit 5 = coin counter
machine().bookkeeping().coin_counter_w(0, data & 0x20);
// bits 6-7 select ROM bank
m_mainbank->set_entry(data >> 6);
}
/***************************************************************************
Display refresh
***************************************************************************/
void mjkjidai_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
uint8_t *spriteram = &m_videoram[0];
uint8_t *spriteram_2 = &m_videoram[0x800];
uint8_t *spriteram_3 = &m_videoram[0x1000];
for (int offs = 0x20 - 2; offs >= 0; offs -= 2)
{
int code = spriteram[offs] + ((spriteram_2[offs] & 0x1f) << 8);
int color = (spriteram_3[offs] & 0x78) >> 3;
int sx = 2 * spriteram_2[offs + 1];
int sy = 240 - spriteram[offs + 1];
int flipx = code & 1;
int flipy = code & 2;
code >>= 2;
sx += (spriteram_2[offs] & 0x20) >> 5; // not sure about this
if (flip_screen())
{
sx = 496 - sx;
sy = 240 - sy;
flipx = !flipx;
flipy = !flipy;
}
sx += 16;
sy += 1;
m_gfxdecode->gfx(1)->transpen(bitmap, cliprect,
code,
color,
flipx, flipy,
sx, sy, 0);
}
}
uint32_t mjkjidai_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
if (!m_display_enable)
bitmap.fill(m_palette->black_pen(), cliprect);
else
{
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites(bitmap, cliprect);
}
return 0;
}
void mjkjidai_state::adpcm_w(uint8_t data)
{
m_adpcm_pos = (data & 0x07) * 0x1000 * 2;
m_adpcm_end = m_adpcm_pos + 0x1000 * 2;
m_msm->reset_w(0);
}
void mjkjidai_state::adpcm_int(int state)
{
if (m_adpcm_pos >= m_adpcm_end)
{
m_msm->reset_w(1);
}
else
{
uint8_t const data = m_adpcmrom[m_adpcm_pos / 2];
m_msm->data_w(m_adpcm_pos & 1 ? data & 0xf : data >> 4);
m_adpcm_pos++;
}
}
CUSTOM_INPUT_MEMBER(mjkjidai_state::keyboard_r)
{
int res = 0x3f;
for (int i = 0; i < 12; i++)
{
if (~m_keyb & (0x800 >> i))
{
res = m_row[i]->read();
break;
}
}
return res;
}
void mjkjidai_state::keyboard_select_lo_w(uint8_t data)
{
m_keyb = (m_keyb & 0xff00) | (data);
}
void mjkjidai_state::keyboard_select_hi_w(uint8_t data)
{
m_keyb = (m_keyb & 0x00ff) | (data << 8);
}
void mjkjidai_state::prg_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr(m_mainbank);
map(0xc000, 0xcfff).ram();
map(0xd000, 0xdfff).ram().share("nvram"); // cleared and initialized on startup if bit 6 of port 00 is 0
map(0xe000, 0xf7ff).ram().w(FUNC(mjkjidai_state::videoram_w)).share(m_videoram);
}
void mjkjidai_state::io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x03).rw("ppi1", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x10, 0x13).rw("ppi2", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x20, 0x20).w("sn1", FUNC(sn76489_device::write));
map(0x30, 0x30).w("sn2", FUNC(sn76489_device::write));
map(0x40, 0x40).w(FUNC(mjkjidai_state::adpcm_w));
}
static INPUT_PORTS_START( mjkjidai )
PORT_START("DSW1")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Test ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN2")
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x20, 0x20, "Statistics" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEYBOARD")
PORT_BIT( 0x3f, IP_ACTIVE_HIGH, IPT_CUSTOM) PORT_CUSTOM_MEMBER(mjkjidai_state, keyboard_r)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // reinitialize NVRAM and reset the game
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("ROW.0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_B )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_C )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_D )
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_E )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_G )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_H )
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_I )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_J )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_L )
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_M )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_N )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
PORT_BIT( 0x38, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.10")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
PORT_BIT( 0x38, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ROW.11")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,3),
3,
{ RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,3),
3,
{ RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
static GFXDECODE_START( gfx_mjkjidai )
GFXDECODE_ENTRY( "gfx", 0, charlayout, 0, 32 )
GFXDECODE_ENTRY( "gfx", 0, spritelayout, 0, 16 )
GFXDECODE_END
void mjkjidai_state::vblank_irq(int state)
{
if (state && m_nmi_enable)
m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
}
void mjkjidai_state::machine_start()
{
m_mainbank->configure_entries(0, 4, memregion("maincpu")->base() + 0x8000, 0x4000);
save_item(NAME(m_adpcm_pos));
save_item(NAME(m_adpcm_end));
save_item(NAME(m_keyb));
save_item(NAME(m_nmi_enable));
save_item(NAME(m_display_enable));
}
void mjkjidai_state::machine_reset()
{
m_adpcm_pos = m_adpcm_end = 0;
}
void mjkjidai_state::mjkjidai(machine_config &config)
{
// basic machine hardware
Z80(config, m_maincpu, 10_MHz_XTAL / 2); // 5 MHz ??? divider unknown
m_maincpu->set_addrmap(AS_PROGRAM, &mjkjidai_state::prg_map);
m_maincpu->set_addrmap(AS_IO, &mjkjidai_state::io_map);
NVRAM(config, m_nvram, nvram_device::DEFAULT_NONE);
i8255_device &ppi1(I8255A(config, "ppi1"));
ppi1.in_pa_callback().set_ioport("KEYBOARD");
ppi1.out_pb_callback().set(FUNC(mjkjidai_state::keyboard_select_lo_w));
ppi1.out_pc_callback().set(FUNC(mjkjidai_state::keyboard_select_hi_w));
ppi1.in_pc_callback().set_ioport("IN2");
i8255_device &ppi2(I8255A(config, "ppi2"));
ppi2.out_pa_callback().set(FUNC(mjkjidai_state::ctrl_w)); // ROM bank, coin counter, flip screen etc
ppi2.in_pb_callback().set_ioport("DSW1");
ppi2.in_pc_callback().set_ioport("DSW2");
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(64*8, 32*8);
screen.set_visarea(3*8, 61*8-1, 2*8, 30*8-1);
screen.set_screen_update(FUNC(mjkjidai_state::screen_update));
screen.set_palette(m_palette);
screen.screen_vblank().set(FUNC(mjkjidai_state::vblank_irq));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_mjkjidai);
PALETTE(config, m_palette, palette_device::RGB_444_PROMS, "proms", 0x100);
// sound hardware
SPEAKER(config, "mono").front_center();
SN76489(config, "sn1", 10_MHz_XTAL / 4).add_route(ALL_OUTPUTS, "mono", 0.50);
SN76489(config, "sn2", 10_MHz_XTAL / 4).add_route(ALL_OUTPUTS, "mono", 0.50);
MSM5205(config, m_msm, 384000);
m_msm->vck_legacy_callback().set(FUNC(mjkjidai_state::adpcm_int));
m_msm->set_prescaler_selector(msm5205_device::S64_4B); // 6kHz
m_msm->add_route(ALL_OUTPUTS, "mono", 1.0);
}
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( mjkjidai )
ROM_REGION( 0x18000, "maincpu", 0 )
ROM_LOAD( "mkj-00.14g", 0x00000, 0x8000, CRC(188a27e9) SHA1(2306ad112aaf8d9ac77a89d0e4c3a17f36945130) )
ROM_LOAD( "mkj-01.15g", 0x08000, 0x8000, CRC(a6a5e9c7) SHA1(974f4343f4347a0065f833c1fdcc47e96d42932d) )
ROM_LOAD( "mkj-02.16g", 0x10000, 0x8000, CRC(fb312927) SHA1(b71db72ba881474f9c2523d0617757889af9f28e) )
ROM_REGION( 0x30000, "gfx", 0 )
ROM_LOAD( "mkj-20.4e", 0x00000, 0x8000, CRC(8fc66bce) SHA1(4f1006bc5168e39eb7a1f6a4b3c3f5aaa3c1c7dd) )
ROM_LOAD( "mkj-21.5e", 0x08000, 0x8000, CRC(4dd41a9b) SHA1(780f9e5bbf9dc47e931cebd67d89122209f573a2) )
ROM_LOAD( "mkj-22.6e", 0x10000, 0x8000, CRC(70ac2bd7) SHA1(8ddb00a24f2b49b9eb1a70ae95fcd6bb0820be50) )
ROM_LOAD( "mkj-23.7e", 0x18000, 0x8000, CRC(f9313dde) SHA1(787577ccdc7e7030439159c194ca6719df80ad2f) )
ROM_LOAD( "mkj-24.8e", 0x20000, 0x8000, CRC(aa5130d0) SHA1(1dbaf2ba9ed97c22dc74d12471fc54b0f7ce2f25) )
ROM_LOAD( "mkj-25.9e", 0x28000, 0x8000, CRC(c12c3fe0) SHA1(0acd3f8e8d849a09b187cd83852593a64aa87451) )
ROM_REGION( 0x0300, "proms", 0 )
ROM_LOAD( "mkj-60.13a", 0x0000, 0x0100, CRC(5dfaba60) SHA1(7c821a5e951ccf9d86d98aa8dc75d847ab579496) )
ROM_LOAD( "mkj-61.14a", 0x0100, 0x0100, CRC(e9e90d55) SHA1(a14177df3bab59e0f9ce41094e03ef3593329149) )
ROM_LOAD( "mkj-62.15a", 0x0200, 0x0100, CRC(934f1d53) SHA1(2b3b2dc77789b814810b25cda3f5adcfd7e0e57e) )
ROM_REGION( 0x8000, "adpcm", 0 )
ROM_LOAD( "mkj-40.14c", 0x0000, 0x8000, CRC(4d8fcc4a) SHA1(24c2b8031367035c89c6649a084bce0714f3e8d4) )
ROM_REGION( 0x1000, "nvram", 0 ) // preformatted NVRAM
ROM_LOAD( "default.nv", 0x0000, 0x1000, CRC(eccc0263) SHA1(679010f096536e8bb572551e9d0776cad72145e2) )
ROM_END
} // anonymous namespace
GAME( 1986, mjkjidai, 0, mjkjidai, mjkjidai, mjkjidai_state, empty_init, ROT0, "Sanritsu", "Mahjong Kyou Jidai (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )