/
CharacterHandler.cpp
1336 lines (1103 loc) · 49.3 KB
/
CharacterHandler.cpp
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "SharedDefines.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "Guild.h"
#include "UpdateMask.h"
#include "Auth/md5.h"
#include "ObjectAccessor.h"
#include "Group.h"
#include "Database/DatabaseImpl.h"
#include "PlayerDump.h"
#include "SocialMgr.h"
#include "Util.h"
#include "ArenaTeam.h"
#include "Language.h"
// config option SkipCinematics supported values
enum CinematicsSkipMode
{
CINEMATICS_SKIP_NONE = 0,
CINEMATICS_SKIP_SAME_RACE = 1,
CINEMATICS_SKIP_ALL = 2,
};
class LoginQueryHolder : public SqlQueryHolder
{
private:
uint32 m_accountId;
uint64 m_guid;
public:
LoginQueryHolder(uint32 accountId, uint64 guid)
: m_accountId(accountId), m_guid(guid) { }
uint64 GetGuid() const { return m_guid; }
uint32 GetAccountId() const { return m_accountId; }
bool Initialize();
};
bool LoginQueryHolder::Initialize()
{
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
// NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
// !!! NOTE: including unused `zone`,`online`
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT groupId FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT spec,button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
if(sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED))
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(m_guid));
// in other case still be dummy query
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, wons_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type, time, data FROM character_account_data WHERE guid='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, slot, glyph FROM character_glyphs WHERE guid='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILS, "SELECT id,messageType,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked,stationery,mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILEDITEMS, "SELECT data, mail_id, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE receiver = '%u'", GUID_LOPART(m_guid));
return res;
}
// don't call WorldSession directly
// it may get deleted before the query callbacks get executed
// instead pass an account id to this handler
class CharacterHandler
{
public:
void HandleCharEnumCallback(QueryResult * result, uint32 account)
{
WorldSession * session = sWorld.FindSession(account);
if(!session)
{
delete result;
return;
}
session->HandleCharEnum(result);
}
void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
{
if (!holder) return;
WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
if(!session)
{
delete holder;
return;
}
session->HandlePlayerLogin((LoginQueryHolder*)holder);
}
} chrHandler;
void WorldSession::HandleCharEnum(QueryResult * result)
{
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
uint8 num = 0;
data << num;
if( result )
{
do
{
uint32 guidlow = (*result)[0].GetUInt32();
sLog.outDetail("Build enum data for char guid %u from account %u.", guidlow, GetAccountId());
if(Player::BuildEnumData(result, &data))
++num;
}
while( result->NextRow() );
delete result;
}
data.put<uint8>(0, num);
SendPacket( &data );
}
void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
{
/// get all the data necessary for loading all characters (along with their pets) on the account
CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
!sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
// 0 1 2 3 4 5 6 7
"SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
// 8 9 10 11 12 13 14
"characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
// 15 16 17 18 19
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache "
"FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
"WHERE characters.account = '%u' ORDER BY characters.guid"
:
// --------- Query With Declined Names ---------
// 0 1 2 3 4 5 6 7
"SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
// 8 9 10 11 12 13 14
"characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
// 15 16 17 18 19 20
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_declinedname.genitive "
"FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
"LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
"WHERE characters.account = '%u' ORDER BY characters.guid",
PET_SAVE_AS_CURRENT, GetAccountId());
}
void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
{
std::string name;
uint8 race_, class_;
recv_data >> name;
recv_data >> race_;
recv_data >> class_;
WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
if(GetSecurity() == SEC_PLAYER)
{
if(uint32 mask = sWorld.getConfig(CONFIG_UINT32_CHARACTERS_CREATING_DISABLED))
{
bool disabled = false;
uint32 team = Player::TeamForRace(race_);
switch(team)
{
case ALLIANCE: disabled = mask & (1 << 0); break;
case HORDE: disabled = mask & (1 << 1); break;
}
if(disabled)
{
data << (uint8)CHAR_CREATE_DISABLED;
SendPacket( &data );
return;
}
}
}
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
if( !classEntry || !raceEntry )
{
data << (uint8)CHAR_CREATE_FAILED;
SendPacket( &data );
sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
return;
}
// prevent character creating Expansion race without Expansion account
if (raceEntry->expansion > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION;
sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_);
SendPacket( &data );
return;
}
// prevent character creating Expansion class without Expansion account
if (classEntry->expansion > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_);
SendPacket( &data );
return;
}
// prevent character creating with invalid name
if (!normalizePlayerName(name))
{
data << (uint8)CHAR_NAME_NO_NAME;
SendPacket( &data );
sLog.outError("Account:[%d] but tried to Create character with empty [name]", GetAccountId());
return;
}
// check name limitations
uint8 res = ObjectMgr::CheckPlayerName(name, true);
if (res != CHAR_NAME_SUCCESS)
{
data << uint8(res);
SendPacket( &data );
return;
}
if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(name))
{
data << (uint8)CHAR_NAME_RESERVED;
SendPacket( &data );
return;
}
if (sObjectMgr.GetPlayerGUIDByName(name))
{
data << (uint8)CHAR_CREATE_NAME_IN_USE;
SendPacket( &data );
return;
}
QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
if (resultacct)
{
Field *fields=resultacct->Fetch();
uint32 acctcharcount = fields[0].GetUInt32();
delete resultacct;
if (acctcharcount >= sWorld.getConfig(CONFIG_UINT32_CHARACTERS_PER_ACCOUNT))
{
data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
SendPacket( &data );
return;
}
}
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
uint8 charcount = 0;
if ( result )
{
Field *fields = result->Fetch();
charcount = fields[0].GetUInt8();
delete result;
if (charcount >= sWorld.getConfig(CONFIG_UINT32_CHARACTERS_PER_REALM))
{
data << (uint8)CHAR_CREATE_SERVER_LIMIT;
SendPacket( &data );
return;
}
}
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld.getConfig(CONFIG_UINT32_HEROIC_CHARACTERS_PER_REALM);
if(heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket( &data );
return;
}
// speedup check for heroic class disabled case
uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket( &data );
return;
}
bool AllowTwoSideAccounts = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
CinematicsSkipMode skipCinematics = CinematicsSkipMode(sWorld.getConfig(CONFIG_UINT32_SKIP_CINEMATICS));
bool have_same_race = false;
// if 0 then allowed creating without any characters
bool have_req_level_for_heroic = (req_level_for_heroic==0);
if(!AllowTwoSideAccounts || skipCinematics == CINEMATICS_SKIP_SAME_RACE || class_ == CLASS_DEATH_KNIGHT)
{
QueryResult *result2 = CharacterDatabase.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s",
GetAccountId(), (skipCinematics == CINEMATICS_SKIP_SAME_RACE || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
if(result2)
{
uint32 team_= Player::TeamForRace(race_);
Field* field = result2->Fetch();
uint8 acc_race = field[1].GetUInt32();
if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if(acc_class == CLASS_DEATH_KNIGHT)
{
if(heroic_free_slots > 0)
--heroic_free_slots;
if(heroic_free_slots == 0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket( &data );
delete result2;
return;
}
}
if(!have_req_level_for_heroic)
{
uint32 acc_level = field[0].GetUInt32();
if(acc_level >= req_level_for_heroic)
have_req_level_for_heroic = true;
}
}
// need to check team only for first character
// TODO: what to if account already has characters of both races?
if (!AllowTwoSideAccounts)
{
uint32 acc_team = 0;
if(acc_race > 0)
acc_team = Player::TeamForRace(acc_race);
if(acc_team != team_)
{
data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
SendPacket( &data );
delete result2;
return;
}
}
// search same race for cinematic or same class if need
// TODO: check if cinematic already shown? (already logged in?; cinematic field)
while ((skipCinematics == CINEMATICS_SKIP_SAME_RACE && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
{
if(!result2->NextRow())
break;
field = result2->Fetch();
acc_race = field[1].GetUInt32();
if(!have_same_race)
have_same_race = race_ == acc_race;
if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if(acc_class == CLASS_DEATH_KNIGHT)
{
if(heroic_free_slots > 0)
--heroic_free_slots;
if(heroic_free_slots == 0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket( &data );
delete result2;
return;
}
}
if(!have_req_level_for_heroic)
{
uint32 acc_level = field[0].GetUInt32();
if(acc_level >= req_level_for_heroic)
have_req_level_for_heroic = true;
}
}
}
delete result2;
}
}
if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket( &data );
return;
}
// extract other data required for player creating
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
recv_data >> gender >> skin >> face;
recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
Player *pNewChar = new Player(this);
if(!pNewChar->Create( sObjectMgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
{
// Player not create (race/class problem?)
delete pNewChar;
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
if ((have_same_race && skipCinematics == CINEMATICS_SKIP_SAME_RACE) || skipCinematics == CINEMATICS_SKIP_ALL)
pNewChar->setCinematic(1); // not show intro
pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
// Player created, save it now
pNewChar->SaveToDB();
charcount += 1;
loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
delete pNewChar; // created only to call SaveToDB()
data << (uint8)CHAR_CREATE_SUCCESS;
SendPacket( &data );
std::string IP_str = GetRemoteAddress();
sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]", GetAccountId(), IP_str.c_str(), name.c_str());
sLog.outChar("Account: %d (IP: %s) Create Character:[%s]", GetAccountId(), IP_str.c_str(), name.c_str());
}
void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
// can't delete loaded character
if(sObjectMgr.GetPlayer(guid))
return;
uint32 accountId = 0;
std::string name;
// is guild leader
if(sObjectMgr.GetGuildByLeader(guid))
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
SendPacket( &data );
return;
}
// is arena team captain
if(sObjectMgr.GetArenaTeamByCaptain(guid))
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
SendPacket( &data );
return;
}
QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
if(result)
{
Field *fields = result->Fetch();
accountId = fields[0].GetUInt32();
name = fields[1].GetCppString();
delete result;
}
// prevent deleting other players' characters using cheating tools
if(accountId != GetAccountId())
return;
std::string IP_str = GetRemoteAddress();
sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
{
std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
sLog.outCharDump(dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str());
}
Player::DeleteFromDB(guid, GetAccountId());
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_SUCCESS;
SendPacket( &data );
}
void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
{
if(PlayerLoading() || GetPlayer() != NULL)
{
sLog.outError("Player tryes to login again, AccountId = %d", GetAccountId());
return;
}
m_playerLoading = true;
uint64 playerGuid = 0;
DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
recv_data >> playerGuid;
LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
if(!holder->Initialize())
{
delete holder; // delete all unprocessed queries
m_playerLoading = false;
return;
}
CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
{
uint64 playerGuid = holder->GetGuid();
Player *pCurrChar = new Player(this);
pCurrChar->GetMotionMaster()->Initialize();
// "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
{
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
delete pCurrChar; // delete it manually
delete holder; // delete all unprocessed queries
m_playerLoading = false;
return;
}
SetPlayer(pCurrChar);
pCurrChar->SendDungeonDifficulty(false);
WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
data << pCurrChar->GetMapId();
data << pCurrChar->GetPositionX();
data << pCurrChar->GetPositionY();
data << pCurrChar->GetPositionZ();
data << pCurrChar->GetOrientation();
SendPacket(&data);
// load player specific part before send times
LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
data << uint8(2); // unknown value
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
SendPacket(&data);
// Send MOTD
{
data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
data << (uint32)0;
uint32 linecount=0;
std::string str_motd = sWorld.GetMotd();
std::string::size_type pos, nextpos;
pos = 0;
while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
{
if (nextpos != pos)
{
data << str_motd.substr(pos, nextpos-pos);
++linecount;
}
pos = nextpos + 1;
}
if (pos < str_motd.length())
{
data << str_motd.substr(pos);
++linecount;
}
data.put(0, linecount);
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
}
//QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
if(resultGuild)
{
Field *fields = resultGuild->Fetch();
pCurrChar->SetInGuild(fields[0].GetUInt32());
pCurrChar->SetRank(fields[1].GetUInt32());
delete resultGuild;
}
else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
{
pCurrChar->SetInGuild(0);
pCurrChar->SetRank(0);
}
if(pCurrChar->GetGuildId() != 0)
{
Guild* guild = sObjectMgr.GetGuildById(pCurrChar->GetGuildId());
if(guild)
{
data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1));
data << uint8(GE_MOTD);
data << uint8(1);
data << guild->GetMOTD();
SendPacket(&data);
DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
guild->DisplayGuildBankTabsInfo(this);
guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetGUID(), 1, pCurrChar->GetName(), "", "");
}
else
{
// remove wrong guild data
sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
pCurrChar->SetInGuild(0);
}
}
data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
data << uint32(0);
data << uint32(0);
SendPacket(&data);
pCurrChar->SendInitialPacketsBeforeAddToMap();
//Show cinematic at the first time that player login
if( !pCurrChar->getCinematic() )
{
pCurrChar->setCinematic(1);
if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
if (cEntry->CinematicSequence)
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
}
}
if (!pCurrChar->GetMap()->Add(pCurrChar))
{
AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId());
if(at)
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
else
pCurrChar->TeleportToHomebind();
}
sObjectAccessor.AddObject(pCurrChar);
//sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
pCurrChar->SendInitialPacketsAfterAddToMap();
CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
loginDatabase.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID, GetAccountId());
pCurrChar->SetInGameTime( getMSTime() );
// announce group about member online (must be after add to player list to receive announce to self)
if(Group *group = pCurrChar->GetGroup())
{
//pCurrChar->groupInfo.group->SendInit(this); // useless
group->SendUpdate();
}
// friend status
sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse();
// setting Ghost+speed if dead
if (pCurrChar->m_deathState != ALIVE)
{
// not blizz like, we must correctly save and load player instead...
if(pCurrChar->getRace() == RACE_NIGHTELF)
pCurrChar->CastSpell(pCurrChar, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
pCurrChar->SetMovement(MOVE_WATER_WALK);
}
pCurrChar->ContinueTaxiFlight();
// reset for all pets before pet loading
if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
Pet::resetTalentsForAllPetsOf(pCurrChar);
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
pCurrChar->LoadPet();
// Set FFA PvP for non GM in non-rest mode
if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
pCurrChar->SetFFAPvP(true);
if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
pCurrChar->SetContestedPvP();
// Apply at_login requests
if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
{
pCurrChar->resetSpells();
SendNotification(LANG_RESET_SPELLS);
}
if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
{
pCurrChar->resetTalents(true);
pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
SendNotification(LANG_RESET_TALENTS); // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here
}
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
// show time before shutdown if shutdown planned.
if(sWorld.IsShutdowning())
sWorld.ShutdownMsg(true,pCurrChar);
if(sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS))
pCurrChar->SetTaxiCheater(true);
if(pCurrChar->isGameMaster())
SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());
if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
m_playerLoading = false;
delete holder;
}
void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
{
DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
uint32 repListID;
uint8 flag;
recv_data >> repListID;
recv_data >> flag;
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
{
sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
/*
uint32 FactionID;
uint32 Standing;
recv_data >> FactionID;
recv_data >> Standing;
std::list<struct Factions>::iterator itr;
for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
{
if(itr->ReputationListID == FactionID)
{
itr->Standing += Standing;
itr->Flags = (itr->Flags | 1);
break;
}
}
*/
GetPlayer()->GetReputationMgr().SendStates();
}
void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
SendLfgUpdate(0, 0, 0);
}
void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
{
uint32 iFlag;
recv_data >> iFlag;
uint32 wInt = (iFlag / 32);
if (wInt >= 8)
{
//sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
return;
}
uint32 rInt = (iFlag % 32);
uint32 tutflag = GetTutorialInt( wInt );
tutflag |= (1 << rInt);
SetTutorialInt( wInt, tutflag );
//sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
}
void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
{
for (int i = 0; i < 8; ++i)
SetTutorialInt( i, 0xFFFFFFFF );
}
void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
{
for (int i = 0; i < 8; ++i)
SetTutorialInt( i, 0x00000000 );
}
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
{
DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
int32 repId;
recv_data >> repId;
GetPlayer()->SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, repId);
}
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
{
DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid;
uint8 inactive;
recv_data >> replistid >> inactive;
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
void WorldSession::HandleShowingHelmOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleShowingCloakOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
{
uint64 guid;
std::string newname;
recv_data >> guid;
recv_data >> newname;
// prevent character rename to invalid name
if (!normalizePlayerName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_NO_NAME);
SendPacket( &data );
return;
}
uint8 res = ObjectMgr::CheckPlayerName(newname,true);
if (res != CHAR_NAME_SUCCESS)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(res);
SendPacket( &data );
return;
}
// check name limitations
if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_RESERVED);
SendPacket( &data );
return;
}
std::string escaped_newname = newname;
CharacterDatabase.escape_string(escaped_newname);
// make sure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack,
GetAccountId(), newname,
"SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
);
}
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
{
WorldSession * session = sWorld.FindSession(accountId);
if(!session)
{
if(result) delete result;
return;
}
if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
session->SendPacket( &data );
return;
}
uint32 guidLow = result->Fetch()[0].GetUInt32();
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
std::string oldname = result->Fetch()[1].GetCppString();
delete result;
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
data << uint8(RESPONSE_SUCCESS);
data << uint64(guid);
data << newname;
session->SendPacket(&data);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
{
uint64 guid;
recv_data >> guid;
// not accept declined names for unsupported languages
std::string name;
if(!sObjectMgr.GetPlayerNameByGUID(guid, name))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
data << uint32(1);
data << uint64(guid);