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framework.vcxproj.filters
111 lines (111 loc) · 4.36 KB
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framework.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="GameSystem">
<UniqueIdentifier>{88ff74be-7df0-46ec-b63c-398134f75db2}</UniqueIdentifier>
</Filter>
<Filter Include="Platform">
<UniqueIdentifier>{4e0d3208-1366-4fb0-aa41-00721206ae8f}</UniqueIdentifier>
</Filter>
<Filter Include="Policies">
<UniqueIdentifier>{8bd727a3-b585-4a69-b50f-dfefdbe08f3e}</UniqueIdentifier>
</Filter>
<Filter Include="Utilities">
<UniqueIdentifier>{d54e4ec6-0de1-4896-8511-e66cd0cda719}</UniqueIdentifier>
</Filter>
<Filter Include="Utilities\LinkedReference">
<UniqueIdentifier>{9e95664c-0f92-4de1-af69-8ee6a1fc908f}</UniqueIdentifier>
</Filter>
<Filter Include="Dynamic">
<UniqueIdentifier>{d9be4e31-76b9-490c-baf9-072221ad89fa}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\framework\GameSystem\Grid.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\GridLoader.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\GridReference.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\GridRefManager.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\NGrid.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\TypeContainer.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\TypeContainerFunctions.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\GameSystem\TypeContainerVisitor.h">
<Filter>GameSystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Platform\CompilerDefs.h">
<Filter>Platform</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Platform\Define.h">
<Filter>Platform</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\CreationPolicy.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\ObjectLifeTime.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\Singleton.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\SingletonImp.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Policies\ThreadingModel.h">
<Filter>Policies</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\ByteConverter.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\Callback.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\EventProcessor.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\LinkedList.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\TypeList.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\UnorderedMap.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\LinkedReference\Reference.h">
<Filter>Utilities\LinkedReference</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Utilities\LinkedReference\RefManager.h">
<Filter>Utilities\LinkedReference</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Dynamic\FactoryHolder.h">
<Filter>Dynamic</Filter>
</ClInclude>
<ClInclude Include="..\..\src\framework\Dynamic\ObjectRegistry.h">
<Filter>Dynamic</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\framework\Policies\MemoryManagement.cpp">
<Filter>Policies</Filter>
</ClCompile>
<ClCompile Include="..\..\src\framework\Policies\ObjectLifeTime.cpp">
<Filter>Policies</Filter>
</ClCompile>
<ClCompile Include="..\..\src\framework\Utilities\EventProcessor.cpp">
<Filter>Utilities</Filter>
</ClCompile>
</ItemGroup>
</Project>