/
World.h
568 lines (507 loc) · 22.2 KB
/
World.h
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup world The World
/// @{
/// \file
#ifndef __WORLD_H
#define __WORLD_H
#include "Common.h"
#include "Timer.h"
#include "Policies/Singleton.h"
#include "SharedDefines.h"
#include <map>
#include <set>
#include <list>
class Object;
class WorldPacket;
class WorldSession;
class Player;
class Weather;
struct ScriptAction;
struct ScriptInfo;
class SqlResultQueue;
class QueryResult;
class WorldSocket;
enum ShutdownMask
{
SHUTDOWN_MASK_RESTART = 1,
SHUTDOWN_MASK_IDLE = 2,
};
enum ShutdownExitCode
{
SHUTDOWN_EXIT_CODE = 0,
ERROR_EXIT_CODE = 1,
RESTART_EXIT_CODE = 2,
};
/// Timers for different object refresh rates
enum WorldTimers
{
WUPDATE_OBJECTS = 0,
WUPDATE_SESSIONS = 1,
WUPDATE_AUCTIONS = 2,
WUPDATE_WEATHERS = 3,
WUPDATE_UPTIME = 4,
WUPDATE_CORPSES = 5,
WUPDATE_EVENTS = 6,
WUPDATE_COUNT = 7
};
/// Configuration elements
enum WorldConfigs
{
CONFIG_COMPRESSION = 0,
CONFIG_GRID_UNLOAD,
CONFIG_INTERVAL_SAVE,
CONFIG_INTERVAL_GRIDCLEAN,
CONFIG_INTERVAL_MAPUPDATE,
CONFIG_INTERVAL_CHANGEWEATHER,
CONFIG_PORT_WORLD,
CONFIG_SOCKET_SELECTTIME,
CONFIG_GROUP_XP_DISTANCE,
CONFIG_SIGHT_MONSTER,
CONFIG_SIGHT_GUARDER,
CONFIG_GAME_TYPE,
CONFIG_REALM_ZONE,
CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL,
CONFIG_ALLOW_TWO_SIDE_WHO_LIST,
CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND,
CONFIG_STRICT_PLAYER_NAMES,
CONFIG_STRICT_CHARTER_NAMES,
CONFIG_STRICT_PET_NAMES,
CONFIG_CHARACTERS_CREATING_DISABLED,
CONFIG_CHARACTERS_PER_ACCOUNT,
CONFIG_CHARACTERS_PER_REALM,
CONFIG_HEROIC_CHARACTERS_PER_REALM,
CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING,
CONFIG_SKIP_CINEMATICS,
CONFIG_MAX_PLAYER_LEVEL,
CONFIG_START_PLAYER_LEVEL,
CONFIG_START_HEROIC_PLAYER_LEVEL,
CONFIG_START_PLAYER_MONEY,
CONFIG_MAX_HONOR_POINTS,
CONFIG_START_HONOR_POINTS,
CONFIG_MAX_ARENA_POINTS,
CONFIG_START_ARENA_POINTS,
CONFIG_INSTANCE_IGNORE_LEVEL,
CONFIG_INSTANCE_IGNORE_RAID,
CONFIG_INSTANCE_RESET_TIME_HOUR,
CONFIG_INSTANCE_UNLOAD_DELAY,
CONFIG_CAST_UNSTUCK,
CONFIG_MAX_PRIMARY_TRADE_SKILL,
CONFIG_MIN_PETITION_SIGNS,
CONFIG_GM_LOGIN_STATE,
CONFIG_GM_VISIBLE_STATE,
CONFIG_GM_ACCEPT_TICKETS,
CONFIG_GM_CHAT,
CONFIG_GM_WISPERING_TO,
CONFIG_GM_IN_GM_LIST,
CONFIG_GM_IN_WHO_LIST,
CONFIG_GM_LOG_TRADE,
CONFIG_START_GM_LEVEL,
CONFIG_GM_LOWER_SECURITY,
CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS,
CONFIG_GROUP_VISIBILITY,
CONFIG_MAIL_DELIVERY_DELAY,
CONFIG_UPTIME_UPDATE,
CONFIG_SKILL_CHANCE_ORANGE,
CONFIG_SKILL_CHANCE_YELLOW,
CONFIG_SKILL_CHANCE_GREEN,
CONFIG_SKILL_CHANCE_GREY,
CONFIG_SKILL_CHANCE_MINING_STEPS,
CONFIG_SKILL_CHANCE_SKINNING_STEPS,
CONFIG_SKILL_PROSPECTING,
CONFIG_SKILL_GAIN_CRAFTING,
CONFIG_SKILL_GAIN_DEFENSE,
CONFIG_SKILL_GAIN_GATHERING,
CONFIG_SKILL_GAIN_WEAPON,
CONFIG_MAX_OVERSPEED_PINGS,
CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY,
CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL,
CONFIG_WEATHER,
CONFIG_EXPANSION,
CONFIG_CHATFLOOD_MESSAGE_COUNT,
CONFIG_CHATFLOOD_MESSAGE_DELAY,
CONFIG_CHATFLOOD_MUTE_TIME,
CONFIG_EVENT_ANNOUNCE,
CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS,
CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY,
CONFIG_WORLD_BOSS_LEVEL_DIFF,
CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
CONFIG_DETECT_POS_COLLISION,
CONFIG_RESTRICTED_LFG_CHANNEL,
CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
CONFIG_TALENTS_INSPECTING,
CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
CONFIG_CORPSE_DECAY_NORMAL,
CONFIG_CORPSE_DECAY_RARE,
CONFIG_CORPSE_DECAY_ELITE,
CONFIG_CORPSE_DECAY_RAREELITE,
CONFIG_CORPSE_DECAY_WORLDBOSS,
CONFIG_ADDON_CHANNEL,
CONFIG_DEATH_SICKNESS_LEVEL,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
CONFIG_DEATH_BONES_WORLD,
CONFIG_DEATH_BONES_BG_OR_ARENA,
CONFIG_THREAT_RADIUS,
CONFIG_INSTANT_LOGOUT,
CONFIG_DISABLE_BREATHING,
CONFIG_ALL_TAXI_PATHS,
CONFIG_DECLINED_NAMES_USED,
CONFIG_LISTEN_RANGE_SAY,
CONFIG_LISTEN_RANGE_TEXTEMOTE,
CONFIG_LISTEN_RANGE_YELL,
CONFIG_SKILL_MILLING,
CONFIG_BATTLEGROUND_CAST_DESERTER,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
CONFIG_BATTLEGROUND_INVITATION_TYPE,
CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH,
CONFIG_ARENA_MAX_RATING_DIFFERENCE,
CONFIG_ARENA_RATING_DISCARD_TIMER,
CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
CONFIG_ARENA_SEASON_ID,
CONFIG_ARENA_SEASON_IN_PROGRESS,
CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET,
CONFIG_VALUE_COUNT
};
/// Server rates
enum Rates
{
RATE_HEALTH=0,
RATE_POWER_MANA,
RATE_POWER_RAGE_INCOME,
RATE_POWER_RAGE_LOSS,
RATE_POWER_RUNICPOWER_INCOME,
RATE_POWER_RUNICPOWER_LOSS,
RATE_POWER_FOCUS,
RATE_SKILL_DISCOVERY,
RATE_DROP_ITEM_POOR,
RATE_DROP_ITEM_NORMAL,
RATE_DROP_ITEM_UNCOMMON,
RATE_DROP_ITEM_RARE,
RATE_DROP_ITEM_EPIC,
RATE_DROP_ITEM_LEGENDARY,
RATE_DROP_ITEM_ARTIFACT,
RATE_DROP_ITEM_REFERENCED,
RATE_DROP_MONEY,
RATE_XP_KILL,
RATE_XP_QUEST,
RATE_XP_EXPLORE,
RATE_REPUTATION_GAIN,
RATE_CREATURE_NORMAL_HP,
RATE_CREATURE_ELITE_ELITE_HP,
RATE_CREATURE_ELITE_RAREELITE_HP,
RATE_CREATURE_ELITE_WORLDBOSS_HP,
RATE_CREATURE_ELITE_RARE_HP,
RATE_CREATURE_NORMAL_DAMAGE,
RATE_CREATURE_ELITE_ELITE_DAMAGE,
RATE_CREATURE_ELITE_RAREELITE_DAMAGE,
RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE,
RATE_CREATURE_ELITE_RARE_DAMAGE,
RATE_CREATURE_NORMAL_SPELLDAMAGE,
RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE,
RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE,
RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE,
RATE_CREATURE_ELITE_RARE_SPELLDAMAGE,
RATE_CREATURE_AGGRO,
RATE_REST_INGAME,
RATE_REST_OFFLINE_IN_TAVERN_OR_CITY,
RATE_REST_OFFLINE_IN_WILDERNESS,
RATE_DAMAGE_FALL,
RATE_AUCTION_TIME,
RATE_AUCTION_DEPOSIT,
RATE_AUCTION_CUT,
RATE_HONOR,
RATE_MINING_AMOUNT,
RATE_MINING_NEXT,
RATE_TALENT,
RATE_CORPSE_DECAY_LOOTED,
RATE_INSTANCE_RESET_TIME,
RATE_TARGET_POS_RECALCULATION_RANGE,
RATE_DURABILITY_LOSS_DAMAGE,
RATE_DURABILITY_LOSS_PARRY,
RATE_DURABILITY_LOSS_ABSORB,
RATE_DURABILITY_LOSS_BLOCK,
MAX_RATES
};
/// Type of server
enum RealmType
{
REALM_TYPE_NORMAL = 0,
REALM_TYPE_PVP = 1,
REALM_TYPE_NORMAL2 = 4,
REALM_TYPE_RP = 6,
REALM_TYPE_RPPVP = 8,
REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
// replaced by REALM_PVP in realm list
};
enum RealmZone
{
REALM_ZONE_UNKNOWN = 0, // any language
REALM_ZONE_DEVELOPMENT = 1, // any language
REALM_ZONE_UNITED_STATES = 2, // extended-Latin
REALM_ZONE_OCEANIC = 3, // extended-Latin
REALM_ZONE_LATIN_AMERICA = 4, // extended-Latin
REALM_ZONE_TOURNAMENT_5 = 5, // basic-Latin at create, any at login
REALM_ZONE_KOREA = 6, // East-Asian
REALM_ZONE_TOURNAMENT_7 = 7, // basic-Latin at create, any at login
REALM_ZONE_ENGLISH = 8, // extended-Latin
REALM_ZONE_GERMAN = 9, // extended-Latin
REALM_ZONE_FRENCH = 10, // extended-Latin
REALM_ZONE_SPANISH = 11, // extended-Latin
REALM_ZONE_RUSSIAN = 12, // Cyrillic
REALM_ZONE_TOURNAMENT_13 = 13, // basic-Latin at create, any at login
REALM_ZONE_TAIWAN = 14, // East-Asian
REALM_ZONE_TOURNAMENT_15 = 15, // basic-Latin at create, any at login
REALM_ZONE_CHINA = 16, // East-Asian
REALM_ZONE_CN1 = 17, // basic-Latin at create, any at login
REALM_ZONE_CN2 = 18, // basic-Latin at create, any at login
REALM_ZONE_CN3 = 19, // basic-Latin at create, any at login
REALM_ZONE_CN4 = 20, // basic-Latin at create, any at login
REALM_ZONE_CN5 = 21, // basic-Latin at create, any at login
REALM_ZONE_CN6 = 22, // basic-Latin at create, any at login
REALM_ZONE_CN7 = 23, // basic-Latin at create, any at login
REALM_ZONE_CN8 = 24, // basic-Latin at create, any at login
REALM_ZONE_TOURNAMENT_25 = 25, // basic-Latin at create, any at login
REALM_ZONE_TEST_SERVER = 26, // any language
REALM_ZONE_TOURNAMENT_27 = 27, // basic-Latin at create, any at login
REALM_ZONE_QA_SERVER = 28, // any language
REALM_ZONE_CN9 = 29 // basic-Latin at create, any at login
};
// DB scripting commands
#define SCRIPT_COMMAND_TALK 0 // source = unit, target=any, datalong ( 0=say, 1=whisper, 2=yell, 3=emote text)
#define SCRIPT_COMMAND_EMOTE 1 // source = unit, datalong = anim_id
#define SCRIPT_COMMAND_FIELD_SET 2 // source = any, datalong = field_id, datalog2 = value
#define SCRIPT_COMMAND_MOVE_TO 3 // source = Creature, datalog2 = time, x/y/z
#define SCRIPT_COMMAND_FLAG_SET 4 // source = any, datalong = field_id, datalog2 = bitmask
#define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalog2 = bitmask
#define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z
#define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
#define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
#define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
/// Storage class for commands issued for delayed execution
struct CliCommandHolder
{
typedef void Print(const char*);
char *m_command;
Print* m_print;
CliCommandHolder(const char *command, Print* zprint)
: m_print(zprint)
{
size_t len = strlen(command)+1;
m_command = new char[len];
memcpy(m_command, command, len);
}
~CliCommandHolder() { delete[] m_command; }
};
/// The World
class World
{
public:
static volatile uint32 m_worldLoopCounter;
World();
~World();
WorldSession* FindSession(uint32 id) const;
void AddSession(WorldSession *s);
bool RemoveSession(uint32 id);
/// Get the number of current active sessions
void UpdateMaxSessionCounters();
uint32 GetActiveAndQueuedSessionCount() const { return m_sessions.size(); }
uint32 GetActiveSessionCount() const { return m_sessions.size() - m_QueuedPlayer.size(); }
uint32 GetQueuedSessionCount() const { return m_QueuedPlayer.size(); }
/// Get the maximum number of parallel sessions on the server since last reboot
uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
Player* FindPlayerInZone(uint32 zone);
Weather* FindWeather(uint32 id) const;
Weather* AddWeather(uint32 zone_id);
void RemoveWeather(uint32 zone_id);
/// Get the active session server limit (or security level limitations)
uint32 GetPlayerAmountLimit() const { return m_playerLimit >= 0 ? m_playerLimit : 0; }
AccountTypes GetPlayerSecurityLimit() const { return m_playerLimit <= 0 ? AccountTypes(-m_playerLimit) : SEC_PLAYER; }
/// Set the active session server limit (or security level limitation)
void SetPlayerLimit(int32 limit, bool needUpdate = false);
//player Queue
typedef std::list<WorldSession*> Queue;
void AddQueuedPlayer(WorldSession*);
bool RemoveQueuedPlayer(WorldSession* session);
int32 GetQueuePos(WorldSession*);
uint32 GetQueueSize() const { return m_QueuedPlayer.size(); }
/// \todo Actions on m_allowMovement still to be implemented
/// Is movement allowed?
bool getAllowMovement() const { return m_allowMovement; }
/// Allow/Disallow object movements
void SetAllowMovement(bool allow) { m_allowMovement = allow; }
/// Set a new Message of the Day
void SetMotd(std::string motd) { m_motd = motd; }
/// Get the current Message of the Day
const char* GetMotd() const { return m_motd.c_str(); }
uint32 GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
/// Get the path where data (dbc, maps) are stored on disk
std::string GetDataPath() const { return m_dataPath; }
/// When server started?
time_t const& GetStartTime() const { return m_startTime; }
/// What time is it?
time_t const& GetGameTime() const { return m_gameTime; }
/// Uptime (in secs)
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
/// Get the maximum skill level a player can reach
uint16 GetConfigMaxSkillValue() const
{
uint32 lvl = getConfig(CONFIG_MAX_PLAYER_LEVEL);
return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl*5;
}
void SetInitialWorldSettings();
void LoadConfigSettings(bool reload = false);
void SendWorldText(int32 string_id, ...);
void SendGlobalText(const char* text, WorldSession *self);
void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL);
/// Are we in the middle of a shutdown?
bool IsShutdowning() const { return m_ShutdownTimer > 0; }
void ShutdownServ(uint32 time, uint32 options, uint8 exitcode);
void ShutdownCancel();
void ShutdownMsg(bool show = false, Player* player = NULL);
static uint8 GetExitCode() { return m_ExitCode; }
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
static bool IsStopped() { return m_stopEvent; }
void Update(uint32 diff);
void UpdateSessions( uint32 diff );
/// Set a server rate (see #Rates)
void setRate(Rates rate,float value) { rate_values[rate]=value; }
/// Get a server rate (see #Rates)
float getRate(Rates rate) const { return rate_values[rate]; }
/// Set a server configuration element (see #WorldConfigs)
void setConfig(uint32 index,uint32 value)
{
if(index<CONFIG_VALUE_COUNT)
m_configs[index]=value;
}
/// Get a server configuration element (see #WorldConfigs)
uint32 getConfig(uint32 index) const
{
if(index<CONFIG_VALUE_COUNT)
return m_configs[index];
else
return 0;
}
/// Are we on a "Player versus Player" server?
bool IsPvPRealm() { return (getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
bool IsFFAPvPRealm() { return getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
bool KickPlayer(const std::string& playerName);
void KickAll();
void KickAllLess(AccountTypes sec);
BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author);
bool RemoveBanAccount(BanMode mode, std::string nameOrIP);
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
// for max speed access
static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
static float GetMaxVisibleDistanceForPlayer() { return m_MaxVisibleDistanceForPlayer; }
static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; }
static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; }
static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; }
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
void ProcessCliCommands();
void QueueCliCommand( CliCommandHolder::Print* zprintf, char const* input ) { cliCmdQueue.add(new CliCommandHolder(input, zprintf)); }
void UpdateResultQueue();
void InitResultQueue();
void UpdateRealmCharCount(uint32 accid);
LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
//used World DB version
void LoadDBVersion();
char const* GetDBVersion() { return m_DBVersion.c_str(); }
//used Script version
void SetScriptsVersion(char const* version) { m_ScriptsVersion = version ? version : "unknown scripting library"; }
char const* GetScriptsVersion() { return m_ScriptsVersion.c_str(); }
protected:
void _UpdateGameTime();
void ScriptsProcess();
// callback for UpdateRealmCharacters
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
void InitDailyQuestResetTime();
void ResetDailyQuests();
private:
static volatile bool m_stopEvent;
static uint8 m_ExitCode;
uint32 m_ShutdownTimer;
uint32 m_ShutdownMask;
time_t m_startTime;
time_t m_gameTime;
IntervalTimer m_timers[WUPDATE_COUNT];
uint32 mail_timer;
uint32 mail_timer_expires;
typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
WeatherMap m_weathers;
typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
SessionMap m_sessions;
uint32 m_maxActiveSessionCount;
uint32 m_maxQueuedSessionCount;
std::multimap<time_t, ScriptAction> m_scriptSchedule;
float rate_values[MAX_RATES];
uint32 m_configs[CONFIG_VALUE_COUNT];
int32 m_playerLimit;
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
uint32 m_availableDbcLocaleMask; // by loaded DBC
void DetectDBCLang();
bool m_allowMovement;
std::string m_motd;
std::string m_dataPath;
// for max speed access
static float m_MaxVisibleDistanceForCreature;
static float m_MaxVisibleDistanceForPlayer;
static float m_MaxVisibleDistanceForObject;
static float m_MaxVisibleDistanceInFlight;
static float m_VisibleUnitGreyDistance;
static float m_VisibleObjectGreyDistance;
// CLI command holder to be thread safe
ZThread::LockedQueue<CliCommandHolder*, ZThread::FastMutex> cliCmdQueue;
SqlResultQueue *m_resultQueue;
// next daily quests reset time
time_t m_NextDailyQuestReset;
//Player Queue
Queue m_QueuedPlayer;
//sessions that are added async
void AddSession_(WorldSession* s);
ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue;
//used versions
std::string m_DBVersion;
std::string m_ScriptsVersion;
};
extern uint32 realmID;
#define sWorld MaNGOS::Singleton<World>::Instance()
#endif
/// @}